Funcom make up ur mind, stop giving us new structures if you will wipe us

Not necessarily… Actually not really.

I’m nothing but looking for options, I’m not married to any “solution” just yet… Thus I said MAYBE.

Meaning don’t stamp your foot, say I’m right, and not expect someone to contradict you.

You mean like " oh my, you are so correct, I have seen the error of my ways, how can you ever forgive me"? Ain’t happened.

There needs to be some measure. So what measure should we use? Bandwidth limit? Animation limits? What? Don’t tell me what won’t work, tell me what will work.

Oh, that kind of “argument”. I get it now :smiley:

Nope. Not what I said, not what I expect. I did, actually, write what I meant. Not sure if you didn’t read it or didn’t understand it, but either one is somewhat ironic considering that you perpetually claim to be misunderstood in every one of your discussions.

There is: rules and admins to enforce them. The measure needs to work better.

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Oh I’m certainly not the only one making these claims when dealing some people on here.

Yes, you meant since no one jumped up to argue with you and present some claims to the contrary, either they agreed with you or don’t understand you. The thought of just not wanting to waste time arguing with you never entered your mind.

What measures? Or should I say the measure of what? You agree that a build that is so heavy it adversely effects my game play aught to be reported, But for what? What am I using to measure this? FPS? So I report it, running a gtx1060, admin comes to check, has an RTX 3080 and sees no issue.

Do we really need to get in to the ambiguousness of the rules? Or the fact they are not enforced equally? My miniboss blocking build may be a TOS violation, but if I’m on a PVE server the chances of anything being done about it are minimal. But if I’m on a PVP server and build in some way some one doesn’t like boom, wipe.

And I do believe I have posted my experience with obvious TOS violation reports “we been so busy, hope this issue solved it’s self, bye”. So the point of filing them is ???

Yes, the measure needs to work better, and it would work much better if it was evenly enforced and clear cut.

Again, that’s neither what I meant nor what I wrote. :man_shrugging:

No. I don’t. In fact, I said I don’t.

You’re certainly free to report it if it does. And there’s nothing inherently wrong with doing that, either. Doesn’t mean it ought to be reported, i.e. that it’s breaking the rules, just because it gives you client-side lag.

Whether you like it or not, client-side lag alone is not enough to break the rules. I’ve already quoted the relevant portion of the rules in an earlier post, you can either go look at the rules or at that post.

Ideally, they should have admins with hardware that matches what they consider to be a baseline for running Conan Exiles – not to be confused with minimum system requirements – and that admin should take a closer look at the structure to figure out if there’s any actual problem with it.

Other than that, yeah, pretty much what you said. Nobody said they should make the official server rules for the lowest common denominator specs. If your hardware isn’t up to it, that’s your own problem.

No, we don’t. That’s why I keep saying they need to improve that.

Yep, that’s something they need to improve, too.

Yeah, it needs to be better enforced, better explained, and more transparent. As for “clear cut”, it’s never going to be clear cut enough. There will always be someone who will complain that they need to be clearer and start insisting on some numerical line to toe.

I have to admit I haven’t read everything here. But I saw that warnings were talked about instead of wipes and that this means more work for the admins. As long as people do it, of course. I could also imagine a software solution for this. The admin would just flag things that are against the rules and then a countdown would start like the decay timer. Once this is reached but not resolved, then a temporary ban could come. From my own experience I can say that funcom doesn’t always destroy everything directly and bans you for a period of time that leads to the loss of all buildings. I think it’s currently the only way funcom can draw attention to something. If some of the buildings are wiped by the admin, most people don’t even notice. Likewise, most people probably wouldn’t even notice a 6-day ban. They just build it up again and maybe get annoyed about a bug that wasn’t one. Software that solves this and gives a period of two weeks, for example, to fix the problem would make life easier for funcom and save the player a lot of frustration. It doesn’t feel that great when you get banned like you’re a cheater. For example, I discovered a few exploits at my base. One was that I could just build in the air regardless of stability and the other was that I could just double the material. I reported both privately and never took advantage of them. Although duplicating material would of course be tempting. And then you get banned at some point. It doesn’t feel that great and especially when you never get an exact explanation of what you did wrong. Just the link to the rules. Did I use any memory intensive items? Was the space I was building too much? Why was my base left with 20k and wiped the one with only 2k? That is very confusing. I would never blame whoever does the wipes for that. This is a decision made by the company and not by individuals. But it wouldn’t be amiss if the company came up with a better strategy. A software :slight_smile:

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Well, an Admin destroyed your little base, not the company.

Hence we are here arguing about how ambiguous are the rules in game.

If an Admin took the time to revise your base and determine that you broke a rule, then took the time to aim at your things and run a wipe it all command, along with a ban the whole clan aswel… How typing a reason for the ban actually makes his life worse???

I mean, let’s not pretend that they are super busy folks.

Not even blizzard behaves like that… As a matter of facts, blizzard should be a point of reference, if you ever had an interaction with a gm, you can tell how player’s oriented their policies are, and they don’t come up with cheap excuses.

But the admin is not the one who sets the rules. That’s what I wanted to say. But yes, a message what it was exactly would not be bad

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Having played MMORPGs since 1999. I have never had a disciplinary action from a GM, not even a warning. To be fair, I haven’t even received a warning in any multiplayer game I’ve played.

My experience is from the admin side of things. And when you have someone who breaks a rule, 9 times out of 10. They act very very poorly when caught and come up with all kinds of nasty things to say. The others simply take their consequences and move on.

I’ve been an admin on a private server for much of the 6 years I’ve played Conan. Even being apart of an admin team for a single server where there could be 6-10 admins or more, we’re quite busy. Now take about a dozen people managing a few hundred players… its literally a full time job.

What I believe is interesting is there is quite a few forum personalities who have played on these servers for years and haven’t ran afoul of the rules. How is it that they can be fine, and others not?

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I agree with you 200% … been on both sides of the spectrum on and off, even with my own ark servers nowadays.

i guess you could say thats human nature, but sadly, things are not the same in here.

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Bro… i have 9 servers… 9 Ark servers, im also the one who codes them…you are telling me that 7 people are not enough to run a single server in conan?.. cmon.

There are different kind of players and no, im not defending those who cross the line on purpose or even with a toxic mindset… i´ve never reported anyone, but i know there is toxicity out there, to those, i wish them what they deserve.

Starting to lean toward a tangent.

My opinion is server admin is no more involved with the server then they want to be. I have to wonder just what so many admins are doing on one server all day, I’m pessimistic it’s enforcing the TOS. On the private server I am on we have a couple admin, with the sort of propel that play on the server enforcing the TOS wont be an issue. None the less an admin was on for 5 hours yesterday, tweaking mods.

Just what are they doing? I don’t see how any 1 Conan server would need 10 admin on unless it’s a server wipe and you need to rebuild mod added POIs.

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Same for me. Until Conan.

I respect the work it takes to admin; it isn’t easy even with the right tools and reasonably fair rules. Unfortunately the current system has created workflow and consistency issues and it is of the company’s own making.

Like throwing an anchor into the ocean without a chain…

Everytime the lot of us discuss it all, more and more I realize that they have tried and probably don’t have the people to envision or implement a better system that helps both them and the players.

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Same here, more than 20 years of gaming and never was treated like we are in CE. A lot of indifference, censorship, lack of empathy and so on. Even Tibia is more supporting. Eg. path of exiles has and amazing support! two emails and got my problems solved never had to bother anyone again. And their player base is huge.

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Maybe instead of the admin having the work to come and demolish bases on ther first infraction, they could issue a warning. They resnpond many time with “we hope the situation had improved by it self” why not issue an advertence to the infractor and respond to the reporter that a advertence was issued and if the situação not get resolved the reporter denounce it again and then the adm goes to hammer things. I dont know, maybe the adm had to be in place to check the consistence of the denoucne. If we dont know how their system work its hard to propose any better solution. But i dont think that hitting someone in the first infraction (talking about building exclusively) is the less harmfull solution in bussiness perspective.

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Ya… I don’t think they really go on the server as has been suggested by others. They have a console where they can press a button. While they’ve never actually explained this so we can’t be 100% certain, I’ve also been told this by others as well.

I know they USED to come on to the servers and actually looked, I’ve seen them. But in the rash of report meta that came to a head a year ago, the sheer amount of reports they were receiving with mass reporting, I think their processes changed.

I agree that a warning system, while may seem much much more time and resource intensive, would do a lot for education, player retention and deal with false reports.

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I believe that it will not impact that much, specially if they dont go in place. If they can check it remotly if they confirm a irregularity they simple isse the advertence insteade of a delete, and let it go, it that player recieve another valid denounce them the adm deletes his structures. Maybe it even not require any technical changes.

When you have people who keep breaking the rules that are not defined in terms of numeric limits without understanding how they broke them, what’s a better solution: to make sure they understand how not to break the rules or to give them some arbitrary limit that will only eliminate a portion of rule violations?

Yes. At what cost?

Yes, it will. I’ve seen builds with 14k pieces that didn’t break any rules or create any problems for anyone, and I’ve seen builds with 3k pieces that brought the whole server down to its knees.

The problem with these arbitrary limits people pull out of their … um … thin air, is that they wouldn’t solve any real problems.

It’s not the number of pieces. Hell, it’s not even the number of placeables, but which placeables you used and how you arranged them. Not to mention placeables with storage capacity, whose impact on the server performance seems to depend a lot on how many you have and what they have inside.

So what you end up with are either limits that are set so drastically low that everyone hates their guts (and will do whatever they can to circumvent them), or limits that basically don’t solve any real problems and still inconvenience a bunch of people who would otherwise not bother anyone, or limits that are so high that practically nobody breaks them.

Oh, and on top of that, bear in mind that some clans have outposts and public infrastructure that everyone appreciates, and those would eat into these arbitrary limits. And if Funcom makes the limit formula work like the one for followers, it would be yet another disincentive to form clans on PVE(-C) servers. Like we need more.

And this is just a simple explanation of some reasons why this suggestion wouldn’t work. It doesn’t do much more than scratch the surface of what the real problem is and why it’s not feasible to solve it with in-game mechanics, rather than good server administration.

I have to agree here, because I am not sure too many folks realize what even 5k building pieces can look like, especially if separated into several outposts. My 3 man clan from my old official server never broke 4800 pieces or 900 placeables yet we had 6-7 outposts spread all around the map to enjoy all the content while being creative with our builds. The main thing was our builds were on the mid to small size range, yet well-designed to accommodate the post’s requirements for crafting.

Just an example of one of my very old builds here

Now, this was taken before I had placed my stables, but this outpost didn’t need to be oversized as other posts had what this spot was missing. For example a thrall wheel would have been placed at a much better thrall farming location. A row of fishing traps could be placed on the shoreline just in front of this build for the main fishing providing post of the clan. This build here did not top 500 pieces, and it has chest storage in the subfloor.

Agree with most what are you saying here, but can I please make a suggestion when you post long posts could you please space them out a bit in paragraphs ? It would reading your post much easier and therefore more might read it, IMO.

Otherwise, you made some very good points.