…or an animal pen
…or a greater wheel of pain
…or one or more shrines
Maybe some don’t realize, but those of us who do realize can still disagree that Funcom should impose an arbitrary limit on all of us just because it happens to not inconvenience your playstyle, unless that arbitrary limit is actually going to solve the problem
Don’t get me wrong, that’s a sweet build and I admire your creativity and skill, but the problem I have on these forums is that too many people defend their suggestions with “well it wouldn’t bother me”. Good for you, but if it’s going to bother me, it better be worth it.
I know and I have broken it down into paragraphs.
But since the post was so long and I wanted to read it again, I copied it into the text editor on my smartphone.
It’s annoying to scroll here in the editor. And somehow the text paragraphs and even line breaks got lost.
Sorry for that… Won’t happen again I’m also someone who frequently tells people to press enter from time to time
I’m looking for where in my response to Palm about agreeing that a lot could be built with 12k pieces warranted this amount of spice from you, Code. You’re doing what you dislike others doing to you on this forum; taking something I did not say and running with idea that I want to impose a building limit on others. I understand you reply to a lot of people regularly, so maybe you do not recall my opposition to building limits (you and I have had good conversations discussing the pros and cons before)
Personally, I wish they would come with an in game solution to the building issue. Example(s):
-Too much use of lighting it attracts the undead to attack their base because it was too noticeable or the undead just do not like the light (example remember).
Make purges (I know they are system intensive and that may be an issue, maybe they could tweak it make it happen more often but with less npcs that more powerful ?) not thrall farming tools and more of a building destruction/ threat response. Remember we are in a land with a bunch of desperate exiles in some cases. To the simple minds at that level of desperation Big building(s) = Food and other survival supplies.
Evil winds (not sandstorm on EL or Tower no Siptah) created by the dark destructive sorceries cast over the eras are drawn to dwellings crafting by living hands not protected by ancient magic (system created buildings) , the bigger the or amount of space taken up by the building makes them more noticeable to these winds as does again too much light sources/large amounts system intensive items (system controlled/admin programed, plus who knows what evil winds really don’t like ? They are Chaos after all )
These are only a couple of things that be done , if the software allows. I think it could kill two birds with one stone (more than one?) in that it would create some content to the game and help remove troublesome building practices in a way that doesn’t break game immersion.
Understandable. My old eyes made me have to go back many times to find the line I was reading . Again, good post I just was having a hard time reading it and was afraid others would also and give it the “TL:DR” treatment and miss good information.
If that was the way you meant it, then I misunderstood and I apologize. From what you quoted, it looked like you were tacitly agreeing with the limit of 12k building pieces and 3k placeables
I do get very spicy about that, because I already went through the whole fiasco with follower limits. In my birth country, they have a saying: he who got bitten by a snake ends up fearing lizards
At any rate, please accept my apologies for the misunderstanding and an overreaction.
I hope you won’t hold it against me that I didn’t remember. Sometimes I have to go look up older conversations.
Conan foi criado para ser jogado em servidor privado g-portal não funciona sempre trava ou fica OFF-Line veja o servidor pvec 1977 OFF até o momento
Já está abandonado Funcom não liga para os servidores e já está quebrando MOD fazendo os mesmos itens para venda no bazar
Sei que a regra vale para todos e fazer base ou castelo GIGANTE não pode mas a Funcom só vai limpar se alguém reportar a base tem mais sobre o assunto no link
Isso a funcom fez como o armário arcano e nevou NERF após o choro da comunidade era um cofre menor mas a Funcom o comparou a um armario simple que já existe no conan
pode ver mais no fio abaixo
Provavelmente é o que reportou a sua base e ficou lá para ver o tempo dela cair para depois pegar seus itens entrando na porta da frente. A Funcom ao banir uma pessoa deveria tabém deletar tudo e também a base, todo o loot deveria ficar em uma nuvem para uqnado a pessoa voltar poder usar tudo que farmou novamente.
Os jogadores que estão reportando os jogadores esse é o RAID dos servidores até mesmo do PVP funciona assim tudo é motivo de BAN então (para quem for "BR)"basta olhar em todos os meus post sobre banimento que tem mais informações) devemos seguir as regras para não fazer base gigante assim evita de levar baniento lembrando que o chat também pode dar banimento então digite com moderação
A Funcom não liga para isso ainda penso que o conan foi criado para ser jogado como RPG MAKER ou seja eles vendem o jogo quem compra faz seu servidor em uma caixa de gato ou entra em um servidor privado pois não há o que fazer ele é um jogo muito complexo por isso é também um tanto bugado
Primeiramente servidores oficiais não é permitido ter alpha ou dominar um servdor também não é permitido…
Para os reportes geralmente um pequeno grupo faz um reporte massivo sobre uma base e quando tem mais pessoas reportando geralmente a base vai de BAN se estiver realmente fora das regras de construção.
So you agree build limits will solve some rule violations.
It will certainly stop megabuilds.
The best fix would be Funcom having a more robust server host.
I like the idea of changing “official” to “public” much less of a disappointment once you’ve been on one. Really brings expectations on par with admin activity.
I think we can agree on quite a few options when it comes to the public servers TOS. But it wont do a bit of good unless funcom is onboard. Next step for the big brains is how to get funcom onboard.
Yes, they will stop some rule violations. You know what else would solve some rule violations? An in-game mechanic that feeds the coordinates of every one of your building pieces into a hash function and then check if the resulting hash is divisible by 17.
The point here is that even a broken clock is right twice a day.
Like I said:
Neither of those three outcomes is desirable, much less worth spending the effort they would need to implement it.
But hey, give it enough time. The way things have been going, I’m starting to feel that it’s just a matter of time before Funcom devs give into incessant calls for this limit, implement it to appease the people who don’t want to understand why it won’t solve the underlying problem*, and then listen to the builders add their own complaints to the chorus of screams about the bans this was supposed to prevent
That would certainly be the best fix for the performance problems. It wouldn’t make a big dint in the wipes or the bans, though.
Let me know if anyone ever figures that out
* Like they nerfed the Arcane Bookcase and Arcane Curio Cabinet to appease those who claimed it was P2W.
Don’t be absurd. Build limits would end megabuilds, that is justification enough for them for me.
Give a practical summation of rule changes that would benefit players on the public servers, and count likes. Be more of an accomplishment then has been made so far.
This discussion has been played out. Neither side is going to get what they want. You’re not going to convince each other you’re right.
If you all are so worried about people getting banned for not knowing what rules are. Find these so called innocent and ignorant players and educate them. I mean with the effort of several dozen posts done in just this thread alone, how many could you all have spoken to? A few dozen, a hundred, or more between the few of you?
Or is helping players just a front for something else?