Funcom make up ur mind, stop giving us new structures if you will wipe us

Na verdade todos que fazem a compra do Conan e vem a jogar a primeira vez são assim pois não tem uma regra que jogue na cara dos novatos como funciona as regras.

@Funcom_Community Com tudo isso queria sim que a Funcom implementasse uma atualização mostrando a página de regras do conan após a cinemática ou antes de ver a tela de menu do jogo, acho que isso já iria fazer a maioria ver como são as regras em servidores públicos “oficial” e também evitava muita discursão sobre esse assunto. É uma ideia que deveria acontecer de fato para evitar muito choro no forum. :slightly_smiling_face:

Eu sei como funciona o PVP 1999 pvp 1986 pvp 1998 pvp 1997 e pvp 1985 oficial “públicos” bom já joguei em todos e tem sim a limpeza sobre banimento de bases pois pessoal do pvp da América Latina primeiro envia o reporte para depois fazer RAID é assim que esses servidores funciona até o momento o pvp só começa mesmo após o prazo dos reportes. Desculpa por destacar isso mas é assim que acontece então o admin da funcom interfere sim :sweat_smile:

I’m not sure if you’re talking to me or not, but since I was one of those who participated in this discussion a lot, I’ll answer anyway.

For starters, no, I’m not “worried” about people getting banned for not knowing the rules. If someone gets suspended and they really have no idea why – i.e. they’re utterly convinced they followed all the rules – that sucks and I empathize with them and I think that Funcom should give them an explanation so they don’t repeat the same mistake.

But am I worried about them? Nope. What I am worried about is the possibility of Funcom giving into these recurring demands. I don’t want Funcom to ruin my enjoyment of the game for the sake of the people who stubbornly refuse to see that a limit won’t help. The policy of populist appeasement is what I’m worried about.

Yeah, sure. Based on your “experience”, it’s 20k pieces and 8k placeables. Based on @DeaconElie’s “experience”, it’s 12k and 3k. I’m willing to bet neither of you has any actual experience administrating a Conan Exile server, nor have you asked for advice from anyone who does.

I don’t have admin experience, either, but at least I can acknowledge what I don’t know, and at least I’ve had a few conversations with those who do know more.

And you know what? Not a single one of the people who keep complaining about how we need building limits “for performance reasons” has bothered to actually try to get informed about it.

In fact, most of those arguing for these limits don’t really care about performance or about the impact on everyone on the server, they only care about what happens in their own particular case, and screw everyone else. They’ll burn the whole thing down to appease their own preferences.

Case in point: several people in this thread make no distinction between client performance and server performance, and if you explain it to them, you’ll find out they don’t care. If we see a limit put into practice tomorrow and their own clients are still lagging, they’ll cry about how the limit wasn’t strict enough.

And outside of this thread, you’ll find a shіtload of people who got butthurt over getting wiped and suspended because they did break the rules, but they don’t agree that the rules should be the way they are. They come to the forums and make a ruckus about it, pleading innocence, until someone asks them what they did and then explains how they broke the rules, and then their reaction is that the rules are stupid and shouldn’t be like that. If we see a limit put into place tomorrow and they still get suspended for breaking a rule, they’ll cry about how it’s unfair because they were under the limit.

For the record, my solution is far from ideal. What I proposed – giving proper explanations about how the rules were broken – is what I believe would be good enough, but not ideal.

If we want to talk about “ideal”, I would ask for better servers, and a server moderation system with SLAs, with more transparency, and with better tracking.

That’s kinda my laundry list of what I would like to see.

We ain’t gonna get that, though, so I would rather have a “good enough” solution that doesn’t shіt all over my gameplay.

Yeah, and we have rules.

And make no mistake, although I believe that Funcom should improve the enforcement and the clarity of those rules, I’m personally perfectly comfortable if they don’t.

What I’m not comfortable with is the game getting hobbled with a new limit because there was a small portion of the playerbase who actually got shafted by a mistake and whose legit complaints were taken up by a mix of malcontents and spoiled players who want the servers and the rules and the game mechanics to bow to their needs.

No, you don’t. Wild West was what we had before the rules. Wild West was back when any asshat who had a bad day could pave over the whole Shattered Springs, wall your base off, build a giant dick-shaped building next to the wall, and call you the n-word when you complained, and there was nothing you could do about it. That was Wild West.

Have you even logged into the official servers lately? The link to the rules is in your face when you do. Every. Single. Time.

You know that link to the rules that you get every single time you log in? That takes you to these forums.

Frankly, I don’t give a shіt about them. If you go play on a server, and that server shows you a banner that says “there are RULES for playing on this server”, and you don’t read those rules, and you break them, you have NO moral ground to complain about it whatsoever.

Yeah, well, that says more about you than the problem itself.

My apologies for the harsh tone of this post, but I’ve tried being reasonable about this whole thing as much as I could. I’ve simply run out of sympathy for people who refuse to get informed, and then hide their selfish entitlement behind pretense of noble intentions and faux outrage.

EDIT: And on this note, I’m bailing from this thread. @Taemien is right, this discussion has played out and there’s no way in hell my words will have any impact anyone who’s still arguing. I’ve said all I’ve had to say, and if Funcom even reads any of this stuff, I’m confident I’ve presented my own arguments well enough for them, and that’s what I care about much more than trying to reason with everyone.

If they follow the same logic with thrall limits, they’ll set the limit so high, that it wouldn’t even matter (making it really just a private server feature as the limit will be high enough that it doesn’t affect anyone negatively and is too high to notice any improvement on the servers). I really doubt you have anything to worry about.

I used to be against the idea, but now I really don’t care for the reason listed above. I still don’t like it because its a waste of time (it is something that would take some resources from bug fixing temporarily). But its not going to have any effect except giving server admins a tool to automate their personal limits.

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But the devil is in the details on that. I don’t think there is anyone that denies FC needs to be more clear. But what parts need clarity? Is it what is enforceable and what isn’t or is it putting numeric limits on each bullet point in the ToS? I prefer a more nebulous thing with the intent spelled out in better detail so that I can build accordingly vs dogmatically “paint by numbers”, but I like to be a bit creative. If I’m in a server that is so focused on nitpicking definitions and rules, then I’m out. That is a minmax server that just isn’t fun (hence why I have basically given up on PVP now because that is all there is and I am speaking a foreign language to the new norms that they can’t even comprehend pulling punches for the good of a server story)

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Acabei de passar perto dessa base agora porém no servidor oficial 1977 PVEC acho que a maior base que existe e já tem mais de 1 ano é essa aqui




a base é tão gigante que se chegar perto trava tudo nem tem como fazer farm na vila de NPC ao lado fica muito lagado, até a ponte que passa abaixo onde tem uma cachoeira é tudo do mesmo clan então por isso que acho que o ADM só vai dar ban se alguém reportar quem quiser ver essa base fica na savana G8 tem uma outra também gigante no A8 mas acho que a questão dos ADM sobre ager em uma base é devido ao reporte e ainda acho que quem reportou a base citada neste post @MightyZeus foi justamente os jogadores que estava dormindo em sua base como já havia dito antes

pior que tem maiores viu, la perto da cidade sem nome tem uma inclusive com spam de fundações e na saida do deserto tem uma enorme tbm. Esse jogador ai é bem ativo e não parece ser um jogador tóxico acho se der um toque pra ele poder ouvir o pessoal e dar uma melhorada ai. Essa ponte ai debaixo da cachoeira ele fez pq tinha uns caras que sempre fechavam a passagem pro norte. Mas ele ta arriscando sim, tá fácil de ser banido ai. Mas acredito q não pelo tamanho mas pelas coisas em volta, ponte elevador escadas e etc. Mas ai o adm que vai julgar.

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Então não pode fazer pontes em servidor oficial, na verdade ele não perdeu tudo ainda por que pessoal não enviou reporte pois a base dele não está dentro das regras kkkkkk toda errada só estou mostrando ela para que as pessoas que fica falando sobre base gigante ver que não é bem o ADM da Funcom que faz a limpa pois sempre tem um reporte antes eles não vão em um serv sem motivo. Tem um resumo que fiz sobre as regras para pessoal br aqui os clipes estão narrando tudo.

O norte são aquelas fotos que a FC postou lá no tópico, pelo que a gente ve lá não faz menção ao tamanho, eu concordo sim que esta ai não esta de acordo mas não pelo tamanho (opinião pessoal) e sim pelas construções satélites. Talvez ela ainda possa se enquadrar no item de abuso de itens intensivos de memória por causa da luzes e tochas e etc. No que está fora desses pontos cabe ao adm julgar quando o cara for reportado. Eu não costumo reportar a não ser que seja claro que a pessoa fez de má intensão, e antes de o fazer eu procuro dar um toque antes. Numa das raras vezes que o fiz e que tive resposta eles me disseram que a base do cara estava ok. Então imagino que eles devem ter uma certa tolerância em algum aspecto

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If the game is working good there is no need of a limit rule in my opinion.

For example look at speed limits. For example the rules on German highways. If the track is good you don’t have a speed limit. But you should have your car under control. It’s like this no limit of building pieces in Conan. Like I and others said before you can build a base with 20k and everything is fine… But also you can build one with only 3k and the server is going down.

It’s the same with no speed limit. You drive careful with 300kph or you can drive like an ashole with 100kph.

This was legal.

"German authorities can still prosecute drivers who drive in a way that is considered reckless, regardless of their speed.

However, Stendal prosecutors told DPA that they believed Passer had not endangered anyone because he had chosen the best time and conditions for his drive."

Bloody hell, forgot to mute the thread and got tagged.

On the server where I play these days, 1818, I haven’t built my permanent base yet. I have a crappy little shack and I was in the process of farming for my castle, when I discovered Dome Keeper and started playing that more than Conan Exiles :wink:

However, I can give you the numbers from my design spreadsheet for one of my favorite base designs. I’ve posted the screenshots of the very first version of that design long ago, so you can take a look at what the general concept is like.

The version 4 of that design – I don’t have screenshots of that, and I’ve let it decay when I left that server – used 13819 building pieces. This is the approximate footprint of that base:
image

And all it blocks from spawning are a few of the branches on the ground and maybe one or two dead trees.

Oh, and it didn’t affect the server performance. As for the client performance, I can’t speak for everyone’s hardware, but no one who visited or rode by ever complained about lag, either.

So yeah, it’s perfectly possible to build “big” without screwіng up.

As for the rest of the stuff, I’m too tired to keep trying. There’s no way to reason with people who keep looking for excuses to not get informed or understand the information they’ve been given. I’ll rectify my mistake and mute this thread.

Yep. And in the US, there’s the concept of “reckless driving”, too. People who ask for limits love to bring up speed limits as the real-life parallel of how “laws are always crystal clear”, but somehow fall silent when you show them the actual laws about reckless driving :smiley:

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you had that for a while. I see fish traps in your well.

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Every car has a speed limit.
You doing 100mph 10 miles ahead of me has 0 effect on my driving, same can’t be said of Conan builds.
More over unlike Conan you flying by me at 150mph wont slow my car down to a crawl.

That is kind of a bad analogy.

Sorry, some of us feel an arbitrary limit is better then none. And I’ve tried to tell you that as many ways as I can. Would a clear land claim limit be more to your liking? Say limit the number of foundation stones some one can have on the map mesh; actually contacting the ground.

Ya, well that explains every thing doesn’t it. Kind of suspected this is why you argue so vehemently against limits.
I’d be whiling to bet my biggest ever keep on single player dwarfs in comparison to your average base on a public server.

On the German highway for example it’s not allowed to pass on the right. And also it’s not allowed to drive on the left or middle lane if you don’t need it.
So you can be sure that you have a free track if there is not much traffic. The police would pull you out for not taking enought distance to the car in front of you, passing right or just driving 100 on the left if the right lane is free or they drive at your speed.

And I think it’s better to convince people to that behavior than to limit them.

The same i would say about Conan. The amount of building pieces is not the problem other things are the problem.

But on the other hand you will never get a ticket with details about what you have done wrong and that is something I am missing here.
Most people think they get banned for too much buildings but maybe it’s not.
I told it before once I got a 2k base wiped but not the >20k base. And the ban was only 5 days so the big base survived this ban. My only problem here is that until today I can not say what I have done wrong. Here we need more information from Admins about the real reason. The topic for me was land claim… And the small base was on the mounds so it was maybe the place that was the problem.

But I don’t want to talk about details of my ban here because than they would close this thread…i just wanted to say that they don’t look primarily at the size of the base

I am not talking about the limit of a car. I am talking about the limit at the road. So if I would compare it again to Conan there is already a limit. If you have no more space to build at the map because you spammed the whole world than this is the limit.

If I had my base over water with 20k pieces it has 0 effect on your game play too. But If I do it at the mounds it seems to have.

Everyone’s going on about speed limit analogies. But the real analogy is you’re driving a 70+ ton tank without road treads on a municipal road and making the road unusable for everyone else. Not only is your fat tank is in the way and other drivers can’t get around it, but you’re tearing up the road making the experience crappy for everyone. The speed your tank goes (number of building pieces) is irrelevant.

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That is a good one. Trucks have a speedlimit on highways. 80kph and they pay a toll for destroying the highways.
So the Conan trucks should pay there own server.
But if it would come to a building pieces limit at Conan what should it be if you can make the impact even with 3k building pieces or just a handful placeables . For me once it was enough to place 20 carpets and ~30 murals to causing extrem lag if my base was rendering.

Ya I did a big skip, my eyes started to glaze over. Please add other suggested rules/changes you stumble over in this thread. Good luck, seems over all the majority of this thread is people arguing why rules changes wont work.

Sorry codemage, had been looking for some thing like this but had missed it earlier.

Topic of build piece limits.

No. It won’t solve anything. It won’t solve claim spam”. That would be a different, specific rule.

It won’t solve heat traps.No it wouldn’t, not it’s purpose. Once again; my opinion this would be an abusive exploit and covered by a different rule.

It won’t solve building over important spawns.No it wouldn’t, not it’s purpose. There is a different rule for that.

And it especially won’t solve the “I’m an RP builder, gaze at my theme park in wonder” mentality that can quickly cripple the server performance regardless of the actual build size". Which sounds like a multiple rule breaker there.

And every one of those would require an admin 48 hour notice of violation and measures that will be taken.

Did I give codemage their wish :thinking: Think they might be happy :grin: