For a building piece limit to really solve issues, it would need to be set so low that no one would want to play under it except for the truly minimalist builders. But if they’re going to do that, then they only need 2 servers per region per game mode. What would even be the point of bothering at that number though?
The honest to God solution to this whole situation is for Funcom to run their servers similar to many private servers (though not exactly). First step is wipe the servers. Rip that bandaid off. Each server has around 900-2000 players worth of data or more across 6 years. They’re dying (and some are just dead already with daily crashes). Time to bury them, the stench has gotten old by this point (unmodded servers shouldn’t crash on the regular).
Then using the whitelist.txt file needs to happen. Meaning people need to apply to play on a server. Get the rules in their face and a fancy little web thing that they have to agree to. No excuses for not knowing the rules there.
Now here’s the kicker no one is going to like. But you get one character on one server period (only for Funcom provided servers, doesn’t interact at all with others). Decay is at 14 days, but that is only for cleanup because if you don’t login once every 14 days, your character is deleted.
Yep I get it people won’t like this, will go on about their seventeen kids and three wives and two husbands, as well as their parents and grandparents that are home caretakers for. But this would be needed for the following:
A playable server tickrate at more than 20 players.
The ability to build somewhat how the game is advertised.
And I say somewhat on purpose. There will still be limits, you’re still sharing the servers. Much more than now because they should be more active (with higher tickrates they will). So yeah, those with ‘lives’ that consist of more priorities then normal will need to seek another server type, or do SP. But everyone else will have a nearly acceptable playable experience.
Still wouldn’t be up to my standard personally, but you all are helluva more patient than I am.
Base ficou muito boa porém em nosso servidor PVE, PVEC ou PVP se criar uma do mesmo tamanho será reportado e com certeza a Funcom vai dar o BAN pois já está gigante. Então sim uma base gigante
Eu moro no Brasil não acredito que isso funcione aqui dessa forma nossas estradas tem muitos buracos então pode ser dessa forma que funcione na Funcom. Não sabemos se realmente estão aplicando o que aplica nos servidores pois a Funcom não irá mostra ou falar como define um BAN por construção.
O que aprendi aqui que servidores da Funcom é um servidor público então basta comparar qual carro você gosta de andar. No Brasil o ônibus público é muito apertado e quase não tem como entrar em comparação com ônibus privado você pode sentar e ficar muito confortável em qualquer lugar.
Mine never do. Even playing solo I play vanilla/civilized and build no bigger then need be. Seeing some one else’s builds reminds me why I left the public servers. If people want to build the Camelot hotel and casino, they need to do it single player or on a private severer. On the server I left one person had a few Camelot hotel and casinos, with petting zoos.
As I have said with out build limits people will build like there isn’t any.
The time to find you have gone to far is not when the bullet hits the bone.
This is a crucial part of the speed limit analogy that isnt talked about much since it’s the 3rd rail of discussion…if serial refreshers were limited and these monstrous builds from them were demolished, we wouldn’t have a problem with the server resources. It’s not like the servers are dead but the clutter in the game would suggest a near 35-40 should be playing 24/7.
Tbh, certainly having a limit is better than being wiped across every server in Conan for over a single report.
You keep pretending that those who break a rule are monsters and while some ppl are, some don’t even realize how that “rule” will Vallely ruin their game
Making some players feel uncomfortable?
You keep repeating your self and I keep failing to understand why that approach would fail.
I think we are trying to aim at two different issues… And while both reasonings have weight, at least one issue has to be addressed.
One thing I don’t understand, if I’m the one who had been open about being a builder, how come im ok with limiting the amount of structures a clan or a player can have per location?
Here is a different approach… How about a limit based in area and not#of pieces?
Again, I’m not married to any of these alternatives, just thinking out loud…and before you actually come at me, plz be propositive.
There is an already ongoing mechanism that funcom could extrapolate, limit the number of repeated items in an area… Just like the Teleporters… That could be a much reasonable approach.
That would to some degree wipe the lag instead of players trying to crash down the server by placing 1000 mirrors.
Another player said that, such structures could be treated as cosmetic land claim… But I consider that laughable to say the least.
This is interesting but clearly this will sting so is the benefit more than the detriment? Maybe? One thing that has to happen prior is server transfers need to be back on. Sometimes you don’t mesh with the people on the server (server dynamics vary and should ) and you have to have the ability to relocate to somewhere that is more to your liking.
Acredito que isso é muito errado de se fazer… A intenção de colocar 1k em espelhos é proposital para atrapalhar os outros jogadores então não deveria acontecer se alguém faz isso deve sim levar um BAN e muito bem merecido pois está prejudicando a gameplay de todos.
“Imagina um jogador fazer uma base 40x40 e no morro dos mortos justamente ao lado do obelisco e em volta dela na parte externa o jogador faz esses 1000 espelhos dando a volta na base somente para prejudicar os outros” Se fizer algo assim ou fechar uma masmorra com certeza deve ser banido por prejudicar o desempenho do servidor.
Fazer uma base fora de farm, surgimentos de NPC e fora de obeliscos sem outras bases anexadas ao mesmo clan você pode construir em qualquer lugar sem trancar cavernas e passagens, tenha foco sem fica ampliando muito a base mas eu tenho em mente que o limite real é 30x30 porém depende muito se você tem que ter bancadas dentro de sua base mas recomendo fazer como se deve.
Se você está iniciando e tem uma cama com uma fogueira o tamanho de 20x20 não tem lógica, então você amplia sua base quando você inicia ao fazer poucas bancadas de inicio não irá pegar todo esse tamanho geralmente faz o chão depois as bancadas em seguida as paredes em servidores PVE.
Com o seu limite para não ficar abusiva lembrando embém que é PS4 e PS5 “Todos os templos já é sim uma base abusiva pois todos são grandes então não podem ficar perto devido a animação da bolha no caso para pvp”, "fazer todas as bancadas também pode considerar uma base abusiva mas estou falando de todas como todas as fornalhas ou todas as carpintarias e etc…
Lembrando que também não é permitido fazer pontes ou elevadores no ralo mas sobre os locais que não podem ser construidos a Funcom mesmo poderia fazer o mesmo sistema como da “Cidade sem nome” para poder impedir as construções onde ela não quer que tenha uma construção isso já iria resolver muita coisa
Why do people build huge? Run out of things to do in the game. Events should be shorter. Maybe several events per season instead of one season long event. Having something new or different for people to keep busy with will dissuade most from overbuilding. Builders gonna build.
I totally get it and understand this point of view. Each individual is going to be different in this regard. This might be a dealbreaker for some. For others having a bit more freedom to build while still having an adequate playing experience might be preferred.
Admittedly I am not a patient person in this situation. If I played on a server that degraded in performance in the way that most report these servers to have done. I would gladly remake a character on another server and go where the grass is greener.
This includes picking up and moving if some server simply doesn’t have the climate or people I like within it as well.
Of course my suggestion is with the caveats that you can delete a character and thus be eligible to create another somewhere else on those sets of servers. And when available again, simply transfer. Either way or both ways would probably work fine enough.
Servidor oficial qualquer um desses “públicos” não existe poder ter liberdade para construção devido a regra de construção
Sei que a regra vale para todos e fazer base ou castelo GIGANTE não pode mas a Funcom só vai limpar se alguém reportar a base tem mais sobre o assunto no link
I suspect you are partially correct in that folks run out of things to do but I know if the distant past, we used to build big in order to deal with offline raids (not perfect but gave you a chance). With large buildings now being banned I guess, as you point out, folks just run out of things to do.
I don’t understand why people don’t just build big in Singleplayer and socialize on Multiplayer? This is what the majority of people I’ve seen do myself. I see screenshots in many discords (mods and servers’ discords) where people show very very large and elaborate builds that you wouldn’t see on a normal server.
If I’m building to impress I do it single player so I can just admin in the mats. If you love to build you must love to grind. That is why most of the time I build sandstone and simple, I usually upgrade but not going out of my way to do it.
Right now it seems like the only new “content” is rotating decor and weapon and armor skins for the season and the roulette of the Bazaar . Any “events” are very short localized mini/boss fights with some minion mix tossed around it. We can already get that content with maybe a different skin from any of the world bosses or the Pools on Siptah.
Any tie in or extending of the lore content is not offered . There has been little to no expanding of the Mythos of the Conan Exiles since Isle of Siptah was released and that was gigantic RNG funhouse that gives and gave out ditto prizes.
This game is simply suffering from a content drought and the only puddles of moisture to be had in this approaching content desert is building something new or adding on to something to make it more interesting. I guess it is fitting if we are approaching a desert then Dune would be a possibly somewhat logical showcase for it.