FUNCOM, March 25th is approaching

Carrowmore and Needlepine (too lazy to see what it’s actually called) Ruins, and Ring of Silence could be Aesir holds

Eye of Dagon and Siren’s Isle mobs could be replaced with Cultists of Dagon

That bump of green wall on the bottom right could be placed with Stygian Invader camps

North of jungle could be placed with Redwood and be inhabited by Children of Jhebbal Sag and more Heirs of the North

I just discovered it recently and it’s very well made indeed. No repetitive patterns, nicely shaped landscape that feels very natural to the land. I was really impressed.

agreed; looking forward to see more updates like fill more spots with NPCs and put proper map legends

my only gripe is that the endgame thralls (hyperboreans) are way too strong

People out here debating map expansions, and I’m just trying to finish Freya and Liu Fei’s quests and get Living Settlements working without my thralls getting teleported into the void :joy:

This is why I asked FUNCOM the question. We have been loyal, we have bought dlc’s and bazaar items, we have shown them we are interested in more…

So why the silence? What is coming?

The answers to your questions are kind of obvious:

So why the silence?
Because they don’t really have anything meaningful to share right now.

What’s coming?
Honestly? Probably nothing. The last event they dropped (Dark Dregs) felt like the final card they had to play. Something that was likely developed earlier, when there was still some momentum, and then held back (maybe for polish, maybe for timing).

At this point, the well feels dry.
Looking for something new in Conan? Check the Bazaar. That’s pretty much where anything “new” shows up now. A few shiny items here and there. Expensive, sure, but it’s what’s keeping the game alive for the time being.

Is there still hope?
Yeah… I mean, there’s always hope: King Conan.
If that project actually moves forward, the Conan IP could get some spotlight again, and Funcom might ride that wave to squeeze a bit more life out of the game.

I wish they would just listen to player base. But console players. We want the fixes more than anything, but having everyone redo the journey steps pissed many off or made several say , nope, did that already. Dark dregs may have been something made a ways back, but if it was, they even screwed that up at launch and had to hotfix it. We don’t mind fixes, of course, but everything seems to need it and instead of going hard to fix it, they just turn it off! God bubbles and summoning, the ability to make wights and dead things, transferring back and forth from exiled lands to siptah, living settlements, the beams of light from the tier 3 alters. Why tease us over and over with aspects/designs of the game and then take them away because “they don’t have time/money to fix it” why the hell did so many of use spend hundreds of dollars for this game when they can’t even fix what they created? They said they wouldn’t do anything for a year to fix things. They said that. Not me, not you, THEY DID. All I’m asking them is prove it now.

The core issue is pretty simple: fixes don’t generate hype (or at least, Funcom hasn’t really found a way to make them exciting for players).

New dungeons, events, or features? That’s what drives hype.
And hype brings more players, more engagement… and more revenue.

The downside is that not all of this content lands in a fully polished state. Some features need follow-up fixes, some get disabled, and others - like the Heroes - end up lingering with issues for longer than expected. In the end, short-term hype and its immediate impact tend to take priority.

This creates a bit of a cycle:
more hype → more content → more accumulated issues → more effort (and cost) to maintain everything over time.

If you’re on console, this might be less noticeable. But on PC, the mod scene makes it very clear. Mods constantly add new content, and players genuinely enjoy that, even when it comes with trade-offs like performance drops, instability, or visual glitches.
And despite those downsides, heavily modded servers are often the most populated, while vanilla servers struggle to keep players.

At this point, it feels like this isn’t just a developer-side dynamic. It’s also shaped by what the player base responds to. Most players tend to gravitate toward new content over polish or long-term stability.

And just to be clear, this isn’t a criticism of modders at all. They do incredible work and add a huge amount of value to the game.

i would love funome if they just revert the living settlement nonsense. allow people to deploy any thralls /crafter but they will work as a regular companion, but bring back crafters as inventory items.

i think funcom is not capable of fixin Living settlement, for how long is being broken? (since it launched)
for how long has this feature being disabled? over a year?

you can turn that off in the settings, no ?

IMO I think the issue is the chairs, benches, and beds; if more than one thrall is queued up for use, it will cause many thralls to be compressed on one bench; disabled thrall use of all the chairs, benches, and beds in my city and so far no one’s dying yet

here’s what I think can fix the living settlements:

  • when an interactable object already has a thrall on the way, all other thralls should shift to another object
  • if a thrall is stuck around (sunk from foundations or floating above beds, chairs, benches, etc.) they should be forced back to where they were assigned to guard instead of [0,0,0]
  • thralls directly set to guard on stations and interactable objects should have living settlements turned off those said particular thralls as long as they aren’t reassigned to an empty space

Yep. Mine’s been switched off since Living Settlements launched and I had a crafter wander off, never to return.

PC and console are very different. PC can mod the ■■■■■ out of the game and of course, we can’t. But you’re so wrong about the fixes and hype. Number one question I see on forums, reddit, Facebook, here at times….from console players…” is it worth coming back “ or “ is it worth buying the game”.

Know why? The fixes…has the game been fixed. That is the hype for console players. If funcom would fix the glitches, exploits, dashboarding issue and more. If they did that instead of trying to sell us another building set, people would buy and come back in droves.

The devs don’t seem to pay much attention to us console players. And that is truly sad.

I wouldn’t count on it, given how thoroughly they failed to take advantage of the hype surrounding Dune

Don’t be sad—they don’t just ignore console gamers; they ignore everyone

Maybe they could add some lore accurate Amazons to the expanded jungle, and perhaps put them on par with the Votaries of Skelos faction.

Ooooo that would be brilliant! And let us ride bears! Nordheimers rode bears!

isn’t that where the dungeons are?

Scroll to the top of the thread to find some answers! :wink:

here’s the full map render you can pretty much see where the dungeons are at in the northeast

sadly they don’t have any interesting characters beside the boss that can’t be thralled… unless Funcom decides to add Yoggites there and retcon some of the women to be Amazons with white tattoos