Stop buying stuff?
The bug that I described in the my bug-report was known to them for more than a YEAR, moreover, I came to Customer Support with this problem and they told me that the developers were given a reminder and they took it into researchā¦ oh, although it was 5.5 MONTHS agoā¦
This cannot be justified by āplannedā quarterly/scheduled patches. This is not a bug of the new mechanics or anything else!
Decay timers - are a BASIC mechanic of the game, which was broken with the release of AOSā¦
How can we voice our dissatisfaction with the work Funcom is doing with Conan?
Funcom donāt want to hear reasonable opinions from players.
And Iām not talking about endless discussions in the comments on the forum, Iām interested in a specific proposal - how can we change the current situation?
This is not always the case, there are a large number of disappointed players who paid their money to make the game better.
So that problems that have been dragging on for YEARS will be corrected!
Iām not interested in new content or some pixelated armor if the game is broken at its core.
And Iām not even talking about the fact that they are not able to balance weapons, builds and slaves in PVPā¦
What about the balance in PVE? Are you satisfied with worthless rhinoceroses and imbalanced wolves? What about the overpowered arena champion and weaker bosses in other dungeons? How to get away from the āzonalā nature of a location, both in terms of experience and resources? Will the effects of heat/cold armor be reworked?
Are you satisfied with bugs with stuck walking, T-pose or the unrealistic savanna drift of a gazelle?
Perhaps itās worth introducing āprogressiveā difficulty so that high-level players have something to do and feel challenged?
I agree with you, maybe itās worth urge Funcom so that Bazaar goods have the same usage parameters as DLC goods?
I want to be able to craft armor and weapons for my friends, I want to be able to trade Bazaar goods with other clans, and yes, I want that when I kill an enemy in PVP, I want to be able to loot items from him, and not disassemble them at the workbench for resources!
After all, we pay the same money for Bazaar goods as for DLC and we mean that we will get the same opportunities and services for it!
Ultimately, these products are returned to the Bazaar bundles REPEATEDLY and if there are people who want them, they will purchase them!
These are NOT even EXCLUSIVE goods!
So for what reason, other than GREED, does Funcom limit us in our rights of usage thith Bazaar goods?
In this case, perhaps it would be better to return the money to those who have already paid for BP and Bazaar goods?
Well, or stop sabotaging the game and start really working on improving it?
It turns out strange that they receive a salary from my wallet, but at the same time have the conscience to sabotage the work? They need to reconsider the approach to their work, or quit!
I think that a critical mass of dissatisfaction with the game among players has been reached and soon they will be left without this work in any caseā¦
Stop playing cold turkey for a decent period of time.
When you login to refresh a build, thatās a player for the day, week, and month. When you complete a battlepass its considered player engagement for that season. When you login just for a few moments, you might even check the bazaar. Thatās tracked as a view. And even among the most upset, many will buy something they want. And among them there are those who will buy crom coin for an item they want.
So if you really think your feedback isnāt being heard and you want a tangible next step, you need to stop playing, stop logging in, stop viewing the content of the game. I donāt know how important they see traffic to social media and forums, but if they do place any importance there, youāll need to divorce from those areas as well for a long enough period to gain results.
The issue is, most people are too attached to pixels that they cannot muster the willpower to do it. Or their complaints arenāt nearly as bad as they claim they are. The question being proposed is are the issues serious enough for players to consider doing this?
Thatās not my question. Thatās Funcomās question. They see the feedback in the forums. They mention it in streams, they even mention it in conversations with others. But are the complaints as serious as the players claim, are the issues making the game so unenjoyable that they are considering stopping playing?
Well the answer is no when they see player counts, bazaar views, and battlepass completions. What kind of message is everyone sending when they do that?
Now with that said, I am not advocating for a boycott. I have no intention on discontinuing play because the issues that I have with the game are not serious enough nor prevalent enough, or in some cases even present for me to even consider it. So I will continue to play and enjoy the game. And you have to understand that despite much of the rumblings in the forums, there is quite a few playing the game and having similar opinions and experiences as me and others.
Not suggesting that taking a month or two break from the game is futile, but it is very much important that if the game is so far in the wrong direction that you feel you need to do something or anything, that you and others commit to it. I cannot guarantee results however.
Having to focus on the eroding foundations is always the case.
There is even dozen threads on many gamesā forums for that specific reason, because of how many times someone says āhaving to focus on the eroding foundations is not always the caseā.
Players often have that problem and devs know that is a problem for their feedback. While you are telling them something they know, you are not seeing something they might need to know. That is why somewhat more specific logs are needed and they should measure better what info goes there so they can know the problems but not overwhelm the players.
The color of stuff changes unintentionally ? the face of NPCs seem to be bugged ? Those things in themselves dont mean anything. Devs need to know why.
Then, instead of reporting it moving on, players keep focusing on things because they are not solved, when instead, they should MOVE ON, and find more things that do not work so it shows a pattern that shows devs where the problems must be.
If the problem of changing color unintentionally were obviously in the ācoloring componentā, they would find it. IF the problem is not being corrected, that is because the problem is not where it would obviously be if it was a simple problem.
If players dont MOVE ON, might as well dont even complain.
So yeah, you should speak about every single error, but stop being obnoxious about each one of them. Going on the promotional tweeter to ask for āfixesā. Putting comments on the freaking ādrawing contestā about bugs in the game. That is stupid even for 10yr olds.
The very fact that a problem persists for so long means the problem is in the foundational components, and while that might mean weak development, that also might mean it requires more information.
Again, if players instead of bashing all day everyday about the same errors, went out to find news ones, it would be more of a service.
Also there is another relevant point to what you say. A lot of comments have been something in the vein of āwhy did they fix something that wasnāt broken?ā Perhaps people should consider that those changes may be necessary to fix something that is broken. The game is based on an old system with many interconnecting parts. Fixing the old may temporarily introduce new bugs, but I wouldnt assume it wasnt a risk that was walked into lightly. It was probably necessary.
Some of those we can even consider if we stop to breathe before speaking.
The inventory system for example seems to be operating in a different management type than it used to be for a reason, and I like I said in another topic, it wasnt a good one either. Have been designing a mod to handle inventory in my mods instead of using the game one for that reason.
Its this reason why followers have been in a weird flux for over half a decade.
Iām gonna try and explain this to the layman user a bit (darth already knows what Iām talking about, probably more so than I do). But before thralls had levels and stats, they had basic statistics when thralled.
These basic stats were not done independently for each thrall. Instead you had basic human template, tier template (roughly tier 1-4, but a bit more complex than that), and one for their tribe (again over simplfying, since not everyone in the same tribe were equal). They did it this way so they could for example make Darfari Maneaters stronger or weaker as a whole by modifying the template instead of modifying each individual thrall entry.
These templates modified health, armor, and damage bonus. Damage bonus was so that Exiles wouldnāt 3-hit noobs in the river (sub 1.0x modifier), and so that Cimmerians in the north could pose a threat to Silent Legion equipped players (4.9x modifier total for some of the strongest, for fun the Arena Champion once had a 9.9x modifier).
When they added levels and stats to the thralls, they put another layer on top of those templates. This is how thralls who used to have 750 health boosted to 12-15k. Like players they got a % boost to base health times a vitality bonus and other stats. Which made them incredibly strong.
The first round of adjustments tried to tone down these bonuses, but made negligible effect on stronger thralls and heavy effect on weaker ones. So they instead had to dock down their previous templates which made the thralls weaker in the wild.
Players got a bit weaker too so this kinda evened out. But then with Age of War we got a complete overhaul and Thralls got much of their hidden modifiers more normalized. Still not where it should be, and server settings are pulling much of the load here too.
The problem is, you can not fine tune the thralls with this system. But revamping it so you can fine tune it, and so that thralls that are followers have stats and attributes entirely divorced from their wild counterparts means a TON of tedious (but not hard) work. Thereās hundreds of followers that need to be categorized and balanced for a new comprehensive system.
And this takes time. Time that would take longer than an update cycle, which means whomever is assigned to work on it, isnāt going to show results to the playerbase for a significant amount of time. They usually get around this by applying a spreadsheet-like command to the datatables. But that sometimes causes weird issues (doing it by hand isnāt perfect, especially when someone fat-fingers an extra decimal place somewhere)
But followers arenāt the only system like this. It looks convoluted and many who work in the devkit will tell you how crazy it can get sometimes. But the systems were made to be adjusted enmasse over individual entries. Thereās a pro and con to either method. The con to doing things individually is changing a system like thralls would take long amounts of time for even small changes. The con to doing it how they have is you can sometimes get unforeseen results.
Not defending anything at all but i think all these problems come from the fact that itās a game only what 5 years old if Iām wrong? Star citizen has been in development for 10 years, playing this I can appreciate it more.
Metrics drive development of the game. If you buy stuff on the bazaar, information about your purchase goes into their dashboards. While they look at what is monetizable and purchased, they also look at what you do. So if you are a pvp player (I strictly only play pvp), that will show in their metrics. If pvp players were the main purchasers, they would start catering development for them as they are the main supporters. Buying a wardrobe or a gibbet, will not make them pause all development and soley focus on gibbets. It definitely will drive content on the store but not game content.
I am a 10+ year game development veteran and I have worked at a lot of studios. The business and monetization guys look at more data than just what players buy. They heavily focus on player behaviour to figure out what drives retention. Your behaviour in game is more important than just what you buy. The store and interest in the store is a product of engagement with the game mechanics and that is what they are looking at. The reality is that Funcom are probably diverting resources to Dune and the issues in Conan are probably a product of that.
If you want PVP to take presidence over PVE than you need to stop expecting that boycotting the store will do anything more that cater the game mechanics to PVE players. I buy things in the store because its fun and i want the game to do well so its maintained.
QA? what QA?
i keep reading āsmart commentsā about how things works, from people WHO DOES NOT Work at funcom.
i know, people opinions are like a butt-hole, everyone has 1. right?
Botton line:
the game updates and game fixing seems to be ānot working as people are expectingā. i dont care if you want to blame dennis, or a fly who just ruined the coffee for one of the coders. or employees having issues at home, thats for funcom to figure it out and to fix.
what most people will not deny is the quality of what us (end users) are getting , we can call it āunderperformingā to say the least. (if you wish)
the culprit is simply FUNCOM, unless funcom can point out a responsability, it is funcom fault. its their product its their game, that means, as users we can only blame the company. one exception thoughā¦ STOP blaming people like @AndyB , we do know that he is just someone who in the most polite way has been trying to help and funnel all the frustration back to the people who does NOT follow whats happening on the forums or social media, if we keep attacking people like andy all what we will get is less infomration, all i can see is him trying to help within corporate limitations. i am sure he knows things he cant say, even less with the grade of toxicity (mine included) that is present at spaces like this.
Cheers!
Only people i blame are the people who schedule updates and biz-dev people that are driving dates. @AndyB is definitely not at fault and nor is anyone on the development team! The reality is that its a time/resource management issue and not a developer issue. I blame the suits who do not play the game (Probably donāt play video games full stop) and definitely donāt follow anything in the forum. What they do follow is the money.
that is an arbitrary opinion,
its easier , and you will never be wrong if you simply blame funcom, its their job to find who is to blame inside the company, not ours,
as mentioned, i have an exception that i noted in my previous response.
I refuse to shop at any store with a buyer beware policy.
You mean like pressure from the games actual owner; tencent, to make the game work in tencents monetization system? With hard age/chapter release dates.
Who to blame is a deadline. Now do you want to blame tencent for setting it or funcom to agreeing to it?
no the culprit is funcom, the firm that is in oslo and have offices in the US, when i see someone at funcom pointing the finger at tencent, then i will see if i should blame teh parent company or not. rest is just a guessing game.
someone at funcom made the deadline or was ordered to do so by a more powerful entity. since i dont know for sure if the entity is involved or not, i will simply say, funcom that is responsible for the game, after all its a funcom game.
also bear in mind we cant say for certain how much independence funcom has . in terms of making their own decisionsā¦ so cant throw a blame at another company for something i dont have proof and i dont know their āaggrementsā
Iāve watched tencent do this exact same thing with 3 games Iāve play. This is what tencent does to a game. Putting a game on a development scheduled then running it in to the ground is tencent SOP.
Iām hoping with funcom adopting a prolog chapter Conan wont get as bad as some of those other tencent games.
This.
seeing how funcom has dealt with CE and AoC, i would never imagine that dune will come out with bugs,
exept for the sandworms that might crash the server, and eat everyone in the process.