Funcom will stop killing the PvP component of the game!

I’m already tired of pretending that we don’t notice that Funcom is killing pvp in Conan
With each update it becomes more and more clear that Conan is evolving in terms of pve content, but is very much degrading in pvp terms
I will try to list all the mistakes that Funcom made and may have an impact on something (which is extremely unlikely)
I’ll start with the fact that for the most part it kills the pvp component, namely spears and pikes, and all other problems follow from this, because today’s idea of ​​pvp in conan is not exciting duels with swords or axes, but stupid battles with spears with endless evasions, I’ll touch on this again
The main disaster begins with the “age of sorcery” update, it’s not that it hurt the pvp component, it just didn’t bring anything, most magic is useless skills even by pve standards, because magic not only lacks really combat spells, but magic cannot be used during battle due to its very long cast, we all expected new meta builds from this update through necromancy or an elemental master, but what happened is that everyone almost immediately forgot about magic and remembered when they needed to find a flying base
and now the age of war update (Funcom you were supposed to fight evil, not join it!) I was waiting for this update to correct many errors in the pvp mechanics of the game and it would seem that we were already at the very bottom, but someone came knocking from below, Funcom has finally killed balance in the game! If earlier spears were the preferred build for pvp, now it is almost the only one. The worst thing about this update was the reworking of the mechanics of the reserve of strength, before during the battle you had to regulate the reserve of strength, you had to think with your head so that you would not be killed at the moment of restoring the reserve of strength, but now pvp in Conan is endless rolls!
now pvp in conan is so disgusting that you want to avoid it, pvp has turned into complete crap! what previously worked at least somewhat, now does not work at all, because why now save the reserve of strength during a battle if it will be restored in a second? As for me, rolls should be so costly in terms of power reserves that you would think 10 times before doing it, and that the preferred means of defense would be a SHIELD (yes, there really are such things in the game!)
It seems to me that when a player takes a two-handed weapon, he must understand that he is sacrificing protection because he cannot take a shield, and he will have to do very expensive somersaults and perhaps he will be killed because of this
The game is full of shields that no one uses because there are stupid rolls! The shield should be the best defense in the game
weapons will need to change some animations so that they can be wielded in pvp battles, because some types of weapons have attacks with a VERY low range of destruction because of this, and they take spears because all other weapons simply cannot hit a spearman at such a distance as him can hit any player
and another very important problem in pvp is those who run away from it. according to the mechanics of the game, a person in iron armor and with an ax will never be able to catch up with a naked guy, and not even always a naked guy, that’s why they choose a spear and light armor and that doesn’t always save, because when raiding a base, when the owner already understands that his base is over he runs out naked with all the resources and tries to get away from there as quickly as possible. because most likely they simply won’t catch up with him (can you imagine this in real life?)
That’s why I’m in favor of allowing a character’s overload to affect his movement speed; it’s the items in his inventory, armor and weapons that should have less of an impact on this than just the supplies you carry with you (the Bityug skill should not be removed from the mastery branch, it needs to be ADAPTED) it is necessary that this skill simply does not allow the character’s speed to decrease too much, but that the difference is still noticeable before the movement of unloaded and overloaded characters
oh yeah, 93 damage spears are a bad idea

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Stamina. Not Strength.

Lol

And that’s not all. The new attribute system is horrible, it forces you to choose the specific perks if you want to have any chance in combat. Of course the ones who max out strength, vitality, agility or such should have some advantage to those who don’t but this is ridiculous. A naked player kills a player in 1200+ armor with around 500hp in one hit. Another instance, a guy was raiding our base naked and we couldn’t do anything. He just stood at his loot chest storing our stuff while i swing at him with my axe over and over again barely doing any damage. And i was gone with two blows though i had an ok 800+ armor. There’s just no sense in this.

You mentioned about magic stuff not affecting pvp that much, but it does as well. A high base used to be a pain in the butt to raid but now you can just fly on top of it with a bat evading tons of fences and other defenses. Smaller ones you can get over with the ice bridge. Not while in combat probably but raiding is a part of pvp so it has an effect.

One big thing that ruined pvp for me is the constant buffing of the attacking side and taking away from the defenders. A good example is the ability to snap the explosive jar to any surface like a regular placeable, that ruined the possibility to build your base in a certain way so it was very hard to raid with jars. You had to be careful while placing the explosives but now you can just run around and snap them everywhere. Nonsense.

Weakening the thralls to nothing is also an issue for me. The raiders had to actually work to get through the guards in the past, now they are nothing. Once again a naked player kills all of the guards in top gear just like that. I always saw it in the way that T4 thralls are the best and toughest out there, if you are able to knock one out and get them for yourself you have outstanding guards that can take a proper beating and fight back with deadly force when you train them well. But no, that isn’t the case anymore. You can knock one out with a couple of swings and no matter how well trained they have no chance. Of course they could be killed before but it took time and effort and just a small miscalculation probably got you killed instead.

The harvest, don’t get me started on that again. 4x rates make sure that you have so much materials in a couple of days that you don’t know where to put them and it’s BORING. I rather play pve just because of that alone. No one raids anymore anyways, i’m on multiple servers and there has been a small raid on two of them, that’s it.

One hour thralls, you must be kidding…

So in conclusion FC should stop making the game so easy. Everything except defending against raids is way too simple these days.

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I apologize for some mistakes in the text, it’s just that my English is very bad, and Google translator makes mistakes

If I was a developer for this game, I would probably do the same. Why? Because I would recognize I’m chasing my own tail because there will always be exploiting going on by the pvp community and even patches to exploits creates new ways to exploit and all of these changes to balance out the game are upsetting everyone else. So after doing this for 3 years with the same exact pattern plus the verbal abuse being given by the very players that I am specifically trying to appease with each update I provide…yeah F it. Let them eat cake. But that’s just me and I’m not associated with this game outside of being a player but I am keenly aware of the patterns going on.

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I agree with much of what has been written here. Currently, PvP is just a dance of dodging. The fact that everyone is running around in light armor with spears is thanks to the passive bonuses in the attributes. These should be completely reworked, and all the passive points that somehow give a damage bonus should be removed.

There are so many weapons in this game, but thanks to theorycrafting, we are now in the age of spear wars.

When I see players coming at me with spears, I turn around and run away. Not because I’m a coward, but because I just don’t want to deal with the constant rolling and then a stab.

Yes, the ultimate defense should be shields, not the constant rolling on the ground. Stamina consumption should be determined per weapon and not general.

Currently, PvP is really uninteresting and not enjoyable. I’m really enjoying my time on PvE-C servers at the moment.

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I just hate the meta of Str/Agil/Vit.

The new attribute system was supposed to allow for a variety of builds and it just shoe horns folks into a very specifc build to be viable
.

I agree that the reach of the spears is too much, considering most of those have also ability to cripple the enemy or make them bleed, poison them, make gouging effect, etc.

I prefer all kinds of short-distanced agility weapons (blades, daggers, spikes) and even against the NPC’s I have constant disadvantage because of the reach and crippling effect mainly. As was said before, it is all about dodging and doing somersaults all the time. I could never stand a chance against skilled PvP player using meta spear build.

There will ALWAYS be a meta for attribute loadouts in PvP, just as there will always be a meta for weapons. And the same was true for the old Attribute system. Expertise will never be the meta on the current system, much like Survival never was never in the past. The belief that ALL weapons or ALL attributes can or ever will ever be equally viable in PvP is a fallacy. Which feeds into this point.

It does allow for a variety of builds. The issue you have described is a PvP centric one. The other 3 modes are all quite capable of enjoying different loadouts. Even before the stamina changes, I frequently invested in Grit and Expertise, and experiment with an array of different builds. Face it: he new Atrribute system is overall well done and vastly superior to the old one.

Never didn’t say it wasn’t better. I just dislike the Atr/Agi/Vit meta.

Yah. It is unfortunate that you cannot try different builds without becoming uncompetitive. This is part of why I do not PvP with any regularity. Only a fraction of the content is viable.

Agil/Vit/Grit was doing just fine until they made steel thewed 33%. Almost forces you to choose Stout over Endurance for Grit.

Might still be viable after the bugged spears are fixed.

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I had to check that this thread wasn’t from 2018, because this reads exactly as the feedback from 2018. Poke-and-roll was the “meta” back then, and if you were skilled enough, with maxed Grit, you could pace your dodges so as to basically have infinite stamina.

What I’m tired of is PvPers coming onto the forums every week claiming that feature X is “killing” the game, when we’re over five years and counting from the first time that feature has existed, and the game is still alive and kicking.

Different weapons have different strengths and weaknesses. Different weapons are good against different targets. Spears just happen to be the most utile against human targets.

Those were false expectations, then. Even before its release, Funcom was very transparent about their designs that magic was not supposed to replace swords and axes, it was supposed to be a tool. Now I’m not convinced that it’s a very useful tool in its current state - at least considering the cost of eating half your hitpoints and stamina - but it was never supposed to let you sling fireballs in combat. Anyone who thought otherwise deluded themselves.

Now, all that said, I actually agree with you that shields should be more useful. Considering history, shields have been used in just about every culture at some point during documented history (and before even that). Even these days, the police uses shields as part of their crowd control arsenal.

In addition to shields, weapons are used to block or parry incoming blows. The laws of physics (ie. leverage) means that a point of a swung weapon moves faster than a human body, so rolling on the floor is a good way to get yourself hurt if someone tried to swing a sword at you. That’s why basically no real-world (armed) martial art, historical or modern, teaches floor-rolling as the primary means of defending yourself.

But what we have here is a video game, not real-world combat simulation. Game mechanics require significant abstraction in order to make a playable game. As in, we have “hitpoints” rather than fractures, dismemberment, internal bleeding, ruptured organs etc. Untreated wounds don’t infect (although I do remember the old Realms of Arkania game series where I lost more party members to infections or tetanus after combat than to fatal wounds during combat - great games despite all their flaws). You won’t get scurvy even if you don’t take care about your vitamin C intake.

Still, games should have meaningful uses for items and featurs in them, and I think shields in Conan Exiles are significantly too niche for how common their useage should be in a historical (fantasy) setting.

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