Funcoms counter intuitive designs

Not any more, they ban you now. So it’s the same or bye bye (on officials).

Much more aggressive, faster paced, and quicker turnarounds!

Not sure, but it might only be old way vs. new way. That’s how I tend to look at it anyway.

  • Old Way: Well, you already know the old way.
  • New Way: Light bases that can be demolished as well as rebuilt in just a few hours by a couple of guys (and that’s including prep work - for both defenders and attackers).

The era of the Mega-Base War-Lords is drawing to a close.

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And this is another assumption that server performance is related to game performance. Sometimes they are. But not in this case. Official server policies on large structures and such is due to the server hardware and configuration of the servers that the officials are on. NOT because of how the game itself runs.

Let’s make sure that everyone understand a distinct separation. Between Funcom, the Conan Exiles developer and publisher. And G-Portal the host of the servers that Officials run on.

Funcom is a Norwegian based company out of Oslo. They have developed and published the game we play.

Gportal is an American or German based company (couldn’t figure which, both locations listed) based out of Waco, TX or Munich. They have setup and configured the hardware in which the official servers run on.

The two have a partnership, a contract in all likelihood (the details of which we can only speculate, as it is in the B2B side of things and none of our business). We don’t know much about the agreement but we do know that Funcom gets about a thousand servers running on G-Portal’s hardware in return for advertising in game for their services to players (there’s a button you can click in game that will allow you to rent from G-Portal).

Now we’re going to talk about a major difference between official servers and private servers. This is the ratio of online population versus offline. Both official and private servers have larger populations per server than what is listed in the player count when you are in the server browser.

For example, some private servers that see 70/70 players may have communities that are hundreds of players large. Like 500 to 700 players. This is due to the 24/7 nature of servers. The 70 players online at one time are not the same 70 online at a different time. In addition players do not login every day. And some login maybe only a few days or one day a week.

Officials have this too. But as I said, the difference is ratio. On officials the amount of people not logging in as much as they can, is much higher. The amount of people who may login once a week (usually to refresh) is much higher. So even though they aren’t 40/40 on a server. A peak time 10/40 server may have around a hundred plus players on it.

The reason for the disparity is that privates are just a bit more active than officials. There is usually more to do. Between player and admin events, a higher playerbase, and a more familiar playerbase, just lends itself to a higher activity baseline. In addition these servers usually promote activity over inactivity. You literally could see your base demo’d if you are deemed inactive enough. That means logging in to refresh isn’t enough (in many cases decay isn’t even needed because of this, and it usually isn’t even considered an adverse action, just making room for others). But that happens less than you might think. As I said, the typical gameplay loop is different because of a higher variety of emergent gameplay.

So here’s what we do know considering hardware. If ran on a dedicated machine, the servers can run some pretty spectacular things. Not just more players (70 to 80), but also Gigabytes of mods, higher player concentrations in PVP (such as 25 vs 25 encounters in a single area), larger buildings, more buildings, tighter concentration of buildings, and more complex buildings.

How do we know this? Well the policies on officials being enforced the way they have, is a direct result of player feedback from officials and officials only. We had complaints of laggy structures, structures blocking things, and structures just taking over entire servers. Was any of these complaints from singleplayers or private server players? Zero, absolutely zero complaint.

We DO play the exact same game here guys. The difference here is the hardware and configuration of where we play. Again I am going to stress… since its likely some of you are conveniently forgetting this fact. That Funcom develops and publishes the game, and that G-Portal hosts and provides the servers that the Officials run on.

This isn’t saying that Funcom is off the hook here. They could put pressure on G-Portal. Course maybe they are and G-Portal gives them the run around. We’ll not know if that is happening. Its a B2B relationship, its none of our business. I can say this. I have done business with G-Portal, and so has some other private servers. They DO give US the run around when we have issues. So take that with a grain of salt. Maybe they could use another host, but again they might be locked in for a period of several years. We don’t really know what is happening there. Speculating won’t give us answers, but perhaps it can help temper the mood.

But the point here is that the server issues of officials are not in Funcom’s hands. Let’s agree in hindsight that choosing G-Portal was a bad choice. We can all agree on that right? Anyone have evidence showing the contrary? No, then its agreed. Bad choice. But a choice that Funcom and anyone who wishes to play on Officials simply has to deal with at this point. Its woulda, coulda, shoulda, but we’re here now and its what we have to deal with.

Funcom can’t get coders to code stuff that makes G-Portal work better. Well they can ease the issues with improvements. Which they have done. But that only goes so far. I can tell you that non-officials when running on dedicated machines (not running with dozens of other servers on virtual machines) runs pretty dang smoothly.

I might point out that the policy changes came AFTER the improvements to performance. That tells us Funcom did something. It worked. But for officials it didn’t work enough. After exhausting that solution, they went to a plan B.

Now with all that said. If 50 stacks of stone became 5. But the actual number didn’t change, and the player decided to continue to keep a stack of 50 and then use it all to build with. That is a problem between the chair and the monitor. Especially considering the amount of time to gather said amount didn’t change. Building based on item stack size is one hell of a stretch of an argument.

We have a saying in the Army:

“Do not mistake kindness for weakness.”

If you are taking a quality of life convenience change such as stack size to mean you can build 10x bigger. Then you are doing exactly what is quoted. And if you are being burned for it, then sympathy in that regard will not be had.

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Yeah I know… that’s why I was laughing!

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And thatbis what my original post is about, mechanics that don’t mesh like they should. 1 being >>>>> than another supposed counter or “sister” mechanic. But people went right 8nto defense stance and nit picked, missing the idea of this thread. That Conan in general feels like a captianless ship just sailing in every direction. But thin skinned members here need to vent and protect thier bubble. Maybe they need more elephant hide to thicken thier armor rating for discussions.

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As much as I hate the RNG, I did sooo enjoy getting grandmaster blacksmith…more than I did on EL. And the Monoliths are all there. Worse than what I saw in EL. The primo spots have been posted on youtube and everyone just follows the directions.

Yes and there in lies the falseyhood of Funcoms assumption. Conan is no battle royal for hardcore peeps and it also shouldn´t be one. The only reason the pvp crowd became so toxic and exploititiv is, because of its unbelievable unbalance. Things that should have been fixed years ago but were not created an enviroment that is not made for new or casual players anymore. Every new or casual player gets thrown under the bus as soon as they set foot on the server. There is no good experience or positive outcome in pvp for you if you do not join the “crowd” and adapt. If you do not play like the hardcore ones do, there is no chance to beat them legaly. Because there is no counter to offline raiding, there is no counter to mass destruction of explosives, there is no counter if you get overrun by 10 people or more with thralls that join your server over night and take over control. And by control I mean, make you leave the server one way or the other. Except you build big or stack or claim or exploit the game in another way like they do.

Raiders join with explosives on your server and clear it out completly. And where they can´t they make you go away by reporting you to Zendesk for bs claims. And who ever is sitting behind that Zendesk table has no brain to understand whats going on nor do they care that they get abused as a weapon for another type of war. Facts, simple facts, like it or not.

In all the years I play this game now I almost never saw new people stick to pvp after they got raided hardcore a couple of times. And this is true. They join a server, build up a starter base, get completly wiped, start chat wars about toxic players behaviour, get some mats from people that feel sorry for that guys, they build up again, get another wipe and leave to pve or pve-c because they feel that they stand no chance. That is the situation we are in and this is a big shame for the game, the pvp community and the developers. It shouldn´t be like this and it could be different if Funcom wanted it to be different. But instead to actually see the reality and the ills the game suffers, they chase their weird dream of a pvp that will and can never happen the way they imagine it, because the conditions for it are not given at all. I either want something a certain way or I do not. And if I want it then I have to provide the appropriate messures for it. I can not go the way around, I can not do the short cut and expect things to fall into place because I wish or say so (tos).

Even if you are a person that loves pvp to its core, you will get tired sooner or later of this endless permanent toxic environment that has no room for something else than be on alert for 24hours every day 24/7 every day of the year. Even in pvp, people need the time to breathe. But we have no such thing. People can´t even go to dinner or have a nice evening with their family without having nightmare thoughts and fear that if they do not baby sitting their base it will be gone tomorrow and with it a lot of work and grinding. Since you can alone farm and produce up to 600 dragon powder a day, you aren´t able to counter that with any building process. Nobody wants to spent hours to crank up production and then get blown away in an hour or two right before you are able to upgrade your walls to tier 3. Even with black ice, the amount of work it takes to build up a base is way bigger then produce the dragon powder to blow it away.

No offense, but I am tired of people that have no clue of pvp telling others they “just” have to come up with “new ways” to counter something that simply can´t be countered anymore. As if it is to hard to understand that there is no new way to play this game, because there are no new game mechanics in place that fix the core problems. All that Funcom does right now is telling people: you can´t do this any longer and you can´t do that anymore … At the same time they lack the competence and understanding to fix what is broken so people get actually real way out of this s…hole situation.

If they do not want pvp as an option for their game any longer, they should tell people and remove explosives and there like and simply be done. That would at least be fair and bring the suffering to the pvp community to an end. There is no easy way out of this situation. They either finally start to fix what is broken and do a real change or completly stop supporting pvp.

Every update brings the same changes for both, pve and pvp and this can´t work. The gap between what pve players and pvp players need/want is to big and there is a major lack in understanding each other.

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Keep telling yourself that you’re the victim here chief. Rules are rules whether or not you choose to follow them. Just keep the crying to a minimum when the inevitable comes for you

Perhaps…or perhaps you are committed to the idea and that limited your creativity to solve the problem. Offlining is a problem because you aren’t there to defend it?..why design these types of bases? explosives are too much? Let them waste these elsewhere. And the ultimate problem that plagues PvPers… why are you so dedicated to your stuff that it causes real world stress?..games are suppose to remove stress not give you more of it. Have you thought of maybe you got the actual point of the game wrong or at least gotten too invested into it that you missed the very essence of why you started playing to begin with?

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Seems this might belong here as well?

Yup, that’s what Funcom seems to want. And I’m not being sarcastic either. That is actually how they’re dialing it in. In the months to follow people will begin complaining about how bombs and gods are OP - so please nerf! Then bombs will be left in the game just because they go “boom” - for the same attraction I have with firecrackers, and gods will remain only because of the cool graphics.

I’m pretty sure I’m not wrong here. If they had other plans and wished to maintain or even improve the current play trends they would have replaced fence stacking with some new thing - I dunno, some new material or single block type that had the same HP density as 4 or 5 T3 fence foundations - etc. They didn’t though. Instead they chose to nerf… And the last umpteen changes they have made… all nerfs (or, umm, dancing toon emotes - LOL). To me at least it seems pretty obvious where they’re going - or at least which direction they’re headed.

EDIT:
Also, they say they want our feedback and that they listen to us. After being here for awhile I simply do not believe this (maybe they used to?). They have a direction and a vision (maybe). If your “feedback” fits that direction or narrative then it seems like (or they say?) “Look, see, we listened…” But in reality, it seems to me that they barely if at all, even listen to our bug reporting and problem threads let alone consider design and balance discussions. And in a very large way I’m in favor of that… Implement YOUR OWN VISION guys, if they have good people the end result will be superior (just like CE as a concept initially was) - and if they don’t… Well, rise and fall by your own talent and competence like in every other industry.

Is it a good thing? Is it a bad thing? I dunno but some people aren’t liking the the interim implementations very much - can’t say I really care either way myself. Whatever speculation exists in my reply here will be answered in reality when 3.0 releases - then there won’t be any doubts!

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While I agree with a lot of your post and I do get caught up in the “have to be online during raid hours” when I play, It’s still a fact that a bunch of base destruction pvp games have 24/7 raiding and are way more popular, so I don’t really think it’s part of the core problem.

And a lot of work and grinding lost is just part of this game type. Tbh it’s pretty easy to rebuild. The grind isn’t really that bad when you’re lvl 60 and have good tools (and even if rebuilding from nothing you can get good tools pretty fast too).

People aren’t gonna foundation wipe a big base. Often they wont with a small base either. So now that you can pick up building pieces, you should have plenty to rebuild with.

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You are joking, right? Siptah just throws stuff at you on easy mode

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Siptah does seem like “intro to Conan mode.” A lot of people who have migrated to Exiled Lands are saying they feel as though “the training wheels are off.” Direct quotes.

Remember that scene from Black Hawk Down where McKnight’s convoy gets hopelessly lost by misfortune and conflicting directions from above? His driver laments “They’re tryna get us killed AREN’T THEY SIR?!”

Stack that stuff sky-high even though you’ll never need it. Then when a decay sniffer finds it he’ll think you were a swell chap.

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I can honestly say they do listen to feedback. You say that if our views align with theirs it seems like it, but an actuality you are displaying the opposite as well as many others. Just because they don’t align with your views doesn’t mean they aren’t listening.

I would give advice on how to get listened, but in the past when I have done so, I usually just get vitriol and contempt, so I’m not really going to bother unless someone specifically asks for it. And don’t take offense to this TeleTesselator, this statement isn’t direct at you personally, but most people don’t even care to put in the simple effort. Mainly because the first step does mean civility.

But also you’re not totally wrong, sometimes, they do go ‘that’s a good idea… but I like mine better.’ I mean at the end of the day it is their game and they want to make their game the way they want to make it. And there is nothing wrong with that.

I mean think about it this way. We all play Conan Exiles and not Rust or Ark. Think about the games that DO attract the most sales. PUBG, Fortnite, and DOTA/LOL. Seriously, they don’t want to make a game like that. Neither do most of us want them to.

Sure, but I’m not talking about “my views”… But sure, yes, I wanna know what you have to say in regards to the “advice” you’re talking about. Couldn’t hurt!

I’ll preface this by admitting that I’m so drunk right now I’m seeing all words in triplicate… So if something doesn’t make a lot of sense… :wink: And just drunk enough that I’ve become more interested in you entire post/reply. :stuck_out_tongue:

Uuum, wait, what? You’re saying that PVP for you and in your experience, is toxic? At all? It’s not for me. Do we have the same definition of “toxic”? The “pvp crowd” for me in my limited experience (assuming your sample size is somewhat similar) is wonderful. As a new player some months ago others have gone out of their way (literally out of their way) to set me up and give me a boost. One player gave me the saddle off their own horse :horse: and walked back 2k just so that I would have a saddle for the horse they had just given me - without having to build a saddler’s bench. And the examples like that go on and on across multiple PVP servers. You’re seeing toxicity? That sucks!

Nothing but - good and positive here. :thinking:

Ah, maybe that’s it… I’m not trying to beat them. I’m trying to be a part of their server community in my own individualistic way. I don’t play like them unless I’m, playing with them (at the time or whatever). I play my own style which is cubby-hole hidden base, observe, get to know the people, and then of course play innocent when something I did is being talked about. :innocent: I know, I’m such a troublemaker… :grin:

I guess my “exploit” is invisibility. I wasn’t there, I’m nowhere, and it wasn’t me. :slight_smile: (which is usually the truth anyway). :grin:

I’ve seen that happen. Only to the mega-base clans though. Us little guys get passed over mostly.

Yeeeah, I keep reading people saying that. It doesn’t seem to hold water :sweat_drops: though. Or at least I want to try and claim that if the base violated no policies then the server admin wouldn’t have wiped it - with or without the reports (which actually does hold water against the evidence). Funcom themselves says this isn’t actually happening either…

I got raided on one of my PVP servers. I thought I was well hidden but guess not. They demolished all of my week old advanced benches, drank my blood, killed my horse, trashed my thrall wheel, killed my 6 thralls, and broke the base to it’s foundations. I thought it was hilarious!! :joy:… I was like, Ha! naked and penniless restarting in the desert with noting… at least I was was level 60 tho. :wink: It took me about 4 hours to rebuild back to the same level - as the bracelet was well attuned. That was fun!!! It’s like waking up somewhere and not knowing where you are or what happened. You can freak out or you can enjoy the mystery.

Wait, you’re telling me there’s a chance? Damnit, I knew I was missing something! :grin:

It is? Why? I thought that’s how the game was played? It’s like a bunch of friends having a burn session (a roast) - but with game assets. Fun as hell, I’m liking it a lot more than I though i would.

I just wanna know for reals… what that dream is… I wonder sometimes if they even know - or if they awaken to a different one every morning. They almost… seem to have a vision. but then something is said or done and I’m like; huh? how does that fit??? What happened to what you guys did last version? Grrr…

No offense taken but does this mean you just wanna do the same thing(s) over and over forever? Why not, why not change it up? Why not follow their lead - as unclear as that might be (it’s still a general direction). And who knows, maybe you’ll encounter less toxicity too?

Hehhehe, I like you. (seriously!) So passionate! But I’m not sure the existentialism fits this virtual gaming thing.

I like the “Terminator” quote here for this: There is no future set, but the one you make for yourself. - Err, ahhh, something like that. Gimme another rum&coke, I’ll get it right. :wink:

Well, I dunno about the last part of that ultimatum, but I totally agree with the first part. My gawd, there’s a lot in this game that need fixing! I wouldn’t think twice it it were a new release but this what, 5 years now… What the…

So, now I’ve replied twice to the same post. (I wonder if my two replies line up - drunk and sober? :thinking: :grin:

And of course I’m still waiting for @Taemien’s nice advice!

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