Friends, Exiles, Funcom Devs alike, lend me your ears.
I understand the reasoning for removing fence stacking from the game as it severely affected server performance. My question to you is; why patch something without an immediate counter-solution to the problem? Maybe adding more health back to doors, or reducing the amount of damage explosives do (might help with the people who drop bombs during PvP for insta-kills too)
In terms of that ever-elusive ‘balance’ to the PvP portion of the game (where I’ve spent most of my several thousand hours), this is a drastic change to the effectiveness of base defense. Where with the stacking I could easily withstand a bombardment of 200-300 bombs (a pittance in the grand scheme of things, looking at my dragonpowder stashes) and have ample time to spawn, fend off the invaders, and potentially respawn if needed.
Without the stacking? A clan can easily roll up on my base and use the 30-40 bombs it’d take to get through a couple t3 doors and walls to get into my main loot.
Between softer builds, the fact that major cheesy exploits still exist, (emoting to constantly use the 4th hit crip/bleed for spears / intentionally missing with katana to heavy hit with a spear and do a huge amount of bonus damage / invisible spears / duplicating items on server resets / infinite stamina glitch with flexibility kits and the improved climbing boots / etc) , the ability to actually play competitively against other clans isn’t working the way you and yours intend for your game to be played.
So I ask, nay, I beg you to hold off on removing fence stacking until an immediate solution can be imposed to make raiding harder, because as I stare at my fire-bowl cauldrons crafting easily over 2k dragon-powder I weep for those who have to rebuild.
Thanks for reading, please keep the comments about the post and not diverge into QQing about myself or my opinions of the game. That’d be great, thanks.