Get rid of tethering

What really bothers me is funcom took something that was essentially a non issue and created a game breaking mess out of it. You’ll never stop people from cheesing AI. Especially AI as terrible as this game has.

What is even more annoying: If NPCs are following you and reach a certain distance (probably 50m) they will RETURN to their spawn-place…

EVEN when you attack them, while they are running back… Thats SO BROKEN. You slap them with an axe -> NPC falls down -> NPC goes up and proceed to run back, ignoring you completely.
I hit such a NPC 3 times… All the time, just stands back up and starts to run again…

Immersive = 0.0

But: dont get me wrong! They should return to their places, if they are to far away. But when they get attacked, they shouldnt ignore you. But fight back…

Red dragon mother has to be the prime example how how broken this is. When your thrall has agro and gets pushed under the map like normal, she will instantly drop agro and regen health even if you’re attacking at that moment.
Furthermore it takes about 20 seconds for the thrall to pop back out of the ground and resume attack, then the cycle repeats. God forbid you accidentally run up 1 stair level or step on a pebble…insta agro drop. Yea, and I won’t mention getting stuck under her chin. All seems pretty Bush League, and getting worse by the patch. Building and crafting are the only attributes keeping this game going.
God speed to all bow users, how awful this must be for y’all.

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I asked for them 2 years ago during Early Access.

The idea that you can sit on a cliff, rock, or whatnot and shoot a NPC while they stand there taking it, is not good design. It is not good gameplay. And it is not done by good players.

With that said, the current system needs work. They simply need to adjust the pathing so that if a NPC still has a path to you, they keep engaging. However… even this should have its limit. There should be no reason that a NPC would travel several kilometers over the map. Trying to take a NPC more than a gridsquare’s distance (about 500meters) beyond where it spawns should be a good cut off. Right now I think its a bit less than a quarter than that.

But getting rid of it? No, that shouldn’t happen. Players should fight the npcs they wish to defeat, or avoid them. Those should be the only two choices.

I disagree. Having funcom tell me where and ■■■■■■■■■■■ something takes away from the survival aspect. Furthermore why do people care how others play? The AI is so bad in this game all people will do it cheese it in another way. In this case the solution is far worse than the problem.

And how to K…I…LL* not sure why that got censored in a game with full nudity, slavery and brutal fighting…

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I disagree 2

make NPC smarter, that they can climb or something

but the problem is that life goes back up too fast

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That’s just a slippery slope at best.

But you said no one asked for this. Many of us did, for the last two years. We wanted a challenge. I don’t care how you wish to play. How you want play is irrelevant to me.

Thats exactly my point. I don’t care how you play and you don’t care how I do. This decision effects everyone, and has brought on a whole new set of problems that are way worse than someone cheesing a world boss. The groups that wants tethering seem to have a vested interest on how others should play.

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Then I will say the same thing you would say to me if I complained if they reverted.

Deal with it. Except I will say it a less facetious context. Alter your settings to deal with it. Fortunately you have that option. I wouldn’t have the same option if you got what you wanted.

Use the options available to you. Or don’t. Your choice.

I think part of that, is the adjustments needed.

The tether is 80% great, 20% needs some adjustments. Its not prefect, but its a good start in right direction.

The distance is the least of the problems. Agro drop while thrall is attacking, agro drop if you step on a pebble, agro drop if you have to kite, agro drop with bows, insta port to spawn, carl lewis sprint back to spawn all these resulting in insta hp regen. I’m sure there’s many more I can’t think of atm. People seem to focus on distance and forget everything else brought on by this feature.
80% good? If I gave you a ■■■■ sandwich would you say it was 80% delicious cause the bread was fresh?

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Careful with that. Dark Souls is not an open world online game, with multiple players.

The AI needs to be run server side, otherwise desync issues will happen. If 40 players are all apart and have at least 2 enemies onto them, then the server needs to process AI code for 80 NPCs + all the other stuff. With currently an SFPS going to 3-5 with 40 players online on a populated server with a lot building pieces, it won’t help to expand the AI code, since the server won’t be able to process this new AI anyways. They need to optimize the game loop first, before improving anything AI related.

I actually like the tether. It took some time to adjust to it, though, modify my strategies, etc. Like @Sera67 I think it’s 80% working and 20% broken. Just needs some refining, IMO.

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Ever feel like you’re in the twilight zone? This 80% complete number keeps getting thrown out and not a mention of all the negative issues this has brought on. I guess the people I play with and talk to play a different version on conan exiles. I’m glad you guys aren’t experiencing any of these resetting, agro issues.

Oh, don’t misunderstand. I’ve experienced loads of them. It p***ed me off at first. It’s just I learned to work with it since then and now.

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Oh the issues are there, Like I said thou… there needs to be some adjustments.

There few threads about some of issues, some of them need minor changes… few need abit better changes.

I get if your really into farming red mother or one of other ones that having more issues, its a major pain in behind, and feels like its 100% broken all over. XD

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