I know, they help sell DLC because people will pay to get different variations of armor. At the same time they suck the fun out of creating builds simply because you constantly have to consider where you have your main base and how the weather is there. Being overheated just because you want to build a char with for example the Lemurian Warriorarmor, I’ll be forced to hang out in the north to stay cool and if I run a full pictish heavy armor, I almost have to hang out in the Vulcano, if I dont want to constantly freeze. Attributes and looks are enough to consider when making a build. I would suggest an armor padding that can be added to the armors instead of the fixed stats.
To clarify, that was one of his post-stream written responses he sent to me for the written recap. It’s included in the part of my written recap that covers the temperature changes.