Graphics issue in sandy areas with raytracing

This is especially bad in Siptah in places such as the sandy areas where the king scorpions hang out.

It’s possibly just my old computer, an older I5 with 16 gigs of memory and Win 10 with a RTX 4060 with 8 gigs of video ram. Hopefully someone with a less ancient machine can test it and let us know.

Running on the Medium or High video quality presets with raytracing enabled works fine. However when I use Ultra or Enhanced settings with raytracing the entire sandy areas will appear to be spray painted black. Turning raytracing off immediately fixes the issue, turning it back on immediately brings the issue back.

Here’s some screenshots to illustrate.

Edit to add that I’m using the latest drivers just released on the 9th.

Thanks for reporting on the forum, Bug reports for Conan Exiles Enhanced Public Beta Client should be send directly ingame by pressing F2, screenshots can be attached there as well.

I did the F2 thing first then posted it here because I don’t know if it’s an actual bug or my old machine. Hopefully someone who’s not playing on an abacus can test it and let us know.

If it turns out to be my computer then there’s not much point in me continuing to test/report.

There is a possibility, that, due to all the changes with shaders, you may have corrupted shaders.

You can rebuild your shader cache pretty easily by deleting the old shader cache and letting the game rebuild it on startup.

Clear Steam Shader Cache for Conan Exiles

  • Press Win + R to open the Run dialog.
  • Navigate to your Steam installation directory (typically C:\Program Files (x86)\Steam or your custom library drive).
  • Open the steamapps folder, then open shadercache.
  • Delete or (Rename - if you want to save it as a backup) the folder named 440900, which is the dedicated App ID for Conan Exiles.

Clear Global GPU Shader Cache (NVIDIA/AMD)

If you are still experiencing lag or stutters, clear your graphics card’s global DirectX and driver shader caches:

  • NVIDIA: Press Win + R, type %localappdata%, and open the NVIDIA folder. Delete the contents of the DXCache and GLCache folders.
  • Windows Disk Cleanup: Press Win + S, type Disk Cleanup, select your system drive (C:), check the box for DirectX Shader Cache, and click OK to delete the files or rename as a backup.

I do this every time there is an update. Just to keep my shaders up to date and to prevent new shaders trying to over write and corrupt old shaders.

Before you start, set the graphics level where you expect you will play. Then log out and follow the above instructions.

Log back in and allow the shader cache to rebuild, it will show a progress bar, bottom left of screen.

It is easy, does not break anything, and cleans up your shader cache, so worth a shot first, imo.

Raytracing on.

Low:

Medium:

Ultra:

Enhanced:

I would clean your shader cache first, then take a look. If it is still spray painted black, then I’m not sure what you would need to do.

The one variable: It was not raining when I took these screenshots.

Medium with Rain:

High with Rain:

I went back and stood until it started raining, which on Siptah is every 3 minutes. :slight_smile:

Spent some more time at that location.

I was able to confirm your spray painted black sand.

During heavier rain, with Raytracing on and quality set to Ultra or Enhanced,

You get black sand. I tested this all over the island and it’s the same everywhere.

Sand turns extremely dark

Ultra:

Enhamced:

So my friend it is not your PC.

Sand didn’t turn black but is very dark and looks awful.

Good to know. Thanks for the confirmation.