Seem to have lost all my ground floor named thralls. Event log says "so and so died, [2]. I buttoned up the base like a mausoleum, and still two died after I logged off. There are NPC’s nearby, but the archers on guard make short work of them.
Base is located just before the pagoda, and has been stable for a long time. No idea why they are dieing, but it seems to affect the first (ground) floor only…those I’ve reasigned to an upstairs bench seem to have avoided death. They don’t seem to die if I’m online. It’s PVE-C so it’s possible someone is luring them away, but I’ve sealed up all entrances and it still happens.
The fighters outside, named or otherwise, are unaffected. Official Server #1518.
Sucks because I lost my only edge blacksmith in the 8 or so that died.
Update, of the three I have left on the first floor, only one died today. The bottom remains buttoned up but I noticed several of the fighters and a mount fell through the foundation to where only their heads were sticking out. Also strangely, my bartender (who I can’t get to move or follow at all) was tending bar on the ground floor - my hope is that during the daily reset she pops back up to her station.
So my question now is: can falling through the floor kill a thrall, and why is it only killing named thralls? The level two and three thralls seem to be immune to “so and so died [2]”.
Please help, I’m going to have to stop using this base as a crafting station and move my better components to another, should it continue.
I’ve moved everything to another station. I’ve not lost anything sense. It seems like it the same memory whole I found during beta, where that part of the map is messed up.
PC Update - Age of Heroes Chapter 1 (Hotfix 2024.11.04) “Along with these two major features, today’s update brings a slew of bug fixes and improvements. We are aware of a persistent issue causing some players to fall through foundations or die suddenly. We will continue to investigate this and will fix it as soon as possible. Thank you to everyone for their reports and patience while the team finds the solution.”
Please Funcom, look into grid O5 and see if one of these “die suddenly” is what’s cleaned out all of my named thralls. If the under-mesh code keys in on names, and can’t differentiate from named thralls or PC’s; that might explain why I’ve lost so many named thralls.
During beta, this area (where I also have a base) was terrible with “fatal error” instances. I would, if I left the base, spend 20 to 40 minutes trying to get back to my base after subsequent disconnects and there may be some memory hole or other issue with this area of the map.
Please investigate it.
edit: p.s. it is not happening on my private server (Ulfhedinn direct connect 67.222.128.81:37115) so it is an issue for official servers.