I also play on the server Marie plays on, and I agree that this exploit should be fixed. I would, however, counsel that other exploits and bugs including permanent protection bubble and insane land claim using t1 pillars, shrines, and vaults should be addressed before these. They are much more game-breaking than the hatch jump, and they also are an exploitation of game mechanics.
Furthermore, one should consider whether there would be a need for such mechanical exploits (i.e. hatch trick) to be utilized by the playerbase if the mechanics were true to funcom’s stated view of base building. I am too lazy to find the source, but I believe it has been stated that (and I am paraphrasing) all bases should be raidable. It follows, then, that if a base cannot be bombed, trebbed, orbed, or godded, a workaround should and indeed must be found to keep in alignment with funcom’s vision.
I respect the pursuit of a fair and competitive gaming experience for everyone playing Conan Exiles. It should begin with equality of bug fixes, however: we shouldn’t get to pick and choose which bugs and mechanics to exploit and which to condemn.