This is all from the standpoint of someone who came back after the game left EA. I didn’t touch the game since month 1 or 2 of the first release.
I am very much a building and raid-centric person. I like to think of designs that are hard to raid while being manageable in size. I also just adore stealing items from players. So y’know, your typical semi-hardcore survival player. These are some of my thoughts on current raiding and some thoughts on what I would do to change it.
Vaults. I know you have seen plenty of complaints and they aren’t wrong most likely. Health is too high, they can fly, cheap and incredibly efficient. In the current iteration of the game I would like to see that vaults can only be placed on ground level, as in not on foundations or elevated locations, they are very heavy structures. I would also like to see that vaults cannot be placed in pre-made structures such as ruins, caves, black towers, and so forth I also believe that a clan or person should be limited to owning a single vault. As it stands now raid groups literally drop vaults outside of bases they are raiding because it’s cheap and efficient for securing items. It is nearly impossible to counter with current explosive rates.
Trebuchet and high elevation structures. Your rival clan has decided to build their base at the top of a black tower! Or perhaps a tree! Perhaps even just at the top of a mountain! No worries, we have an amazing piece of siege weaponry! That can more or less only shoot horizontally. As it stands, the only way to counter some of these locations (aside from ones with other nearby elevated locations you can build on) is to build ridiculously tall raid towers and plop your trebuchet on top of that. However even with this raid tower built, the base is still unbreakable… why is this? Your opponent has “God Protection.” Thankfully God Protection comes with a nifty feature which destroys all projectiles including demonfire barrage.
God Protection can literally create unraidable bases. 500 zeal? Depending on the God choice, one person can farm that within 45 before crafting. Not terrible. Arch Priest? Well you only need one! You can literally put an arch priest on an altar, turn on God Protection, and put him back in your vault! Best part! God protection stays up the full duration without losing your precious Arch Priest! However one of the best parts is that if you build smart and modestly you can fit quite the formidable base inside of this god protection bubble with a vault, some crafting stations and your shrine. Chuck all this on top of a tower with anti-climbing and you now have a nearly unraidable base. Surround it with a field of T3 foundations just littered all over the place and voila. You have an annoying base that requires explosives to clear the field of T3 foundations so the raider can build a tower to TRY to jump on top of your base to start blowing it up with bombs.
Explosives. Personal opinion here, but typically if you set off a bomb in front of a wall. The walls further back will have been dampened quite greatly. Not here in Conan. A set of jars can demolish a full set of honeycombing on a base without batting an eye. I would like to see either damage reduction or no damage at all past first wall. Of course explosive costs would potentially need to be modified for this.
5.1 Building. I would like for the game to have a pseudo “sea level” system built in. The higher the structure is above this “sea level” means foundations can’t have as many floors built off of them. Climbing is great fun, but after the last few weeks almost everybody is building on elevation because of its advantages without losing space advantages.
5.2 Building. I would like for there to also be an upkeep system. If you play on a server with the alpha clan or perhaps even you yourself are the alpha, i’m sure you have seen just how many structures, additions, outpost, or just area denial structures that they can produce. Best part? Just walk by it once every week and it’s allllll refreshed. Structures are cheap and massable which is a huge issue with raiding. Having to break through 30 foundation walls for a chance to see some treasure is absolute insanity. I get that people like to have all their loot in a safe place but there is a point where it isn’t fun or worth while to raid.
5.3 Building. Combat building or repairing. If you have attempted to raid a player who is ready for you, you may have found yourself at a cruel end of the sword. Repairing walls as you attempt to break them or outright replacing them as soon as you break them. Even I have been in a place like this. The enemy was breaking our vault so I did what any sane person would do. Placed a new vault right next to it and transferred all of the loot in seconds. Within 3 seconds and a few clicks I effectively eliminated their entire potential to raid the base without even fighting.I would like to see that a full structure enters a no build/repair timer as long as the structure is taking substantial damage so defenders will actually defend. Perhaps things like pallisades will still be placeable or other defensive structures to try to seal doors til the timer ticks down.
Well these are a few of my thoughts on current raiding. Sorry for the large amount of typing. I really do enjoy this game but it is such a sad stale mess at 60. Thanks for reading if you made it this far and I hope to see some thoughts in the comments!