Havoc and Malice doesnt cause bleed, why?

Just like the title says, according to the weapon statics AND the Wikki, the dual wield axes are supposed to cause bleed and cripple and they only cause cripple. Is this a bug or a stealth change?
2022-05-17 06_13_43-Window

Oh I didn’t noticed that. All I knew so far is their cool new moveset and the infinite (until stamina drain ofcurce) last move. I really hope it’s a bug and not a nerf.

like not at all? I mean wiki can be mistaken … for many things… once even had scieentific job to do on trains ( trains are 40 meters… but wiki said 40 Kmeters (kilometers :smiley: )) but with game - they gives bleed but not as we want… its like daggers, only last hit gives bleed and heavy ones. On malice after weapon update and it got 2 handed weapon attacks and swing around. I think u need to complete chain attack like 2 light , and then heavy gives bleed, because this weapon now has some chain combos… i am saying this because i seen that bleed butt it was like - chain , chain, heavy and then animation is like he picks them from back and slash from head to ground and then enemy gets 1x bleed only xD

No, they do not cause bleed from the beginning (when they were recategorised as dual axes).

I did not report it, because that would make me disable all my mods, and I’m lazy now. So you (or I) should definately make a bug report about it.

Just like if you equip a throwing axe while wielding a one handed axe, these ones loose the bleed ability too.
So I think the devs did not implement new mechanics to these weapons, just copied the 1H axe + throwing axe (even the movement set is the same).

They used to belong to the dagger class. I guess the Wiki was just not updated yet.

I am not lazy about it, but I think it is pointless. I do not think FC cares enough about this game anymore to make changes or fix their errors.
Personally, I would not use the axes unless they worked properly, I was just testing them out. The DPS is not great. So without bleed, they go to the “useless epic/legendary weapons” chests, which are overflowing ATM.

Can you drop poison on them?

Might be a way to use up those chests and chests full of poison flasks…

They used to be op. Havoc and malice with queens venom were really op, again I hope it’s a bug and not a nerf. @SirDaveWolf Even if they left the dagger class and went to axe class, still they should cause bleeding :man_shrugging:, not as fast as daggers, but still.

I don’t think they are meant to cause bleed. One handed axe has bleed in last two hits, which also works with shield, but if you use a throwing axe in the offhand the combos no longer do bleeds, and the dual axe and dual swords share the same animation set as one handed axe + throwing axe so I believe the current setup is intended.

Not just the Wikki, but the weapon itself states it does bleed in the game. So once they reclassified it, they should have changed the weapon description in game.

PS - Actually I was going to update the Wikki, but I saw this:
"Only causes a single bleed when the player performs a sprint attack. "
So I will have to test that first.

I like them, I use them.
But the fact that they are messed up is a bit saddening. On heavy attacks they have a pretty long spinning attack which is wonderful against humanoids, but that’s it.

About the sprint attack: that makes the weapon more wonky. Usually weapons that deal a special damage (cripple, bleed) in some of their attacks, get that damage type dealt on sprint attack. But the Havoc and Malice doesn’t apply bleed anymore, so the sprint bleed is kind of pointless.

I admit, you are right, and probably they never going to get the bleed damage back. Editing wiki (sorry, but I find funny, that you say it with 2 Ks :laughing: ) probably won’t do much since the item card will stay the same ingame.

Yeah… I liked the “whirling” we used to be able to do with 2H Battle Axes. That actually did some damage and was useful against hard bosses. I recently tried out the Whirling Blades (dual handed craftable swords) and while I could whirl like, forever with the stam-regen gloves, but after 12 to 15 twirls almost no damage… pretty disappointing.

notice a lot of weapons that use to have bleed got nurfed

It is unfortunate.
Now this one must check Whirlwind blades as well to see if they also were stripped if bleed.

Beyound mild disappointment at this development, this one does still hope that more “dual blade” weapons are added. Just as more claws/katars were added (still waiting on the starmetal set there).
If paired weapons are to be a weapon type all their own, what status issue should they add? Bleed for paired axes and swords makes sense. But would sunder be better? Lots of attacks coming in, tearing holes in armour and hides?
Just a side thought.

Agreed.

Reading that the only bleed you get is on a charge is just as disappointing. I mean who charges three skull mobs anyway? It is silly.

It was intentionally nerfed. Used to be bleed every hit like daggers when they were introduced, but that got reworked because they were too strong. They have way higher base dps than any other daggers and the bleed on top make them broken. The nerf imo was justified, but argubably a bit overboard like many other nerfs we’ve seen

Also, with bleed expiring so quickly now, it is hard enough to even keep it active if it only applies on a charge attack, much less stack.

This one must disagree.
The recipe to craft them is locked behind RNG.
They have 48 base damage with no penetration.

Compare to Feroxic Daggers.
Recipe location is static to obtain.
Which have 44 base damage with just under 18% penetration and a much faster double DoT application.

Alternatively, let’s look at Ancient Lemurian Axes.
Recipe location static and extremely easy to get to, not to mention craft materials are very basic.
51 damage, 13 penetration, cripples and adds bleed on the last two attacks of a heavy combo.

They did not need a nerf.
Not just because most nerfs are significantly over done, but because they were not appreciably better than other upper end weapons in class.

Isn’t there a pair of swords (Whiling something) that did the same and now it doesn’t cause bleed?

The same as Havoc and Malice. You DO get 1 bleed from a sprint attack, but that is it. I just tested it.