So this is on me for letting my imagination influence my expectations, but I was expecting the headhunter system to be more quest-like. Something like we go to the caravan, they give us a map (similar to the Dead Sorcerers Map that exist within the game), and we get something like an instance or micro-raid to go in there and thwap the mage. I did expect us to have a background quest to go thwap some of the free-roaming sorcerers, but I thought there would be something more targeted and quasi-story driven beyond the tutorial we get from talking to the caravan head.
So naturally I’m a bit disappointed by the headhunting being as seemingly barebones as it is. It’s only been a day, though, so I obviously haven’t experienced all that there is to offer. I still need to find one of the sorcerer big-bads, for instance.
Will there be a bit more narrative focus in the future, either as new systems or as additions to any current systems? I realize how contradictory that might be, because part of CE’s appeal is actually its relative lack of a story and the ability to find your own fun. Still, a bit of spice never hurt anyone, right? Aside from the characters in Dune, that is.