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Game mode: Private Testlive | Singleplayer
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Bandage healing was greatly reduced but the patch notes did not mention it. This makes me think it was unintentional.
Healing Wraps used to heal me for, I believe, 150 HP. Numbing Wraps healed for 250.
Now they heal for 40 and 80, respectively. This combined with the fact that the healing now breaks upon movement means they are almost useless (who stands still in combat?). They could be used to heal up after a fight but food heals for more and you don’t have to stand still to eat.
Food is now more effective at healing and much easier to make. My food heals for 100 HP and I can keep fighting and moving, not to mention it stacks to 50. (I know food healing now breaks upon taking damage but I have a shield, so it doesn’t matter.) Even early game food is better than bandages (Steaks heal the same as Healing Wraps and can be farmed in abundance very quickly with a stone sword and hatchet).
I think another look needs to be taken at bandages. Also, the description for the Receptive trait was not updated to reflect the changes made to it.
- Use a bandage.
- Heal for very little.
- Throw away bandages and eat like Jabba the Hutt.