Only current encounters that noticeably benefit from having a healer present are the megaboss ones:
- They have damage that doesn’t immediately kill non-tanks
- They have many people who do not bring self-heals or bring non % ones (due to how much HP we get from equal footing, non % heals end up fairly weak)
- They have many people in melee range of the boss, who can’t really see under their feet and can’t really move away from AoE damage
So, for those encounters I usually run an AR/Blood build, due to Fist having only defensive targeted or group-wide heals. It consists of Unveil Essence (with passive), Essence Grenade (passive + Ground Marker Rounds), Runic Hex, Eldritch Scourge (with passive) and Sanctuary, which I try to keep on myself or people I just cleansed from Last Laugh. Leeching Ray for basic and one passive slot I use for Explosives Expert - just so I’d have a 6 seconds leisure time for grenade launch while using KSR.
Now to my primary question, which of healing signets (we have 3 - Amelioration, Echoes and Empowerment) would be better in this situation? My limited testing seems to indicate that only critting direct heals (big green numbers) can proc them, barriers or leech effects won’t do. Moreover, only those heals that are attributed to me in combat log seem to trigger them, so Unveil Essence is right out. And, only heals that actually restore lost HP seem to be able to proc them.
I currently only have Amelioration (a leftover from my Fist healing days), and it doesn’t seem to proc all that often, its cooldown is also running on me. Do Echoes/Empowerment work differently? Since their effect is applied on the character/s other than mine, do those characters also get a cooldown instead of mine? Can they apply their effects on multiple allies or do they only proc on a singular defensive target? I’d imagine giving a 5.56% damage bonus to most melee characters in the encounter would be nice.