Since after the rebalance there’s a need for healers, at least on high E levels. So I grabbed some healing talismans and signets I already had and some I wanted to possibly use and decided to see how they work.
During testing I used Effects UI addon to track invisible buffs. Talismans I had for testing were Commitment Band, Accelerated Chronometer and Pocket Pair. Signet I had for testing was Amelioration. Testing included wearing all those talismans and signets and casting all the abilities/gadgets I could on myself and on a party member, first at full HP then at depleted HP.
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General results: All tested talismans that can proc on others proc on one character per GCD. Revivify ability from Invigorating Wrath can’t proc anything on crits. Feral Regrowth can only proc effects on initial tick. Lingering Essence is the only healing passive that can proc extraordinary and signet effects. Runic Hex, Sanguine Coalescence and Eldritch Scourge heal/barrier parts do not proc any “on heal/critheal” effects. Purification Drone and Reconstructor don’t proc any “on heal/critheal” effects.
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Commitment Band (Whenever you attempt to cleanse, your defensive target receives 7% more healing for 5 seconds): it procs on all abilities and gadgets that can cleanse, even if there’s nothing to cleanse at the moment, and has no cooldown, with some caveats. These being Purification Drone and Cleanup (procs only when actually cleansing), Wild Surge (procs only on character that caster has as defensive target), Expunge Blight+Antibody (no proc at all). Doesn’t have to have a target for groupwide abilities to apply it to a party member.
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Accelerating Chronometer (Whenever you heal an ally who does not have any active detrimental effects, increase that ally’s movement speed by 10% for 5 seconds. An ally can be affected by this effect once every 10 seconds): it procs on any activated heal/barrier even if they didn’t restore any HP. It can proc on allies that are not your defensive target, like with group-wide abilities and healing basics. It will not proc if you heal by ability that cleansed something, most likely due to checking for “detrimental effects” on ability activation and not on heal portion applying.
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Pocket Pair (Whenever you critically heal, increase your healing done by 7.5% for 3 seconds. This effect has a 9 second cooldown): it procs on all activated critical heals/barriers even if they didn’t restore any HP.
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Amelioration (When you critically heal, you gain a beneficial effect that grants you a x% bonus to healing for 5 seconds. This ability can only occur once every 15 seconds): it procs on activated critical heals that has restored HP. Doesn’t proc on critical barriers if the ability they were applied by didn’t restore HP.
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Conclusion: my ideas of applying healing bonus/movespeed bonus to whole party by using group-wide elites were shafted, best ability for spreading Commitment Band around was Soothing Spring (still not guaranteed to give it to more than 2 characters). Most of the time Accelerating Chronometer will proc on tank and blood DPS, but you can give it to whole party by switching defensive target around quickly - won’t be synchronised though.
I’d really like to know more about talismans and signets I don’t have. Especially about Empowerment signet.