Hear me out guys! TRAPS! and more ranged and siege weapons! More time era matching technology!

See I don’t get that at all, why add something like that with that much usability then remove it.
i’m not one for mods, but does it not make you feel you want them slightly when Mods add the various cool things the game could easily implement, without changing to much.

but alas, I haven’t enough desire to start modding my server, and entirely sure its possible, i just notice config files on the master panel so its a assumption ahha.

but even just a small update with a couple of the noted siege materials above, or traps!, That post that was closed, in one of the links sent above, was a official seeming post witch definitely leads me to believe they have been considering it!!

I am honestly not sure why Minnion. As you can see for yourself, calls for traps never tend to recieve many upvotes, which is a tremendous shame. Perhaps most users dont like the idea of having to pay more attention to their surroundings and dislike the added challenge that goes with it!? Or maybe they are dont like the prospect my idea brings of being able to Kick others into them will. I really do not know. I loved having to watch out for traps in Skyrim. As soon as I triggered one, it reminded me to stay frosty and alert. Keep up the good fight @Persius.

Ps- @TwoJay I didnt realise that we had spike traps previously! That is so cool, thanks for sharing it. Except now Im depressed that we dont have them. :laughing:

The fight shall continue my dude! I was just thinking about the simplest of traps that I don’t seem to have mentioned, wire trips… a simple piece of silk turned into string, becomes the perfect trap! somebody steps on it and a trapdoor opens, or spikes raise, or a poison arrow, noxious gas! endless. absolutely endless possibilities

Oh and dont forget this little beauty. :wink:

jpeg-11

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I’d like to see a new War-maker’s bench for building siege equipment on that would include thralls and pets as part of the recipe.

Here’s a few ideas.

#1 Thrall battering rams that can be placed on an enemies door to do a small amount sustained damage over time. (this would make hot oil useful)

#2 Elephant drawn siege towers that would be placed at the edge of an enemies land claim possibly built in parts like trebs that would need moving up to walls these would be very slow moving and vulnerable to attack on the way in.(ever wanted to treb a war host on the way to your walls here’s your chance)

#3 Siege hammer tools that are useless in combat but damage structures. (these could be like repair hammers in that they show structure health but do damage to structures instead and would require a number of steel reinforcements with each swing)

That’s what i can think of off the top of my head but I’d bet there’s loads more.

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That image should have Giorgio A. Tsoukalos head on it with the caption wire traps :rofl:

Since we’re talking about new siege features, how about a loot protection system that prevents stations from being raided if thralls owned by the same person/clan who built those stations are within a certain range of the station?

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you mean some kind of lock if you go on expedition ?

I think it would be out of purpose in a survival game base on pvp

This mod has various traps (spike traps, doortraps, poison traps, lava traps, teleport traps) it’s an D&D inspired mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1627929363
Yo can build fantastic dungeons with it.
The Modder also solved the problem of the brightness in the dungeons while outside is daylight.

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A ram would be interisting

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