Heavily time-invested thrall "died" for no reason and with no explanation

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Exiled Lands
Server Name: 1746
Mods: =MODS=


Bug Description:

event log says “2023.02.09-03.17.20 (132.7f) Jemilla, Death Dealer Knight 2A owned by Rogues Guild died. (2)”. tracked the location down to a spot in the middle of nowhere southwest of New Asagarth, where the thrall had been placed on guard at mounds of the dead on foundations of a player built structure. At the time indicated, I myself was in the southwest portion of the frozen north, nowhere near the alleged death location.


Bug Reproduction:

placed thrall on guard at mounds of the dead- attack all, chase 30, attack 50. went about my business. later went to find thrall and found out through event log that it ‘died’.

To shadowtrooper ,

Add a similar problem with a player on personal server where “use minion population Limit” was NOT activated : he lost a lot of thralls with the same message.

Add to activate the option, set value to maximal then deactivate the option.

Problems did not occur since the player’s thralls population is under the limit.

This is on an official server and we were nowhere near our minion limit at the time.

I understand it may be the same bug but not the reason I pointed out. But :
-Changing the “MinionPopulationPerPlayer” to the maxed value stop the “spontaneous” death of any thralls.
-Unactive option “use minion population Limit” seems to be ignored as it was off.

Official server or personal moded use the same basic system as I do no use the test live version of conan exiles.

If the real bug is elsewhere and linked or not to theses values, I’d de happy for it be fixed 'cause it’s annoying -_-;;

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