EDIT: It is likely that I am wrong about the technical details about how hyper armour works, but maybe giving heavy armour a few extra hyper armour frames could be good anyway.
Currently in Conan Exiles, your hyper armour (resistence to being staggered/interrupted while attacking) is based on what attack with which weapon you’re using and the roll recovery stat which you can increase by wearing light armour and levelling agility.
Mechanically, heavy armour doesn’t give much benefit because it gives you a worse roll which is the games’ main defensive mechanic.
The defense heavy gives is OK, but obviously it can’t have too high of a damage reduction as it would get annoying to fight.
Because light armour gets cheaper and faster rolls, it has fantastic offensive roll pokes, is better defensively with more defensive rolls, and also wins more trades because light armour gets better hyper armour on top of this.
Thematically, it doesn’t make much sense that someone who is in full plate is easier to interrupt mid swing than someone who is naked or in cloth.
Also personally it just seems really obtuse and unclear that hyper armour scales off your roll recovery.
I think it would make sense to have a ‘poise’ stat similar to the souls series that gives a fixed amount based on light/medium/heavy.
Then give a small bonus poise bonus based on agility or grit.
I feel grit is more thematically appropriate as its literally in the name and it would work with the new 15% damage decrease perk grit gets now.
TLDR; Light armour has it’s cake and gets to eat it at the moment, as it has better rolls offensively and defensively, so why not give heavy armour better hyper armour than light so it can trade better.
I don’t even think this would shake up the meta, but it would be a good step to making heavy armour more viable.
(For medium armour just assume I mean to put it in between light and heavy mechanically for everything)