Hello Dev Team,
I have a few suggestions that I am sure you have heard before but I am going to put them out there anyway:
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Add more endgame dungeons (mainly for exiled lands) with challenging boss encounters that drop unique gear and cosmetic items, with a low chance of getting Crom Coins. Also, there would be an imprisoned thrall that you could free sometimes.
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Add male and female concubines to the game. There would basically be a new interactable thrall type called a concubine and they would provide for a new need called “pleasure” for your character. this need would not be as demanding as food or water and would provide you with a buff based on how sated it was. Things that increase pleasure that concubines provided would include but not be limited to: massages, playing music, intimacy (think sims 4). They would also provide the option for children. This would be another type of thrall that grows slowly into a new tier (5) and they could lead other groups of thralls as leaders of units. I know this can be a touchy subject and bring a lot of complications when you are dealing with children in such a violent game, but it’s been done in games like Fable and if done tastefully I think it would add a lot to the RP element.
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Add new types of thralls called miners/farmers etc. and have it to where they collect resources slowly over time based on the area they are in. Giving them a certain tool would increase the number of certain types of resources they produced based on which one you gave them.
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Add PVP arena tournaments that happen every three hours or so that you can sign up for. After you sign up you would be given a random opponent (hard NPC if no other players sign up) and you would need to be in the staging area within a certain time frame or forfeit the match. This would always be limited to a certain amount of players (first come first serve) and the tournament would last about an hour. If the contenders were just running around then there would be NPCs released as the match went on which would get progressively harder until a player died. In the end, the player who took the most damage loses if a tie; If player vs NPC then NPC alive always wins the tie without the need for other NPCs. Winning would of course provide currency and unique rewards, including special concubine thralls in rare instances.
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Add 3 types of quests to the game. -Replayable quests that reward certain types of resources/currency (These would have a cooldown period) -Story quests that became progressively harder and were intertwined with the new dungeon system; this would explain and progress the story of Conan exiles to an ending that didn’t kill your character :P. -Family quests that would be adventures for things your family (concubines/children) would want or need.
The things I’ve recommended, along with the regular content you plan to add with ages would set CE apart from any other games in the genre.
Thanks for reading.
P.S. Please add balanced combat spells and baths/pools to the game!