Well… not the whole 240 GB devkit as I already made a mod for it that you can grab :slight_smile: Too bad officials don’t allow UI mods as this one runs completely on client side and just adds interface elements, however requires the server to have it obviously due to how mods are implemented and the need for the client-server match.

Hmm… almost sounds like some use for my useless follower remote mod :smiley: Though technically I already had to agree for Funcom to steal my ideas so they’re welcome to take it and implement it in a better way to the base-game :smiley:

Okay okay, I’ll stop now before this thread turns into an advert board for mods :smiley: One more comment though:

That’s understandable I guess, it’s completely voluntary work in their free time so there is very very little incentive to keep coming back to update mods when you no longer play the game for example or if you’re taking some long break from it.

However that’s why I generally stick to non-intrusive mods that don’t make your gameplay depend on it.
The most intrusive one I have is Emberlight, which adds custom stuff so upon removal those custom things would “disappear”, however it’s not like using leveling and attribute / character save altering mods where your actual save depends on them - this way I can remove them if they don’t get updated and fail to work with the new game version without affecting my gameplay at most I’ll lose some QoL features.

Ofc there are some really good mods out there that fit into that category so it is a bit of a compromise, but it’s just how I prefer to go about it plus I like having a game close to vanilla and just using mods to address parts that I feel like are lacking instead of redesigning the whole thing.

2 Likes

Please, no children.
This one already has to deal with a surplus of larval humans without playing a game for it.
Also, having slaves that make children for you would probably get this game banned in numerous jurisdictions.

As for Concubines…
There are “Entertainers”. There are emotes for sleeping, seducing, sassy stances, and conversing. There is native nudity in the game.
What more does one want? Without explicitly going into the fact that one is force breeding a person they just beat and then tortured into submission.

More dungeons would always be welcome.
As would thralls who actually perform the menial task of resource gathering. While harvest thralls are unlikely, due to implementation questions, this one does like them in concept.

Baths would be wonderful, frequently requested, and we already have placeables that are water filled, and this would be as easy as adding any other asset.

More quests are good
However, repeatable daily quests less so.
That said, having merchants or npcs who are always happy to trade some drop from a specific dungeon for some other rare item or material enriches the setting.

As for PvP tournaments…
Each to their own. Perhaps it would be good to have a couple servers with options that aren’t just build sandcastle, knock over sandcastle, have sandcastle knocked over in retaliation, repeat until someone remembers their body vaults or how to undermesh.

1 Like

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.