My apologies for misunderstanding your vagueness and attempt at sarcasm since there was absolutely nothing angry about my first post. The only thing I have is disappointment that the re-launch didn’t go better. Like I said I came back with high hopes after being gone from TSW for more than a year.
Also making money is a lot different than nickel and diming… If you can’t see that, then that’s on you. I hope you continue to enjoy paying and playing. By all means, it’s your wallet. Unfortunately, for the long-term health of this game, you better hope very few people feel the way I do. I may be in the minority, but I really doubt it.
Also buying specific items is common in many F2P games. I would have to believe that it is a profitable model otherwise other games wouldn’t do it.
Shards are the economy that players should be using to sell to each other. I also highly doubt that they would price themselves out as supply and demand would ensure that didn’t happen.
In TSW there was already a store where people could buy clothing for in-game cash, but you could also buy premium clothing from the cash store so, that argument doesn’t hold any water.
I also don’t mind that MoF are limited. I get the reason, but that’s why there should be plenty to buy for shards as well and everything shouldn’t be dependent on MoF.
As far as my points go why should we have had to use them all before? Everyone that had a lifetime membership got to carry theirs over, past the lifetime of that game. I’m also not 100% sure when they last time they offered the LT sub in TSW, but I feel like it was long enough ago that they had gotten their year and a half moneys worth out of it or pretty close. I definitely didn’t receive full credit for my points before they stopped development on that game.
Lastly, don’t take this the wrong way, but is this the first F2P mmo you’ve ever played? I have to ask, because almost every F2P game I have played have had systems like I describe and they seem alien to you.