I believe so. Here is what I wrote regarding them in another thread.
“Create clay/mud nodes, and make ‘Mudbrick’ a new T1 building material. A mudbrick: a mixture mud with a binding material such as straw (plant fibre and ‘clay’). Mudbricks are known to have been used since around 7000-6000 BC. Furthermore, since 4000 BC, mudbricks have also been fired, to increase their strength and durability. Here are two possibilities in one material.”
As long as it doesnt interfere with the crafting of Bricks. I guess that the Plant Fibre would be the hypothetical decider there. I honestly do not mind either way JTthe Destroyer. Im more arguing for the concept as opposed to the means/components.
I guess great minds think alike. Although you have a better basis for your mud brick. As you said, I would be happy either way so long as it’s implemented.
Yeah, mudbrick is a good idea. I was vaguely thinking something along those lines but couldn’t figure how to make them with the resources currently in the game - they’d need to be reasonably easily accessible so as to be newbie-friendly. Plant fiber is a given, but I was thinking of rocks and didn’t like them because they’re already sandstone. Adding mud or clay as a resource would, of course, solve the entire problem. This idea would need just one more item: a newbie-friendly sickle for harvesting plant fiber.
But, since the Hyborian Age is pre-Ice Age, according to your sources mudbrick shouldn’t exist back then. Err… neither should steel. Or bronze. Or civilization. Yeah, let’s forget this train of thought, especially since there were no trains either.
I think no need to cook all. Maybe also some parts are doable at the carpenter-bench or other workstation.
While the south has allready sandstone, other biomes don’t have any T1 or even T2 counterparts. Sandstones looks cool in the desert, but more less in the green north or the jungle.
In the north, like in the jungle wood isn’t a real issue, branches, and fibres are easy to get to.
Using often some mods, i love the look of wood for the north, but some adaptation could also be nice for the jungle.
I can only back T2 and above. T1 is meant as a starters structure. And multiplayer servers would get more cluttered if people started building in T1 just to see what it looked like. I see enough sandstone to know that most aren’t doing it because it is as a fashion statement. it is due to the ease of it, and just spamming “safe” houses all around the map for overnight log offs here and there. Adding the curiousity builds would just make it even unglier out there. T2 takes some crafting and effort, so DLC’s should have at least that added.
That we do. Im honestly not sure if mine is the better basis or not. As Kapoteeni said, if the Mud/Clay nodes were introduced, they would need to be somewhere accessible for new players, but also realistic on a geographical level (which for mud, the Desert is not). And the best I can think of is the river banks of the Jungle, where it has a higher rainfall, and the ground is more ‘muddy’ than sandy. But then it would probably have to be close to the border, so that new players dont get destroyed going there to retrieve it. As you can see, my way certainly isnt without fault. I think Im just a sucker for a new resource.
Now that my friend would be a very ‘humble’ home indeed.
What about “silt” from the Noob river as the basis for mud bricks? New players would basically farm the river beds. The nodes could be placed from dafari camp well past the Sentinels.
For T1, I’d even be happy just to see the “sandstone” buildings be composed of the native stone instead of seeing orange sandstone everywhere (i.e. grey stone in the highlands, brown in the jungle). That way, even newbies or those who don’t want to buy any DLCs still aren’t detracting as much from the visual appeal of the game as they currently do.
But yes, for a DLC, it would be great to get log cabins, adobe, etc. as alternate T1 materials. And for T2, maybe that could include some items that are more decorative than sturdy so that decorative T2 railings might have a place in sturdy T3 bases. I’m thinking wrought iron or gilded banisters rather than bulky railings with spikes all over them.
As for T4? I dunno, while I might be a PvE player, I see a lot of PvPers complaining about how difficult it is to assault alphas given their greater resources. I’d be afraid that introducing even stronger buildings would only make that slippery slope even steeper.
Yes, for fitting colors for T1 stones for the other biomes than the desert.
And of course, yes for logs and log-cabine elements.
While i use mods to get this natural vibe, it should definitevely be in the base game.
I remember when i did the run to the green north as a low level with one of my chars, wanting to build there, survive the harsh and cold lands on my own. How frustrated i was looking at my redish sandstone, wreaking down my walls, and returning to the desert border.
Also some ceilings without spikes for the interiors would be so nice ! Imagine, waking up at night, bare-feet, a candle in your hand, and random spikes everywhere on the ground !