Different servers have different raid windows and choosing a server where the raid time fits better with your schedule can be/is key to sustaining your presence there. The question isn’t how much raid time is too much but rather how long can you be on during raid time?..
Who here that is complaining/making suggestions/demands for custom settings on official servers has hosted their own server? If you haven’t, what is the reason(s) as to why you haven’t?
Different official servers with various settings sounds like a decent idea though private servers innately have that capacity and really aren’t that expensive while splitting the cost between even a few players (or more) makes it even more affordable. A 15 player server is around $160/year, that’s around $13/month, who with a job can in no way whatsoever afford that? Pretty sure there are a number of players that share the same server setting preferences (alternate raid times/duration, weekend raiding, increased building durability etc.) and probably wouldn’t mind putting up a few dollars a year to collectively have a server with the settings they desire instead of simply suggesting/demanding official servers with those type of settings be provided for them…
It’s not the fault of others if they can play more than you/your clan and or be on more during raid time nor should they be penalized because of it. Your efforts help determine your return while isolating and artificially rewarding/benefiting those that play less on official servers would cheapen the efforts of those that play more. All else being equal, if you work more hours than someone else at a job you would be paid more, it wouldn’t be fair if someone who worked less than you did got paid the same or got paid more than the hours they worked should have granted.
On official PvP servers if you aren’t online to actively defend your base why should you be given a bonus to your defenses which in turn would eclipse the efforts of a person actively defending their own base/raiding your base who wouldn’t get those/any bonuses? Also if you aren’t online during raid time to defend and utilize your combat skills to either force raiders to utilize theirs own skills or flee you can’t really complain about your base being bombed to shreds or PvP servers being “PvB” being that it is you that are not online during raid time. The game doesn’t stop when you are not online and a number of people on official PvP servers seem to want to be able to “compete” while putting in less time/having a smaller clan size than others.
Solo players have essentially chosen to bear the burdens of that play style; farming, building, defending, raiding, etc. all falls on them. A solo players’ time is divided among the aforementioned and really shouldn’t be granted a “free raid” card to raid outside of the raid window just because they have chosen to carry the load themselves…
Already established players/clans when you join a server have earned their position(s), you don’t really know what they have experienced on another server(s) prior and can’t really expect them to simply leave you alone to potentially become a threat to them and or think you can formidably compete as a solo player/smaller clan with having less time available to play compared to other players.
Cutting to the chase (TL;DR)
A private server would solve a number of the concerns here…
If you play on a PvP server you open yourself to being attacked no matter how much/little time you invest. If you are not online during raid time for whatever reason(s) to defend your base then it is primarily up to potential raiders what they do or don’t do to your stuff. These things are inherent to a PvP server.
The “main” aspects of base defense are actively defending/building defensively. An inherent “defense bonus” is the God bubble. The game update mentioned in the developer stream from November 28th, 2019 (link here) would essentially solve/alleviate offline raiding being that the player list would only show those that have recently used text/voice chat and provide another base defense bonus would be your enemies not knowing if you are online to defend your base as well as helping give raiders the element of surprise, both of which will/should affect raiding significantly. If the amount/frequency of raids decreases it goes to show the type of raiders people have been dealing with.
New players to the server will essentially be undetected and have the opportunity to farm resources and strengthen their presence in peace until discovered by being seen in-game or using text/voice chat and appearing on the player list which will help alleviate established players/clans from being alerted to their presence by simply camping the player list.