How much raid time is too much raid time?

I agree, we need better off line raid protection.
limiting raid times only helped raiders and did nothing for people who can’t meet those times.

And even though I can’t be on during raid time, it’s by choice I choose to spend that time with my wife.
I’m one of those “No lifers” I’ve been retired for more than 10 years.

That is why I’ve suggested better off line protections, traps, false doors, smaller vaults, etc.

Yes, offlining is “raiding” with the current state of officials. But if that is what is mainly happening (and it is) then why even bother with armor and weapons balance? they are not needed. Treb, Acid arrows, gas arrows, explosive arrows, bombs and you can naked raid a base offline.

2 Likes

For this game more server variation would make sense, more servers either offline raiding protection or just make raiding only active on the weekends (weekend warriors).

it is ridiculous the time you need to invest to be competitive in pvp against how easily you can be wore down and worst of all kept down.

Sure the Neets with no jobs familys and relationships beyond their 10 man clan will argue otherwise as they just want to maintain alpha status over anyone who comes to “their server” and smash their sandstone hut and make sure they never face any real challenge.

Just to be remotely competitive you need to have an armoursmith, dagon fish traps, leveled thrall and horse, reaper poison etc etc, it takes too much time to garner together the stuff for pvp and it is far too easy for it to be destroyed.

The problem isn’t people want to play pvp like pve, the problem is people want to play pvp, when you are blowing up their sandstone and having your thrall murder them and anything else they have you are essentially not pvping but fighting at most user generated pve content.

and the game encourages that.

3 Likes

Best way I have seen it stated. User Generated PVE content.

1 Like

Yes this is what has been happening in Conan. I think it shouldn’t be called PVP server it should called PVB, Player versus Base.

@droch-aon Yes, in 2017 before it was released officially raid was 24/7
we even had something called blitz servers that wiped every 30 days.. I agree 30 days wipe is a bit too much, maybe every 6 months with boosted harvest??

@Snake Raid time in official is a joke
Curently with no offline raid protection if you are offline 1-2 day you will be wiped in the long term its just lost of time
its ony for big clans and nolifers who live in the game and do nothing but play 10-15 hours/day neither work nor study.
And blitz servers with 24/7 raid time was always empty therefore they were removed.. This is exactly what has happening with us right now, we fighting against a very toxic clan. Every time we came across with eachother in close combat they got slapped up. Now they attacking us 5 consecutive days, they wiped two of our bases (couldn’t take much because we saved it) but they on 10-12h/day. I mean I don’t have that much time in my hand, I have a job, life, family, kids, real life human friends (not internet friends).
I can’t afford to be on that much, neither our clan members.

Biggest problem with PVP right now, It isn’t about combat skills, it is about who’s got more time. Full stop.

@Raskhaul you are essentially not pvping but fighting at most user generated pve content.

and the game encourages that. This is a best way to describe PVP. I love it. Well done!!!

3 Likes

Different servers have different raid windows and choosing a server where the raid time fits better with your schedule can be/is key to sustaining your presence there. The question isn’t how much raid time is too much but rather how long can you be on during raid time?..

Who here that is complaining/making suggestions/demands for custom settings on official servers has hosted their own server? If you haven’t, what is the reason(s) as to why you haven’t?

Different official servers with various settings sounds like a decent idea though private servers innately have that capacity and really aren’t that expensive while splitting the cost between even a few players (or more) makes it even more affordable. A 15 player server is around $160/year, that’s around $13/month, who with a job can in no way whatsoever afford that? Pretty sure there are a number of players that share the same server setting preferences (alternate raid times/duration, weekend raiding, increased building durability etc.) and probably wouldn’t mind putting up a few dollars a year to collectively have a server with the settings they desire instead of simply suggesting/demanding official servers with those type of settings be provided for them…

It’s not the fault of others if they can play more than you/your clan and or be on more during raid time nor should they be penalized because of it. Your efforts help determine your return while isolating and artificially rewarding/benefiting those that play less on official servers would cheapen the efforts of those that play more. All else being equal, if you work more hours than someone else at a job you would be paid more, it wouldn’t be fair if someone who worked less than you did got paid the same or got paid more than the hours they worked should have granted.

On official PvP servers if you aren’t online to actively defend your base why should you be given a bonus to your defenses which in turn would eclipse the efforts of a person actively defending their own base/raiding your base who wouldn’t get those/any bonuses? Also if you aren’t online during raid time to defend and utilize your combat skills to either force raiders to utilize theirs own skills or flee you can’t really complain about your base being bombed to shreds or PvP servers being “PvB” being that it is you that are not online during raid time. The game doesn’t stop when you are not online and a number of people on official PvP servers seem to want to be able to “compete” while putting in less time/having a smaller clan size than others.

Solo players have essentially chosen to bear the burdens of that play style; farming, building, defending, raiding, etc. all falls on them. A solo players’ time is divided among the aforementioned and really shouldn’t be granted a “free raid” card to raid outside of the raid window just because they have chosen to carry the load themselves…

Already established players/clans when you join a server have earned their position(s), you don’t really know what they have experienced on another server(s) prior and can’t really expect them to simply leave you alone to potentially become a threat to them and or think you can formidably compete as a solo player/smaller clan with having less time available to play compared to other players.

Cutting to the chase (TL;DR)

A private server would solve a number of the concerns here…

If you play on a PvP server you open yourself to being attacked no matter how much/little time you invest. If you are not online during raid time for whatever reason(s) to defend your base then it is primarily up to potential raiders what they do or don’t do to your stuff. These things are inherent to a PvP server.

The “main” aspects of base defense are actively defending/building defensively. An inherent “defense bonus” is the God bubble. The game update mentioned in the developer stream from November 28th, 2019 (link here) would essentially solve/alleviate offline raiding being that the player list would only show those that have recently used text/voice chat and provide another base defense bonus would be your enemies not knowing if you are online to defend your base as well as helping give raiders the element of surprise, both of which will/should affect raiding significantly. If the amount/frequency of raids decreases it goes to show the type of raiders people have been dealing with.

New players to the server will essentially be undetected and have the opportunity to farm resources and strengthen their presence in peace until discovered by being seen in-game or using text/voice chat and appearing on the player list which will help alleviate established players/clans from being alerted to their presence by simply camping the player list.

2 Likes

This is a very well written opinion. I like it a lot.

I also like to outline what I think is wrong with it. This is my opinion and I do not want to hurt your feelings or start an argument in any shape of form.

Yes private servers is one solution to the problem, however not everyone is working, there is young people here who is still in school. (i’m a working grown man) I’m not sure if they could afford a private server.
Also we all paid enough for the game and DLCs, even tho I can afford it I don’t wish to spend more money monthly for a server.

It’s not the fault of others if they can play more than you/your clan and or be on more during raid time nor should they be penalized because of it.
This is very true and I’d like to point out that I was not complaining at all, I/we got raided and waxed a few times, we/I stand up re-build, not a big deal, however I feel the game not rewarding the majority of player base.
Who do you think is a majority, player who have 10h/day or players with a few h/day (if they even have that).
So saying you expose to yourself to PVP if you wish to play on official PVP servers is true however, telling them to play on private with different setting is also penalizing players. Can you see the problem with that?

6/day is 42h/week! More than a full time job! You have to be kidding me when you say this is cool. I would really like to see some statistics what is the average play time in the player base, especially Monday to Friday.

I love PVP but I do not have 6h/day to sit at the Xbox guarding my base, that is unrealistic what you saying.

On official PvP servers if you aren’t online to actively defend your base why should you be given a bonus to your defenses which in turn would eclipse the efforts of a person actively defending their own base/raiding your base who wouldn’t get those/any bonuses?
Well the answer tho this is in my previous comment.

Game should reward people who plays more, we agree on this, however it should not give tactical advantage over players who don’t really have that much time. Raiding someone who has less time or offline is a tactical advantage. We/I raided bases while people were offline, sure. Do I feel like it’s fair? No!!

I believe the current system could use some adjustments. Maybe better base defense to give people with less time a ‘‘fighting chance’’. I’m not saying make them un-raidable if they not online, however there should be some extra penalty to people who have more time and wish to do so, maybe increase HP on buildings while owner offline. Don’t forget the player base is not the same as 2 years ago, players changed and the circumstances changed= game needs to change.

We will see how these changes will affect the game. Hopefully positive. What I do know is that there will be no ‘‘perfect’’ solution.

Again more time should not give tactical advantage, more experience and resources, ye for sure.

2 Likes

This user personally doesn’t take exchanges over the internet to heart.

Not everyone that plays is working, true, though it is also true that not everyone paid retail for the game brand new (instead from GameStop, Amazon, got it free with Playstation Plus, etc.) or has purchased any DLC at all, in other words don’t/haven’t contributed directly to the game and or it’s ongoing costs to maintain/develop yet are making such complaints, suggestions and or demands… Not that those that don’t financially support games that they play beyond the initial purchase cannot have a voice though just how loud is that voice? How far does a one time purchase go with a game like Conan Exiles? From a financial standpoint, only so far…

There are like 1k+ official servers with default settings that players can plan on free of charge, whenever they feel like it. With that being stated it isn’t unfair to argue that custom server options “should” be reserved for private servers. Private servers are an option, not required unless players currently want a fine tuned experience. Looking at it from a business owner’s perspective, if some official servers with non-default settings were introduced they “should” have a cost involved to be played on which would seem quite fair for the simple fact that there are hundreds of free servers already available to play on. A few dollars a month wouldn’t be unreasonable, especially being that a 10-player private server is currently around $11/month which arguably isn’t a whole lot. The revenue can be used to help cover ongoing costs, further development of the game, paying staff, etc., things that a lot of player don’t take into consideration or care about. What will/would Funcom be guaranteed to gain financially by providing official servers with non-default settings for free?

Again, the default raid window is 6 hours, do players have to be on/remain on for the duration, were they suggested to do so, no they weren’t though an undefended base is more vulnerable to raids which isn’t a secret. Keeping everything in one base, not building defensively, not forging alliances with other players/clans and or having clan members that can be on at least partially during raid time, etc. is asking for trouble to come knocking.

What “tactical advantages” are granted by playing more? If you put in more time, you can get more resources and do more things which is inherent to the game, those things aren’t ill-gotten or unfair as any may try to make it seem. Simply because a player plays less than others doesn’t mean they have to have sandstone and small bases though they must be mindful of what they do with their time to make the raid window the least lucrative as possible. Securing resources that are used to make explosives and or forcing enemies to waste resources for little to no benefit can be great ways to discourage raiding.

More base defense options being introduced is a great idea though keep in mind that they will be available to everyone meaning players that play less will have that much more of a difficult time raiding others, which would seem to be counter productive for their plight, unless raiding others isn’t a goal. If you aren’t online at all/as much to defend during the raid window, the same would apply for raiding others which arguably defeats the purpose of playing on a PvP server…

1 Like

It’s definitely not an easy topic to talk about. There will always be players who affected positively and some negatively. No such thing is '‘rules that benefits all’.

Is the system currently perfect? I don’t think so. Could use some tweaks? Hell ye.

It will won’t be an easy task to change things to make it more ‘‘fair’’

However can we even say ‘‘fair fight’’ in PVP?

One important issue to consider is that there will always be someone who tries to “meta” game the raid system. If there’s no “offline raids” for example, what happens when a base is being raided and the defending team is losing? Can they suddenly log off and “stop the raid”? I know some folks would try it just so they don’t “lose everything”.

1 Like

it will definitely be some people who would try it.

I say maybe after log off for a next 2 hours you can still be raided. Or more if that time is not enough

Conan Exiles is a clan based game - there are mechanisms built into the game to help people connect and work together such as chat and parties. If you choose not to take advantage of those mechanisms, it is your choice. But don’t gripe if you don’t want to live with the consequences. Raid time is set and known before one sets up an account on a server, work with it. Find ways to make it work for you. Party with various players on the server, get a feel for what is going on between clans. Politics can be a major component of the game if you give it a chance.

Find a clan to work with and discuss with each other timing and such. With ten people in a clan, there are bound to be members on each evening during raid time and with the phone ap, alert other clan members to come defend the base. Is it easy to find the right clan for you? it is really a trial and error process. If you don’t like the idea of being in a clan, then realize you will need to be friendly, not attack without provocation and limit your pvp. Many bigger clans are willing to come to the aide of smaller clans as having allies is always a good thing.

We are a bigger clan on one of the most busiest official servers and there are times when no one is on during raid time. We all have families and lives outside of Conan and cherish those lives. But, we also do not relish being wiped so take measures to avoid it. PVP is not always the way to avoid being raided, sometimes diplomacy works better. BUT it helps to weed out the toxic players on your server and not let them get too strong.

So how much time is too much raid time? The time set now is kinda ideal. With different time zones represented in our clan, it means that some are getting on earlier than others and some are getting off before others. For those with families and children six hours means there is still time to spend with those children before logging in to Conan and spending several hours during raid time. It turns out hard to be able to get ten people from various time zones and with different lives on all at the same time. If we had shorter raid times, then some would miss out. Longer raid times would turn it into a grind. Raiding should be fun. Defending a well built base is exciting and gives one a chance to see how well one has built. If the enemies manage to break in, then we will build it again. I’ve been wiped several times most experienced have.

NO base is un-raidable Be prepared to be wiped and have to start over. If you know that ahead of time then it is not such a shock and you will be prepared to have to start over. Having a clan helps to keep your spirits up. Raid times will not change that

3 Likes

this has been suggested by many people. An online cool down. There are already .db data sets that could help identify. There is one that tracks last clan members log off time. It is used to start the thrall decay mechanic. This data could be accessed to identify that time + 3600 seconds (1 hour). At that time, building HP is 5x. Meaning it would take 5x as much to offline a clan as not. And if done, then servers could be 24/7, and raiding would be more dictated by who is on line at that time, and not waiting for the offline opening. This would also justify the 4x harvesting amount being 24/7. Right now there is a huge advantage in non raid time farming. One can farm during an 18 hour window with only worrying about melee, which is really easy to avoid on CE. That is when the 10 hour a day players really gain thier advantage.

I think problem is resource of t3 vs arrows. Other problem is doors are so weak t3 2 foundation 200 k but can only support 3 doors which is only 25 k. So trying to build around this weak point is a pain.

I think with arrows they made raiding way to easy, with orbs u have be close but arrows can treated as siege weapon. On top that cost becomes cheaper for raider then defender.

They just need balance cost + time on t3 vs cost bombs.

So if I spent same time on t3 vs someone explosives then my base. Base should be safe.

Again there is no offline raiding. There is raiding during raid time. Build better, hide, protect or be there to defend :slight_smile:

1 Like

Of course if you have nothing else to do in life
The game this devertisement this not work everyone has not been able to play/farm 10 hours + every day as you.

1 Like

the person being raided is “offline” hence why its called offline raiding. Not cause they found a way to raid offline. >_>

2 Likes

My clan is playing on a private server where the raid time is 1,5 hours.
Stacking is not allowed and there is a rule against spam.

You need to be efficient at raiding. And this also means you can raid max 1 base per day.

But if they had to fight actual players, how would they watch you tube as they raid challenged NPC AI? Do you really think key board warriors have time to engage in actual PVP? (this is all sarcasm, as i tire of the people who claim to be great at the game because they have 5 x the time to play in a day on public official servers but run when you are on and just naked bomb to avoid getting owned and losing gear. That is why they hide behind player list, decay timer checking, and waiting for you to be offline to “raid”–fear of being exposed as average at best at the game.)

1 Like

feel like most of the time this is the case.