EXCEPT IT IS CONFINED TO 6 HOURS. KIND OF A RULE.
So maybe just go 24/7 no rules. You know, so i can wait for you to sleep to raid you.
I got no problem attacking foundations. I just want the owner to watch me do it.
What reward(s) for PvP outside of player/thrall loot are being sought?
In so many words it was stated that those that play more would be getting increased raiding difficulty with no benefit in return while players offline getting artificially increased base defense with no considerable drawback(s).
Personally would much rather force raiders to use as many resources as possible while going through layer after layer to get in and be disappointed when they get little to nothing for their efforts vs going through one layer of wall/ceiling and taking it all.
Thralls offer protection, may not be the best though it’s better than someone walking up and freely placing explosive jars. Gas masks, armor and food on thralls can work wonders, it takes time to wear them down, even more time with other thralls/animals running around occupying aggressors which can decrease the amount of “bomb time” on your base.
Since the thrall updates or prior to? Can see something like that prior. How many layers did the base have? Personally feel the game is quite balanced, especially after the thrall updates, defending thrall survivability has increased (at least personally it has), players can’t simply lure them away to be killed (depending on how they are set to act). They can be set to engage hostiles from further away, etc.
The server has to have the numbers and active players for those glory stories, a lot of them don’t have either, let alone both though not seeing how increasing building HP for offline players will considerably produce that…
If players want to blow through your base increased HP isn’t simply going to stop them, let alone be a considerable deterrent for most, all that time, effort, and resources developing the system for what in return?
Taken out of context. Who that has played on an official PvP server is not aware of the 6 hour raid window? The context was in reference to private servers with various rules but ok.
If you can last that long against this user to raid an almost completely empty base have at it.
watched it a few days ago so yes after update, layered wall, multiple doors etc.
as the way it come across is to ‘‘Funcom should listen more to hardcore players than casual’’
i never felt this game is balanced, but i might have higher expectations on what does it mean ‘‘balanced’’
because it will take 100+ bombs to get trough a wall rather than 2 most people will think twice before ‘‘offline’’ someone. I will go to extreme, that you will absolutely hate, make offline raiding not rewarding at ALL.
most people will do however there is no reference (well i didn’t find it might someone can help me out here) what time zone is.
and why do you think there is a problem there? maybe because people got sick of getting offline raided because of lack of offline defense?
Again i need to say I’m not complaining about offline raid in any shape of form, i have down it and i have been the victim of it. No biggy
However what I do like to see is a system that push PVP towards the real PVP.
That is this topic about
Not when watched, when was the video published? The AI of thralls prior to the recent updates was quite lacking compared to now.
“Balanced” as in guarding thralls, guarding thralls can do quite well now.
As is 1 layer of T3 takes about 15 explosive jars, 7 layers would take 100+… and since offline protection at least seems to be preferred over layering, it essentially wouldn’t take 100+ anyway, even with a couple of layers. Unless of course the online protection is being suggested to double structure HP (or more) which would make it even more unreasonable on official servers.
After highlighting an official PvP server the “server settings” should show on the right hand side of the screen:
- Building damage weekday start: 17:00
- Building damage weekday end: 23:00
(You add or subtract hours based on the difference between the server’s region and your time zone)
Offline raiding is but one possible reason players leave servers/stop playing, there are other reasons such as bugs, lack of content, harassing players, real life, lag/ping, etc.
Again offline protection on official servers would be quite an intensive move to simply push towards “real PvP” . Arguably the number of available official servers and time zone differences has a greater impact on “real PvP” compared to offline raiding.
In all the cases where I’ve had massive battles, the servers were 70/70. Officials unfortunately will never see player counts that high so long as they are on Gportal. They barely handle 40 right now, but that’s another discussion for another day.
But there might be a few private servers with similar rulesets to the official, you’ll just have to do a bit of looking to find the one you want to try. That’s the only real way currently to get a decent player count.
Have you thought of the fact MANY players do not play Conan because of the 42 hour work week tied to it. Thus the amount of players would increase if they knew that by taking 2 days off , to I don’t know–maybe spend time with their daughter, wife, family–would not be a highly likely chance of returning to nothing.
Twitch=live stream
Yes it was layered and and also ha d a drawbridge there 200k HP
I understand but there many different time zones even in US, my question is how do you know which time zone is that particular server, I know where to find the time, I was talking about time zone.
That’s true
Have thought about it and discussed it with others multiple times over actually.
Conan Exiles has a “42 hour work week tied to it” if that’s what a player attaches to it or how they treat it. Sure solo players with one base, one layer of walls/ceiling and no guarding thralls may feel compelled to be online everyday during the raid window though that is of their own doing. There are various aspects of the game that can reduce the “stress” of not being online during the raid window, clan-mates being one of them, especially those in a time zone that compliments the raid window. If a player chooses not to utilize such aspects that is on them though they must also deal with the results. Taking 2 days off, which is simply 12 potentially hostile hours, with a decent, diverse clan can be covered quite easily. Again, if you are a solo player you are essentially forfeiting that inherent “offline protection”.
From personal experiences on various PvP servers, players/clans that are confident in their base builds, defenses and or those that they play with tend to spend less time online overall during the raid window. It takes but a message to ask clan mates or allies can they watch your stuff for day, few days, etc., especially those that are usually on during at least part of the raid window anyway. It takes little effort to refresh the event log periodically while watching a show or movie to keep an eye on a clan base(s).
I’ll play devil’s advocate here.
Solo players wouldn’t need to be online even 10% of the raid window. Their base is going to be too small to notice (unless they built something to grab attention) and they will likely not have enough to bother raiding.
Solo players really ought to consider building in ways or places that do NOT draw attention. Since there’s a limited time to raid people, raiders are likely going to find targets far more lucrative. And if that isn’t helping them, reducing the raid window, or offline protection isn’t going to help them.
Ok I’m trying to see what is the problem here , you talking about your own personal experience assuming that is applies to everyone.
Let’s just assume something here.
First and most important I hardly come across anyone here that I fully trust (1or 2 I still play with out of hundreds of players I met) this game literally turning you into a paranoid person.
So let’s say there is a clan out there 5 members, grown ■■■ people with family and full time job (38h/w is a full time job compare to a 42h/w, which again straight up ludicrous) and they don’t know anyone on the server, no allies nothing.
2 of them goes on a holiday,
another 2 goes on a wedding on a weekend
1 guy left.
Can you see where im going at?
You assuming that all clans on Conan has allies, friends and at least 50% of their members are playing at least 30+h/w.
What I assuming is less than 20% of the clan plays 30+h/w and they more active on the weekend
Also saying it’s easy to have your Xbox next to you while you watching TV , i mean come on bro.
I see benefits and negatives of some sort of offline protection, I’m not sure why you not even seeing any kind of benefits of it that may please a lot of players.
Just not having an open mind about anything that some disagree is a wall towards progression, Imagine if developers have the same minds set as you? Where would be this game today? or any other game as a matter of fact. Not to mention any changes in any game that people resist today could be the new meta tomorrow.
But we are different and that;s good.
Depends on the solo player, some build quite big, have lots of stuff and can put up quite a fight.
Have personally dunked on quite a few clans that apparently thought a solo player meant they would be cake to handle and bully because they had a clan.
Not at all. You are assuming that that is being assumed.
Simply giving examples of what works and has worked for others as well as already available alternatives to an artificial defense boost to structures on official servers and that offline protection should be an option on private servers, not official ones.
Being in a clan with people you don’t know in real life has its pro and cons (sometimes with those you do know as well). There are pros and cons with the currently available offline protections, it is up to players to determine whether the fate of their structures while they are offline during the raid window is worth it.
Pesonally see benefits for those that play less, none for those that play more though.
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