I think Funcom has done a good job to limit the most obvious abuses for character transfers. And we should give it some time before asking for changes.
What are you talking about? One person can take bodyvaulted, probably acquired by duping 20000 dragonpowder to populated server and wipe anyone. Having multiple accounts will let farming on dead servers and just transfer god / explo (dragonpowder is light) Where’s that good job preventing abuse?
Learn to read before answering because that’s definitly not what I wrote and not what I meant.
And the character trasfer is active for only, don’t you think it’s too early to start whining about it and asking for it to be removed for PVP ?
That’s what you wrote, it’s even quoted, i didn’t change it. They DID TERRIBLE job preventing abuse.
It does not matter how long it is on, it’s simple that it will be abused on PVP servers. It is already. No avatar summoning for 1 week on one server i play, today 6 avatars popped, HALF of official servers are 1/40 which shows that people already started farming on dead servers to be safe and strike any server, that kills whole point of pvp and fighting on map for resources etc.
Yes, I know. I edited my post about keeping on-topic to clarify that I would rather see the mods close the thread than allow it to go the same way every other thread goes. If people can’t stay on topic, that means the topic isn’t interesting and the thread might as well die.
Similarly, if you create a topic about what’s wrong with the character transfer and how it can be fixed, and people find it more interesting, they’ll flock to it and you’ll have great discussion there. There’s nothing wrong with that, either.
Since the biggest imbalance between the two maps when considering pvp especially is the weapons and armours readily available on Siptah that should be the focus of any balance attempts made IMO. One point to start would be that in the tips that come up on loading screen it states that eldarium forged items lose durability with each repair. I have noticed that this is simply not the case. With legendary repair kits they lose no durability. Fix this and the imbalance is of a timed nature. Double the rate of durability loss on exiles lands for eldarium forged items due to the nature of the material and that it’s unavailable on exiles lands and your coveted feroxic weapons and vault armours are going to degrade quickly making them not optimal and reducing the advantage.
I like this ! You could even add it to the lore and say the transfer caused the Eldarium to become brittle in the CELs . And I love the idea of making the kits not work on Eldarium items.
IMO the only way to achieve balance is to have items and drops on CE that are equivalent to IOS items but not necessarily the same items or use the same processes to create.
It is pretty obvious that IOS was created to have a premium PVP environment, but now that Pandora’s box is open, It is a pay to win environment for CE.
So to summarize the balance question, they need to equalize item values on both games. There IS no other way.
Dude,
Loved it
I was laughing for 3 mins at least, excellent.
I wanted to give an answer but @JJDancer cover it better.
However, thank you, loved it.
Now about 20 Euro, dollar whatever, what is exactly the suggestion here. My English are poor and I cannot understand the suggestion. To the part to pay 20 for a game I play non stop I agree, the reason I cannot understand, sorry and thanks pre advance
@Palm522, I appreciate your sentiment about supporting the devs with the money, but let’s not stray too far off the topic here. I’ll give you an explanation on how character transfer from Isle of Siptah to Exiled Lands creates a kind of imbalance we haven’t seen before. I’m sure you already know it and understand it, but I’ll state it here so that it’s all in the clear.
Out of three game modes available on official servers, two (PVP and PVE-C) have competitive aspects. For that reason, Funcom has generally tried to make DLCs in such a fashion that paying for a DLC does not confer a significant competitive advantage in those modes. There has always been some advantage from cultural DLCs, but it hasn’t been significant enough to make it necessary to buy the DLC in order to stay competitive.
Siptah comes with a lot of items and recipes that are simply superior to those from Exiled Lands. That used to be perfectly acceptable, because the only way to obtain those was to play on the Siptah map. Those who had paid for Siptah could only get access to those items when playing with others who paid for Siptah. Those who had not paid for Siptah didn’t have to play against those who did.
Character transfer changes that. Now it is possible for those who paid for Siptah to play against those who didn’t, and have a significant competitive advantage. This is a matter of facts, not personal opinions.
Now that the facts are clear, let me once again restate the topic of the thread: what can be done to the Exiled Lands map to mitigate or provide counter to the competitive advantages that players can gain by transferring their character from Siptah to Exiled Lands?
I understand that you might be perfectly fine with that competitive advantage and that your opinion might be that no changes are necessary. If that’s the case, feel free to state that, but then also be respectful of the other participants in the thread and move on.
I think most of us here are agreeing on at least one thing : Sigils MUST NOT transfer.
Other than Sigils I’m still not convinced that weapons and armours from Siptah are that much unbalanced. Especially on PVP servers I can easily see characters coming from Siptah to EL being hunted down for their gears as soon as they spawn in their new server. Even a full 10 guys clan can have an “interesting life” if everybody is after their ass and wants to kill them to loot their body.
Just because of that I hope Funcom wait for some times before triying to balance things between the EL and the IoS.
Which is why I think that the only way forward is not to try to blacklist certain items, but add something to EL to counter IOS gear. Maybe add new drops to existing bosses/chests, or maybe give new properties to some EL stuff that will counter IOS stuff. Maybe add thralls to EL that can craft special stuff that servers as IOS counter.
I’m deliberately staying away from proposing any specifics myself, because I’m not an experienced PVP-er, so my ideas are probably going to be crap.
I agree, the blacklist idea is not the right path. They need to make CE items/gear that are on par with Siptah items/gear.
I do not think the majority, PVP, or whatever, are really worried about people using the transfer to farm.
Actually that may revive some dead servers.
But gear and weapons that gives a huge advantage is really a pay to win. FC has worked hard to not be a pay to win game, but they have opened Pandora’s box on this one.
Possibly update the forges (Ice Temple, etc) that make specific items to also make specific IOS related items also.
Maybe scatter Eldarium scraps around the Volcano area, etc. Or as a drop from a boss.
That’s very cynical. I’m not saying it’s wrong (or right), but it makes some very cynical assumptions about Funcom. I prefer to err on the side of generosity when talking about them
The way I see it, the two maps have a lot of differences that aren’t just about the gear. They could focus on making each of them an interesting place to play.
Letting the imbalance stay, without fixing it, is certainly a good incentive to buy the DLC, but it also erodes whatever’s left of players’ trust. One of the things that the playerbase used to take as a promise from Funcom was that they wouldn’t introduce pay-to-win DLCs.
That is decidedly not a call to destroy the uniqueness of Siptah. If @JJDancer asked them to add the exact same recipes from IOS to EL, that would be a call to make Siptah less unique. It still wouldn’t “destroy the uniqueness”, but it would make it much more similar. What @JJDancer said was that they should either add new EL gear or modify existing EL gear so that it’s on par with IOS gear. Not identical, not the same, merely on par.
Yes, but no
Yeah, sure, you can learn it. But you can’t craft anything with it, because there’s no eldarium in Exiled Lands.
It doesn’t matter, either way. If the Treasures of Turania DLC had a recipe for armor that gives you +5 on every attribute, it would still be pay to win regardless of whether you have a friend who can craft it for you or even a friend who could somehow teach you the recipe.
So can we please not have to keep debating, on this thread, whether character transfer makes Siptah pay-to-win? I’ll even go open a new thread, if you want, just so you can keep insisting that it’s not
PvP has the 7 day countdown at this point. Any clan can invite anyone that traveled from Siptah. Sigils aren’t permanent (or can fail to transfer), but anything else is items that everyone has the potential to have via server transfer.
Heck, it might create some PvP desire by entrenched people wanting to get Eldarium and Eldarium bars, which you have to get from a Transfer in the Exiled Lands.
I can’t speak for anyone else, but I flagged the posts I considered off-topic, because I’ve stated the topic several times in great detail and you keep posting stuff that isn’t on that topic. Like I said – also several times – anyone who wants to discuss a topic different from this one is free to create a thread for that topic. It’s not hard to do, people create threads and topics all the time.