Currently PVP is boring and tedious. All because people can run away with 100% success every time and there is nothing to stop them. Even when they run out of stamina the normal jogging pace is quick enough to move out of the way from any attack. If someone chooses to run away during a fight there is no point in chasing them. If they run away into the water they are essentially invincible. I spend more time running around in circles than actually fighting. People on my server have quit the game because of it. It makes me miss the old fighting system and that isn’t a good thing but at least fights were short and decisive.
So Funcom there are 4 simple ways to fix this issue.
1: Add a leap attack. All attacks force the character to stop before swinging. This allows anything moving faster than a walking pace to escape it. If someone is sprinting, make it so the Right Trigger (Heavy attack) initiates a leap attack without forcing the character to stop. The leap should be faster than sprinting speed so it connects. Once the attack is complete the character then stops. In short, make the character stop moving after an attack not before when sprinting.
2: Return cripple back to its old state. This was literally the only way to prevent people from running in order to kill them. Now you nerfed it to the point that it might as well not exist. Cripple should be severe. You made the Freedom Potions for a reason.
3: If someone runs out of stamina they should be slowed for a short time until their stamina begins to regenerate.
4: Lastly, If someone runs out of stamina in the water they can no longer swim. They sit there and drown. Pretty simple.
There you have it. Pretty sure if you make those small changes the combat system will be much better. More fighting less running. When people run in circles waiting for their opponents game to crash rather than trying to fight, you know you have a problem.