So recently I came across an issue with Uta. Some may have had it that they fought Uta and somehow ended with one Uta dead and the other two shielded permantly.
I think I found the issue. Uta generally has a healththreshold (for example sworduta has her first around 30k) where you are unable to damage her further and she starts casting her shield upon herself (and another Uta does “Honorable Combat” and drops the shield).
So fine so good.
Now the issue with that. There is a way to get past this health barrier which does a number on the code.
If you sent Uta down with a knockdown before she reached the healththreshold and damage her past the threshold than she won’t cast her shield and stay damageable while the game thinks she casted it proceeding with the next Uta. When you now kill one Uta out of order the order the order of Utas casting “Honorable combat” gets stuck. Leading to 2 shielded and a dead Uta…effectivily forcing you to get killed so you can restart the fight.
Here are some helpers to not fall victim to this bug until fixed:
1.Don’t knock her down. Sad but true the easiest way to not get it is to not knock her down. I haven’t tested for other CC but knockback definitly breaks the fight and if you don’t know what you are doing it could go sour fast.
2.If you still use knockback and reproduce the error than you have the option to follow the inteded order. Don’t kill the Uta that is now unshielded but go for the Uta that is intended to be unshielded and the game should be able to not go of the rails. (For a helper: The fight always starts with sworduta and than goes to either magic or gunuta…so as long as you see the first time the shielddrop switches you should be able to figure out the order)