I’m getting absolutely sick of this BUFF THE THRALLS

Well, he wouldn’t steamroll the boss despite being constantly knocked down that’s sure :slight_smile: That’s why I changed the title to OUTDATED :slight_smile:
But that was in response to the quote that thralls were never OP… and I think that there is pretty OP as that boss never got such a trashing in his lifetime.

Can you still do the dungeon with a Thugra?.. yes… you just have to keep an eye on him and actually contribute. But obviously those 3 thralls were nerfed in a targeted way and quite a lot.

That’s… not a thing… you can interrupt theirs just the same… in fact that’s how people beat the arena champion now, they chain stun her endlessly and she can’t do a damn thing about it…

I’m personally not a fan of them removing the stagger immunity after a certain amount of hits… I think that somewhat balanced out these situations where you’re fighting multiple things and they just chain stun your thrall. However… they removed that from both sides, NPCs are just as vulnerable to that and people happily abuse it.

Okay, now we’re talking about bugs… That’s going to be corrected and won’t stay the same :slight_smile:

Oh, funny thing! There is a bug currently in the game that makes prevents archers from doing damage when they cripple you… except for the 1 damage point at the expiration of the cripple debuff.
So none of their legshots actually do damage to you :joy:

I actually had a suggestion for this a while back… cuz I had the same impression that it’s a bit strange not having to do any maintenance on thrall gear…

My suggestion was that they would start losing durability just like they do for the player… however they would never break… they’d stop losing durability at like 10%…
However the damage they do and the protection armor grants would be proportional to that…

So if your thrall used up their legendary weapon to where it got down to 10%, it would still work and not break, but it would only do 10% damage of the original.
Ofc back then when I suggested this, we could repair legendaries so the goal was to prevent a thrall accidentally breaking one without the player noticing.

I understand not using legendary weapons for pvp fights, but pve it always has and always will be used there.
Not being able to repair legendary weapons is actually how it used to be for a very long time way back, it was the old halloween from some years ago that introduced legendary repair kits :wink:
Don’t get me wrong, I like Conan Exiles, but the pve side of the game is way too easy, there is literally no upkeep cost on thralls except for some food once in a while, you get bored so insanely fast and spend most of your time just hoarding a bunch of stuff like for example legendary weapons which only ever gets used up if your char use them.

But if you say that no pvp player ever use legendary weapons, then why do you even care about them?

Because that’s not true. The point was that they are unreliable in obtaining. However with the recent changes the black blade is always available. Sword of Champions is pretty reliable. Also the unnamed city stuff is pretty dependable but still slightly grindy…just not as much as the chests so you can still grab some gear and is, in fact, a staple for thrall management because you can give your thrall a legendary piece of equipment almost immediately.

Yeah I can also easily interupt arena champions attacks as long I am not trying to it within the reach of her attack, but I have been quite unsuccesful lately doing it on high end npc’s especially stygians which seems to swing a 1 handed sword with a reach almost like a spear :joy:

I noticed this too, but it doesn’t really help you in for example Grey ones camps where an archer can cripple you from a distance while trying to avoid the attack of one of their fighters, as many people already have noticed, grey ones can really mess you up now in very few hits, any lag, glitch, debuff etc. can lead to a very quick death there :grin:

This is actually a great idea, it could still work although not with legendary stuff.
I’ve always felt that legendary stuff should be termporary and not something infinite on a thrall, I somehow doubt that they will ever add upkeep cost to anything, the game seems to be heading in the direction of a glorified dollhouse - A bit harsh yes, but that is how I see it :grin:

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I kinda knew that, just wanted to hear his answer to it :grin:

But isn’t it one of the reasons we are playing a survival game?
The genre is meant for rising from nothing to be settled, but to stay that way you need to keep things going and kept functional, Conan Exiles especially in the pve side of it never really did much with that except for the time where followers starved to death unless you gave them food, but other than that pretty much everything about them is constant and never require any upkeep, you can literally have an army at pretty much no cost, it really shouldn’t be like this :slight_smile:

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You know mobs are the problem. Always were, not bosses. Thralls have been kicking bosses ■■■■■ for a long time and I suspect they still can.

We knew that would happen. It surprised me they came out as they did. That thrall one shotted a player easily. Their dmg output was off the charts, but their hp was not. They were an anomaly.

This was very poorly thought by funcom. Infinite stun lock on thralls, players and npcs is asinine.

They overdid it thou in a funny way so now the Fighter 3 is stronger than the darfari elites :rofl:

Yeah, I read it somewhere. :laughing:

Ah but that’s just it. PVP isn’t playing the same survival game as everyone else. They are only trying to survive eachother so the in-game aspects of the genre are just annoying speed bumps in their efforts to be a viable threat to the others.

I have been a strong proponent of ensuring the game is balanced between the 3 types of play but there are fundamental differences that make it hard to do and that is the biggest. PVP’s survival aspect isn’t about Thag or Red Mom or the monsters of the Maelstrom but about the other players and therefore the game aspects that were imbedded to make it a survival game are circumvented as much as possible because they do harm to the player’s PVP game and prep to take the time and enjoy these. Hell the down and dirty of it is that the PVP game takes pride in how fast they can literally skip ahead and get the level 60 the fastest. While you are correct that the basis of survival games is that you start with nothing and the game is about how you advance, the PVP side of the game thumbs it’s nose at this aspect far more often than not. Even when they are playing on PVE servers. The literally jump to level 60 in two hours It would be very hard for someone to detail how that is truly enjoying the survival content.

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Honestly I would prefer a server slider setting for “Companion Damage Taken Modifier” That ranges from .10 to 2.0 with the current setting being 1.0.

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Honestly it’s unnecessary. I don’t ask you to cheat the game, but to bring it to logical war conflict without risking any of your thralls. Like any good general would do, he would place the mercenaries in front the meat in the middle and the elites to the final stand!
Iskaar sells captain banners. They seem expensive but they are not, a simple fast raid in the Savanah keep, will grand you 10k gold, each captain banner costs 3k gold. You need 3 of these banners and 10 mercenary archers from Buccaneers bay, so the front is done.
In the middle meat you can fix zombies very easy and cheap. Then all the golem parts can become middle. Just make sure you’ll fix a narrow path about 6 foundations that this will be you own guard post. You don’t want a decade npcs to surround you.
If by accident (most unlikely) you die your “elite last stand” exists to give you the victory anyway.
With good strategy and above all understanding how this mechanism works it’s really hard to loose.
But my friend, no matter what you know, no matter how good your strategy is, you’ll see weird reaction from times to times and you’ll understand the frustration of the people here.
It’s January 15. No hotfix yet.

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It’s wrong strategy however!
Right now you can have a dozen skeleton keys before you understand what happened just by using your pvp build.
The ones that’s useless, give them to your thralls. No crafter can make legendary values.
Other than that disease? What’s the antidote?
Heated argument in some biomes can become problem.
Even frost giants in a northern base can help a bit, their coldsnap can become fatal. Not to mention that they are huge tanks 11k to 14k and they do not get staggered.
After spiders (they trigger archers) i could easily give some time to frost giants. No they won’t survive the raid, but maybe they’ll help you to defend your base better than any thrall right now, if your base is on snow biome of course.

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If a mechanic is not worth using in whatever game mode something is simply wrong.

I’ve never seen it that way. I looked at the different game modes more like different types of difficulty.

Singleplayer = easy mode (you have access to the admin pannel and you can change the settings)

PvE = medium difficulty (you have to deal with the gameplay mechanics the way they are and you can’t undo your mistakes)

PvP = high difficulty (not only have you to deal with the environment, you have also to deal with enemy players)

But the mechanics are the same in all modes, for everyone.

I‘m sure everyone played some games on easy mode and the highest difficulty.
On easy mode you can do whatever you want, it won’t be much of a challenge.
On the highest difficulty on the other hand, you have to understand and use everything on your disposal as efficient as possible.

If thralls and legendaries aren’t worth using something is just wrong. :man_shrugging:

Thralls where always meant to be a base defense against the old purge and/or enemy players. That’s why we have always been able to have so many of them.
Obviously we can’t have 65 thralls on follow at the same time (50 + 15 for each player).

Regarding the OP, i would be fine with their HP.
But their already limited AI needs to work at least.
For some reason it doesn’t, they freeze or get stuck, stop fighting and get killed.
Or they get stunlocked and die (thx to the removal of hyper armor).

And i‘m sorry if i bring this up again, but hyper armor was a pretty good countermeasure to their limited AI. Wasn’t a very “elegant” or smart solution but it got the job done.
Now even the best equipped strongest thrall can get killed by mobs.

There is a difference between taking care for your thrall (feeding, leveling, equipping) and babysitting.

If people don’t know how to use gameplay mechanics properly, or judge mechanics before even testing them, i am usually the first guy to step up against it.
Doing a lvl 10 purge with only 6 thralls is pretty suicidal. :sweat_smile:

However, i did a lvl 10 purge with:

15 archers on fences, flanking the gates (a corridor of death kinda structure).

8 fighters inside that corridor.

And 3 frost giants. They can’t get staggered and can knock enemies over, what should make it easier for the archers and fighters to deal with the enemy waves.
And even if a fighter gets cornered, the frost giants could knock the mob over and “free” the stunlocked fighters.

Sounds like a winning strategy on paper doesn’t it?
But nah, they didn’t fight most of the time, got surrounded and killed off. That’s how broken their AI is.
…And that was on my private server… And i was alone… because i couldn’t convince my friends to get back to CE…
(Can’t blame them to be honest)
:unamused:
And on PvP servers they don’t attack other players while on guard AT ALL. Only when on follow.

Long story short. Thralls shouldn’t be op, but their rudimentary AI has to be fixed. And either FC brings hyper armor back or improves the AI further.
If they would be able to dodge or use a shield properly or consume potions on their own, we wouldn’t need something like hyper armor AND wouldn’t have to babysit them. But i doubt they are capable of that.

Time and effort has to be rewarded.
And it shouldn’t be too difficult to get the mechanics balanced for every game mode.

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I use legendaries on PVP :wave:

Most of my clan does, only complimenting with great axes as required.

It’s insanely easier to get legendaries now. Still a bit like slot machine but when you have dungeons with like 4-8 legendary chests at the end, easy to accumulate. This isn’t even counting Siptah where it isn’t even a grind.

Loving the thrall discussions here!

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That was basically my point :sweat_smile:

But of course it depends on everyone’s approach. For me it is more frustrating to go for legendary weapons, i got a ton of them but not what i wanted.
Sure you can still go after them, but in the time i play the slot machine i can farm explosives and mats for crafted gear. At least you know what you get. :man_shrugging:

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My clan’s approach is a bit like hit 10 birds with 1 stone though. None of us, not even the most dedicated farmer, farms legendaries.

We need some of the stuff in dungeons so get the chests while we’re at it ^^

Most of the community I’ve seen so far use legendaries.

The exceptions are khari bows and starmetal great axes.

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Legendaries are too good to miss right now. They were seriously buffed.

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Legendary shields with master durability kit go to 30k durability.
Musashi does insane damage.
Tulwar is the absolute pve weapon, you are so fast and effective and you pass like a furious train from every quest.
Javelins are really good right now, i just ended a full gaming sequence using only javelins and shields.
Of course sword of Crom is a weapon you can use right now, you one shot 95% of the map, insane dmg.
You kill a boss spider with 5 hits, absolutely amazing weapon.
The best crafted gear is the Abyssal. And yes, if you use rolling thrust you can have full combo with one handed weapons, even with katana., no matter if your stamina is only 94 points.
Just the thralls are pain, all the rest are really good.