I’m getting absolutely sick of this BUFF THE THRALLS

Yes, thralls now take un inordinate time to level up. They really need to perform better or it’s too much trouble for nothing.
I like the changes done to dungeons so far. Valis now drops silent legion armor. Incredibly op for early stages on pve. Almost got me a full set before leaving the noob river. Npcs land more hits. That’s excellent. I like that they change direction. Spiders also track you, but they are still clowns. A roll and two steps back and then go in when it lands. Still, it’s a little better until you figure it out. They should leap forward so they could catch us by surprise. The game’s performance seems to have improved. All in all, I’m liking the old content. I’m still to try the new stuff, @stelagel . :blush:

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They definitely made mobs a bit smarter, just a bit.
To this part i love the challenge in many mobs, but in some it needs refine, like giant crocodiles for example. Skeletons with Darfari swords are giving you difficult time, if they hurt more they would be like the first days i played this game. I remember entering the unnamed city and got wrecked by them. Bosses and npcs are doing a small trick with the combo. If you take distance they stop the combo and wait for a sec, if you go fast close they’ll continue the combo, if you understand the time frame you have at least 3 hits until their reaction.
Many, many good changes.
But the thralls? Are more dummy than ever :rofl::rofl::rofl:.
I believe it’s a bug they are working on it. Maybe they tried to separate thrall - npc behavior and something didn’t work as intended.

Enough with this. My house on 3047 is your house too, or only yours why not :laughing:.
If you wish fresh restart on another just name it.
We need to do a full session of purges together, i would prefer only with mercenaries, or no thrall support at all :rofl:. But i love the tavern system, i started decorating again only for this reason.
So implement tavern system and banners woukd be awesome. The point is how you “feel” the fight thrill, but not the loss. Gold and mercenaries helps a lot to this.
Whenever you wish send me message on psn, really happy you’re back :star_struck:.

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I like to give food and potions to my thralls. The food and potions’ bonuses usually last on them until I log off, contrary to what I ingest myself, but just in case, I always carry extra food and potions on me. This way, depending on the situation, I can also change their bonuses mid-exploration.

I have an honest question for you guys on this forum, please do not laugh.
Even if I use the Authority attribute all the time to get two thralls instead of one, I understand to some extent the opinion of not wanting to have to waste points on thralls in a build. Nonetheless, I am still very happy with my two thralls. But sometimes, I wonder what it’d be like to put my attribute points somewhere else.
So here is my question: if you spend 0 point in the Authority attribute, is your thrall the same as before the update which implemanted that attribute? I know that the environnement has changed (NPCs hitting hard and such…), but environnement apart, does having one basic thrall mean playing the old way? Or was the “0 Authority attribute” one thrall made weaker compared to before, to enhance even more the gain of locking points in Authority?

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I simply accept the damage. If we time the dodge perfectly, we aren’t hit, but online this won’t be easy. I actually like the danger. They are very accurate in their bites now, but it’s not terribly worrisome. Early game they are somewhat challenging as they should be.

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The two of us? We will manage. I still want thralls though. Eye candy! We hide them when we trigger purges.

I’m doing a SP run to see what’s new. Gotta blow that new fortress up.

Thralls definitely need work. Leveling them is excruciatingly slow. Also, we’re limited to a few viable types, which is boring. Funcom needs to rethink that. I want more variety of high end fighters.

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The problem with well trained is that thralls are somewhat frail and often one will simply stand looking instead of fighting.

I love taking two thralls with me, but I must always be on the watch so I don’t lose one.

I hate having to sacrifice strenght or agility. Both work very well together.

I either go full authority, to take two thralls on a stroll (levelling them) or no authority at all, so I never evaluated properly the in between.

At 0 authority, thralls were nerfed, the combat was changed (infinite stunlock and no hyper armor, plus more accurate tracking) and all that made them weaker than before.

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Every couple of players will.
The point is the thrill…
30 minutes non stop kill armies of npcs. They cannot be one shoted. They hit really hard. The situation is crazy :star_struck:. And i want to test sorcery too, all the tricks this game has. But not hidden behind walls and defenses. Other than that, what horse fighting can achieve in a war like it.
This game multi-player right now can bring a lot of fun. I believe that a clan of five members will do a war to remember.
All i need is…
A sorcerer
A horse fighter
A summoner (someone to summon an avatar away and bring it to the purge)
A wall defender to trigger traps
A fighter
Can you imagine?
It will be chaos!!!

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We’ll have to try it. Let’s get us two or three more guys. :grinning:

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Well, thralls were nerfed with the attribute changes, so if no authority, they dont have a lot of health and their damage is notably weak. So in that combination, they can be very frustrating and you pretty much have to baby them to level 20 to make them at all decent (which is how they will defend themselves if not on follow, regardless of authority). My default attribute allotment is 20 in authority and agility, 5 everywhere else for PVE. I then stick to agility weapons and master skelos armor. With that combo, I can still be fighting effective and so can my thrall(s).

Yeah, there aren’t many options. Yours is an intelligent choice. Using thralls more or less safely ends up putting too big of a toll on the player’s possibilities. We’re reduced to handful of top tier types of thrall and our build becomes rather limited. I feel it’s tottaly unnecessary and doesn’t benefit the game. At least they could give thralls the ability to take potions, but I fear that won’t help. Once they are stunlocked they won’tbe able to drink them anyway and, unless we act fast, they are dead in harder zones and, I imagine, during a purge. In the least, thralls should level twice as fast, considering purges are on demand and we can trigger them only once our thralls are leveled, sparing ourselves a lot of boredom.

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I guess pokemon games seem to be popular nowdays :rofl:

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:roll_eyes:
You can get a 100% berzerker crew @Xevyr . Nothing stops you.
How about letting others have their own preferences without trying to ridicule them? Deal?

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Nobody said you can’t :slight_smile:

You are perfectly free to train any thrall you wish and play with them however you wish.
But… then go and do that please… constantly whining about how thralls are weak then claiming at the same time how you don’t need thralls at all is… weird to say the least…
Considering you don’t need any of them you seem to be putting quite a lot of effort into posts asking for them…

For example I can go and pick up an Exile 1… take it through kuraks lair and other dungeons from the getgo without them dying… I give them proper gear and proper food as they come off the wheel before I do anything with them and they’ll be completely fine since I don’t “ignore” them and go off doing my own stuff as if they weren’t even there… but I also don’t have to put considerable effort into defending them… it’s not like I don’t have to kill the stuff attacking them even if they weren’t there anyway…

It seems to me like there’s 5 of you who keep crying about thralls and wanting to turn this into a pokemon game again… and you’re trying to be extremely loud about it :slight_smile:

Again… if you want them to fix the game… fair enough… ASK FOR THAT…
if you want them to get rid of the infinite stagger of NPCs… heck… I’ll even support that cuz I also preferred it the way it used to be…

But… for the last time… we don’t need fighter thralls with 10k HP running around that can swat anything in their way like it was a fly the way it used to be pre-AoS… that was absolutely dumb even from a completely unbiased and objective point of view… like… what kind of a survival game is it when you hide behind an immortal and all powerful “pet human”… they already took enough survival elements away from the game over the years…
So forgive me for not being overjoyed with people asking for dumb stuff, because while the devs also know it’s stupid and that’s why they reverted it… there is a tiny chance that yet again they’ll listen to the loud minority and screw up the game once again… from even more angles than it already is…

If you can’t understand that even in this blunt form, then idk how many other ways I can explain it to you…
So by all means… provide feedback… ask for changes… but when you ask for stupid stuff and people try explaining to you how that’s not going to be in any way good for the game, don’t go all activist on the forums jumping on everyone who disagrees and endlessly repeat the same nonsensical argument that you had before AoS came out.

Come up with something reasonable and you’ll get way more support for it… for example if you were asking for them to merely close the gap between the weakest and the strongest thralls so you have more options that are decent, that’s totally fine as long as they don’t push the upper end further up… but I personally will always be against "Trying to fix lag issues with HP and damage on thralls… " there is nothing that you can say that will make me think it’s not the stupidest thing ever :stuck_out_tongue:

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Not only Thralls are affected by FC‘s nonsensical tweaking of already existing game mechanics.
It applies to npc’s as well.

Arena champion is the best example.
With the revamp of the damage you deal and receive, her damage got boosted to an insane degree.
Only to remove hyper armor afterwards and now we can stunlock her. :man_shrugging:

And with thralls it’s the same.
Hyper armor was in my opinion always meant to be a countermeasure for their bad AI. Wasn’t elegant or complex but it got the job done.
But the removal shows us how bad the AI of those “bots” really is.
Nevermind the nerf they already received before.

Realy, I have no patience for you answers any longer, @Xevyr . Don’t read my posts if you don’t like my whining. I don’t have your support and I couldn’t care less. You think too highly of yourself, dude. Better get down to Earth.
Some players agree with me, others don’t. I can live with that. The reality shows what’s happening. Thralls need some work done. How? That’s up to Funcom. I just provide my ideas.

No… yet again those are completely separate things…

Hyper armor is part of weapon animations… it affects everything, including players… thralls never had hyper armor… the weapons they were using had them for various durations during each combo move.

So if you want the hyper armor on weapons to be tweaked, I’m all for that! let’s make a thread to ask for hyper armor tweaks… that however doesn’t require more HP or damage on thralls :man_shrugging:

That’s perfectly okay… I was hoping that you’d finally get the point and that’s what would make you stop replying and not the lack of patience :stuck_out_tongue: but I guess I’ll take the slightly less good option for lack of anything better.

Okay? Might want to do a bit of a reality check mister “I’m the best player in the world and I don’t need thralls, but yet I’ll still advocate for them”

Agreed… just not in the form of more HP and damage…

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I know that hyper armor was linked to the weapons, and not to the thralls.
But the point that its removed and makes them look like lobotomized fools still stands.

I also didn’t say they should boost their damage or HP again. That’s actually fine by me.

But the nerf AND the removal of hyper armor together turned them into meat sacks, waiting to be sliced and diced.

(Against mobs or the purge of course)
In boss battles they are still useful.

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Yea ofc, anything that would make them “smarter” or just general improvement of their behavior would be a positive change ofc, nobody is denying that.

I’m specifically against MarcosC’s “strong thralls”… “fetish” (as I call it jokingly)… as he seems to want to fix other unrelated problems by turning them into those immortal gods they were pre-AoS.

I have nothing against trying to improve them in other ways and tweaking things so they behave smarter in combat, quite the opposite!

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I don’t think @MarcosC wants them to be immortal demi-gods.
I think he just wants them to be worth the time and effort. Just like me.
Taking care of them is fine, but atm we have to babysit them.

And i have to say i also wouldn’t need them.
But thralls are what sets CE apart from other games. If we just don’t use them why should we even play CE in the first place? You know? :sweat_smile:

I think you guys had a little misunderstanding there.

The point being? I’m certainly not the best player in the world, but I already soloed all content pre AoW. More than once. I think I posted enough videos for you to know I definitely don’t need thralls.

I also explained more than once why I care. Not everyone knows how to fight. So, now you are in jerk mode and it’s time for me to start ignoring you.

I don’t give a rat’s ass about your blaber. Reality is what it is. A lot of people are complaining that thralls are underperforming, especially considering the investment they require.
I don’t presume to give the right solution to funcom, but thralls used to work rather well.

Now, just because you make a few mods, don’t assume you’re the best thing since sliced bread. You’re not. I predicted thralls would be too frail. That’s exactly what happened. The whys and hows don’t concern me as much as the end result. I don’t know what are Funcom’s plans, but I am free to share my views about this issue without having you pestering me all the time. I don’t care about what you say regarding this issue. Don’t you get it? Time proved you wrong. So, don’t waste your time. It’s not as if Funcom will listen to you. But enough people are complaining about thralls and they might tweak them in result. That’s the goal here. If you think they are fine, it seems you’re a minority. More, it jjust seems you don’t want to admit time proved you wrong.

Sometimes things look good on paper and on artificial tests, but then in real gameplay, especially in machines that struggle to run the game, they don’t work as intended and that’s what happened here. There must be a solution and the simplest one seems to be slightly better stats, since it seems a better AI can’t be delivered. Also, they used to perform, so there’s that. I don’t care how they do it, as long as they do it.

Now, voice your opinion at your heates content, but I would truly appreciate if you left me out if your replies. My reasons for wanting better thralls were never your concern, although I already explained them to you.

@UNfun I want demi gods (but just for myself on single player :wink:)!