I understand you mate, but you forgot to mention they gotta have big BOOBS!
Have you seen how Ladagaras come out now, @UNfun ? God almighty! They have a pair of serious air bags. Those girls need to have a godly spine!
Yes i saw it! Ymir really blessed his ladies.
No I’m not… but you can’t keep using others as a shield…
Those “unknown” people out there who don’t know how to fight… you could teach them…
Might go faster than starting a forum riot in their name…
I think you’re being disingenuous here and keep using all sorts of excuses… like… just say that you want to RP with your dominatrix thralls and have Funcom make them a whip as a weapon and be done with it, there’s no shame… instead of beating around the bush so much in the name of “those who can’t fight”…
The ones that are complaining are:
- You
- People who haven’t yet learnt core mechanics of the game… such as how food heals their thralls… and contrary to “popular advice” they should NOT give them grilled steak during combat since that heals a measly 2 HP/s as opposed to plain old gruel that heals 6 hp/s and enhanced gruel that heals 9 hp/s… etc. These people simply need to learn more about the game.
- People who would want to use thralls as base-defense in PvP against offliners… they however also have a different problem… the problem being the lack of offline protection to begin with… so they’re trying to find some other “solution”… They actually don’t want thralls to be stronger as a follower… they just want better base defenses.
Nah, he’s been doing this for years literally
He wants to RP his sexual fantasies with dominatrix thralls… he goes camping with them and all that jazz… he doesn’t actually want them as thralls thou, which is why he ignores them in combat, he just wants the “concept” of his amazonian thralls in their bikinis to dominate everything…
Which is why I think he’s being disingenious and why I call him out when he starts advocating like this… I don’t think the vanilla game should be balanced based on one guy’s sexual fantasies
And no, I’m not being a jerk… I meant absolutely no offense with the above, but it’s literally obvious from all the posts he’s made, the evidence is overwhelming… I don’t think there’s anything wrong with it and I commend the RP effort… I just don’t like that he’s not being straight up about it and trying to push balance changes based on that…
Circling back to this though… I do feel like it’s time to stop replying as I am getting slightly frustrated and as a result slightly toxic in general due to the overwhelming amount of ridiculous stuff lately…
I’ve been hard at work ever since they dumped this lovely Chapter 3 on us during the holidays… trying to fix combat… help a ton of other modders fix the problems with their mods since the patch was a bit of a dumpster fire… answer questions about new stuff… make guides…
And on top of it all, I get weird people arguing with me about stuff I actually know… Like… I don’t know everything… I never said I do… but the things I know… I know… and I’ve been trying to share a lot of that info and dispel stupid myths… I explain how something works… and then we have people who obviously have no clue, but they feel the need to argue about it endlessly… and it’s been burning me out trying to keep up with their BS so we don’t have even more stupid myths circulating And ofc I can always come here to read about how I think too much of myself for trying to actually help out… wonder why I bother…
So apologies to all, carry on discussing those horribly bad thralls
Well, in my opinion that’s actually their purpose.
Why else should we be able to have so many of them?
If your base design was smart, and you placed well equipped thralls in a strategic way it worked to some degree.
Just like against the purge.
Sadly they are beyond use on PvP because of their bad performance (at least on console, can’t speak for PC players).
But anyways, try not to kill each other guys.
Some limitations are not possible or easy to overcome. It’s not a matter of learning, it’s a matter of being able enough. I thought that by now you would have been smart enough to understand that. Apparently I was mistaken.
But these are exceptions. There’s a multitude of players complaining in many different platforms.
Anyway, I had enough of you already.
Go make mods. That’s what you are good at.
And that’s all fair… except what’s happening is that every time somebody comes with a legitimate complaint involving thralls in any way…
YOU show up to hijack things and try to use that as validation to push your immortal fantasy goddess thralls in a completely disingenuous manner…
For example there are a lot of good things in this thread scattered around… some of which btw you also mentioned but so did others…
Like improving AI priority in general… or the stagger thing… I can fully appreciate that making thralls capable of being infinitely staggered can give issues to players, since now their thralls can’t actually swing back if they accidentally pull a crowd unless they go and help.
Also the hyper armor thing @UNfun mentioned OR making some new system involving thralls specifically for base-defense that some others mentioned…
All of these are cool things we could talk about… but every time thralls come up… you’re here to tell us how they need 10000000 HP and a massive one-hit damage on everything cuz that’s how they’re sexy… essentially…
It’s weird cuz on a lot of other things we can agree, but every time this subject comes up you go off the rails, so what you’re seeing is the cumulative effect of my frustrations from all the previous occasions combined.
In any case, yea, I’ll try to refrain from replying any further, I just wanted to clarify this.
You really think that is the reason?
You’re even a bigger idiot than I thought if you really think that, I’m sorry to say
I leave most of my RP as I don’t really have those sexual fantasies you claim, much less with dominatrixes since I am not into that stuff, to SINGLE PLAYER, where I can tweak thralls, spawn Ladagaras, Arena Champions, Dunkas and so on. I joke about it, mostly. You think I get horny with thralls? On console without mods?
And that’s why I want them buffed on official servers? Dude, you’re completely out of touch and I’m putting your crazy ass on ignore.
I do want to play devil’s advocate here. Much of the information people need to learn are either in the wiki, or in some of your wonderfully crafted spreadsheets (aka the devkit). Funcom needs to make this information way more apparent when it comes to follower abilities, attributes, and all that still hidden stuff.
With that said… in absence of that information, it behooves the player to make up the difference in the meantime. New players need to ask questions, while veteran players need to instruct them. So when you tell MarcosC to teach them. You are entirely correct there (as for the other stuff you all are talking about… I’m not getting involved with that).
I’m definitely in the camp of belief that new players do become veterans at some point. They don’t stay new forever. And those who play multiplayer can learn (if they’re willing) from others. Those on singleplayer… well aren’t in an environment that really matters. They just play the way they want.
I don’t disagree, neither I think a game should align by the least common denominator. Conan didn’t have to. On pve, you get the thrall you want. On pvp, thralls are in shambles, completely worthless for base defense, so they have a lot of room for improvement.
Some people, either because they started playing at a later age or because they have coordination challenges, etc., can’t acquire the necessary skills to be good fighters, as much as they would like. So, there’s content in this game they simply can’t beat without a decent thrall. Make the thrall incompetent and you lock them out. You don’t lock them out until they get better, because they won’t. You lock them out for good, with no good reason.
In most sp games, peopke like this play on easy mode.
Have you ever tried a game on easy or very easy? For skilled players, it’s generally a hideous experience. That would look like a good argument to nerf thralls, right? After all, it doesn’t make much sense cattering to a minority of players while displeasing the majority.
However, thralls are not good either for skilled players or unskilled ones.
For the first ones, they are a burden. Too much trouble for what they are worth. They aren’t helpful enough for you to bother. I’m playing again and I can completely confirm this. Although I haven’t tried the new purges yet, combat is a little more challenging until you get your timming right. Then it’s the same. Combat changes barely affect console players.
You level to 60, get a legendary and after that it’s smooth sailing, as easy as ever. I just cleared the volcano and the well without thralls, easily, this evening.
However, a lot of people are losing thralls there, on the wine celler, the usual places, but now also in the Bkack Galleon, New Asagarth and even for the dogs, a low to mid tier mob. We’re talking about top tier, high end geared thralls leveled to 20. Those who can’t fight, die soon after. Those who can, quickly realize they can do it without thralls, so why bother…
We end up in a situation were thralls are neither helpful for skilled players, who don’t need them, nor good enough for unskilled players because they die frequently and are a pain to replace.
Adding to that, on multiplayer games, usually less skilled players are simply screwed or are relegated to lesser roles if they play with friends. Conan Exiles, as other games that allow you to choose how many and which kind of AI companions you want, offers them the chance to enjoy roles otherwise not possible for them. I always appreciated that facet of the game. It’s gone.
You notice, if you play for many years, how good is a player just by watching one fight. It doesn’t take more than that. Positioning, movement, timing, reflexes and tactics are dead giveaways. So you can see if someone is just lazy or there’s something else going on. On Conan, that didn’t need to be a problem.
For most seasoned players, even if they are new to Conan Exiles, when it comes to combat this is an easy game, so we forget there are players who have a hard time properly coordinating camera and player movement at the same time.
It’s easy for us to say this is OP, that is too simple, etc. Anyway, that is hardly the point. These players won’t improve easily, some at all if they can’t use thralls as a stepping stone while they get better, not mattering how much we try to teach them. They need their time, either due to their personal limitations or simply because they have very busy lives. So, why are we creating a problem when there didn’t need to be one? That’s my beef with the whole situation.
Conan could accommodate a wide range of players when it came to skills. Why are some people so hell bent in excluding others? This isn’t Dark Souls.
I don’t believe this is happening at all. And I’m going to leave thralls alone for the moment because there is several bugs that FC claims will be fixed in Chapter 4, so I’m reserving my opinions on how useful or useless thralls are for the moment.
Case in point no one is asking for Imps, Shalebacks, and Crocodiles to be too hard for the least of players. I guarantee even without thralls there is a lot of content these so called less skilled players can do. I would even argue the majority of content (51% or more of the map and its locales by area and number of NPCs) are capable of the bottom 10% of players.
And the reason I know this is because a friend of mine from Everquest is fully able to enjoy the game. When they played EQ, they used the keyboard to turn, and had to manually click everyone of their spells. They did the same in other MMORPGs. This is someone who can’t even use thralls because the NPCs they try to knock simply kills them. They stay away from the scarier parts of the map, don’t take thralls, and definitely cannot do dungeons except for the Dregs if someone helps them with the boss.
But that is someone who has over 2000 hours played easily, and still enjoys the game quite well. Lets get off this false crusade of ‘what about the newbies’. The newbies are fine. The less skilled players are fine.
What isn’t fine is the fact that content made for the more skilled plateaus way too fast. Like I said easlier, the newbies don’t stay newbies. And the average player’s skill goes up with time and experience. One of the hardest bosses in Conan Exiles has the same mechanics as one of the easiest in your standard MMORPG. That is embarrassing.
Yes, no one is asking for that. But I don’t see how that is relevant. With decent thralls, not newbies, but unskilled players, which are not the same, can do all content without spoiling the game for anyone else. Let’s not pretend this is just a matter of practice. Some people are simply not skilled and won’t ever be when it concerns videogames. I defend that they too can play all content without spoiling the rest of the game for anyone else. Maybe you feel comfortable locking some players out of a big chunk of content. I don’t because I don’t see any reason for that.
But it’s not just unskilled players who are complaining. Thralls are not in a good place for skilled players either, who see them as a burden more than a helping hand. That’s my case. As they stand now, I would never bother myself with thralls unless I really had to, as it seems to be the case with high level purges. Leveling weak thralls and gearing them up over and over again is not my idea of fun. Maybe that’s why funcom is nurturing the idea of dbno, down but not out. I think decent thralls would be better. A lot of players agree. Apparently only a stuborn minority seems to think thralls are fine when they clealy aren’t, usually those who sat fine as they were nerfed and somehow got their egos invested in it.
Down but not out was in development before Age of Sorcery. That has nothing to do with how thralls are now. As I said there’s quite a few issues that need to be fixed before we even see what thralls are capable of doing.
It has everything to do with it. Thralls were nerfed hard then and they foresaw the carnage. Then thralls were buffed again, having their dmg multipliers doubled in many cases. Now, some adjustments were made because a few thralls were dealing off the charts dps, but the AI got messed up and thralls are dropping like flies. Infinite stunlock seems to be the worst, but not the only problem.
I don’t really care how Funcom does it. I don’t even care what causes it. I care about the end result and give my opinion based on how things used to work. Thralls weren’t worthless or a burden before. We can learn from that. They were made worthless. How? By nerfing them in several ways. Why? To cater offline raiders? I don’t believe that. I am convinced a lot of changes were made to glue you to your chair. Weak thralls were just one of them, made under false pretenses with bs excuses like “being the hero if our story”. As if you couldn’t already…
A player with a fraction of the HP of a medium tier thrall can solo the entire game. On light armor! But as we won’t have such an AI or something remotely similar (naturally), thralls need better stats and, if possible, a better AI. How much? Until players start feeling ok about them and by players I mean the regular joe who’s protesting on you tube, as it’s so common now when it wasn’t. This is not just about unskilled players. I said that already. They suffer the most, but the current state of thralls is only good for people who want to get rid of them altogether or got too invested defending that they are fine as they are. All it takes is a top tier rig for them to behave properly…
Played with a guy this weekend who kept getting thralls killed. It turns out, he had no idea how to set up the basic parameters.
His thralls were all out of the box - Max chase, Max attack, Max follow. Strength armor and weapons on thralls suited for Agility. He would be running through the Mounds, and his thralls were running into every building going after everything, half the compound away from him, getting swarmed and killed.
He was surprised my thrall had no food. He wondered how it healed. I was leveling her in Agility, and I did not want her blowing through a stack of fish after every little encounter. I give one piece after a level is reached to increase the percentage, and then I will make use of the Stygian rations, or aloe potions.
I walked him through a basic setup - 10m Chase, 10m attack, 5 or 10m follow, and weapons and armor suited to take advantage of the thralls attributes.
It’s been three days, and none of his thralls have died. That is a monumental change, since he’d lost four on Saturday alone. They follow commands faster, and he’s learning that giving gruel for strength to a thrall that will probably level in Agility is a waste of time.
EDIT: Yes, I do force feed the potions. I also force feed the salted pork or salted exquisite meat for the 15% damage bonus.
I’ll be the first to admit that I generally suck at action games. I lack the hand-eye-coordination, as well as the patience, to become good at Ninja Gaiden or Dark Souls or whatever.
Compared to those games, Conan Exiles is pretty easy to master. NPC enemies are predictable, and except for a few notable exceptions, you won’t get one-hit by them, so if you’re prepared, you can recover from being hit. And you can just about always just run away.
Yet I can complete all content in the game with the aid of a thrall or two (or three zombies). And I do so without losing thralls. So I think thralls are in a reasonable position right now. Some of them could be better balanced (e.g. Stygian Invaders are very slow to level up, and end up worse than Black Hand pirates), but they offer all the support I need.
Of course, I’m an experienced player. Not particularly skilled, but experienced. I know my way around the game world. I know how to fight different critters. I know how to equip and feed my thralls to keep them alive. And I submit that anyone with a functional brain and limbs can get to where I am, in terms of proficiency. It may take a lot of learning, and losing buildings and thralls is part of that learning, but this isn’t a 30-hour game, it’s a game that is meant to keep us invested for hundreds, if not thousands of hours. People should take the time they need to learn.
And, you know, Single-Player has all those nice difficulty sliders for people who need a little bit of extra on their side. Or for people who want the additional challenge. The game is already offering the tools to adjust the challenge for everyone.
I’m glad you feel thralls are fine, @Kapoteeni . A lot of people don’t.
I completely disagree, but I won’t get into that argument again. If it works for you, great, for YOU.
Last week I lost 2 lvl 20 Cimmerian Berserkers to the Arena Champion and then 2 more to Thag and 1 lvl 10 to a random event in sepermaru. They need to give us resurrect and heal other spells. Soloing a boss I can’t always protect them, but I need them for support because the lag and bugginess in the game make “skill” irrelevant sometimes, especially long fights.
So, @Kapoteeni , I don’t want to sound dismissive as I probably do in I my previous answer, because I like you. I also like the other one who’s on vacations in my ■■■■ list for a while because he crossed a line he shouldn’t. Anyway…
So, here’s the thing.
You say you are not good on harder games. I understand that. Fromsoftware titles are not for everyone. You definitely don’t need to be good at them to rock on Conan Exiles.
However, it’s always dangerous to apply our standards to those we imagine other people have. I have a twin brother. We’re false twins. He never cared much about gaming. He is the casual, low skilled gamer who plays on weekends.
I can guarantee you are a freaking ace compared to him. You would look like a true pro. But I wasn’t referring to him in my previous answers. He loves to see videos I make on occasion about this game. However, he has the perfect notion that he would have to invest a lot of time to learn this game. It’s inevitable and if it wasn’t, I wouldn’t be playing it. I hate arcady games where you smash a couple of buttons from the beginning to the end. My beef with the Dark Souls series is that it’s just about making builds and fight. When you are good at fighting in videogames, you beat those tittles easily and you get bored. So, I know perfectly well what people mean when they say having super thralls would result in a boring game.
When I want combat challenge, I don’t play Conan. It’s not challenging enough for me. It’s incredibly fun though with a splash of combat fun. I’m not alone in this. There are plenty of dudes and dudettes around that kick the ass of whatever this game throws at them without breaking a sweat. I defeated many times the old cimnerian swarms, level 6, with just one thrall and a handfull of bozos at the base who barey entered the fight. Then, why am I not bored and love this gane? Because when I play Conan, combat is only a small part of it. I love fighting. I don’t like my thralls dying if the battle shouldn’t match their competences. This doesn’t mean I need super thralls. I have them on Single Player, but that’s part of RP and I’ll talk about it in a while.
The question here is that if I were to apply my standards to the game, most of you would be royally fkd.
Sometimes, good players have it hard when evaluating the difficulty of others. You think you suck at combat, but probably you are well above the average. So, it’s risky if you decide to tweak the game to your standards and assume you won’t harm the fun of others.
Where does that leave us? There has to be some sort if compromise, right? Well, if you were talking about pvp, I could understand. A little, because thralls were never the hot shit some people want you to believe on pvp. If you can fight, you could beat any thrall, anytime. Of course there’s always the occasional death, either because we were distracted, didn’t think things well enough, were careless, etc. A thrall + another pvp player (who can fight) is dangerous, but if your thrall is as good as his, thing balance themselves.
Now, what I don’t understand, and I don’t accept the bs said about it, is that the same should apply to pve, where you have the thrall you choose, after a long chain if coordinated steps for such effect. It’s pure selfishness. I have no challenge using thralls for combat. So, let’s do away with them because I can’t control myself and always take one with me. I don’t care if you need them. Get good. Because there will always be gaps between players. Your worse is the best of other players. This doesn’t mean I think thralls should be good enough to carry my brother through the game. Heavens, no! He needs to develop a little more skill if he wants to play this game. But we don’t need things to be 8 or 80. People have been complaining a lot in several platforms abou the current state of thralls. We are talking about long time players who think thralls are too frail for all the trouble they give. I happen to agree, now for personal reasons. I don’t like having to worry about them. But the general complaint is that they die ridiculously and are too much trouble to get combat ready. Either it becomes easier to replace them or they need a buff. Why do I choose a buff? Because replacing them is always subject to rng and it’s kind of boring. I would prefer if they were harder to kill. Others may think differently. Of course what I would prefer was a better AI. But have you seen improvements in that regard? Me neither and by now, if it was possible, we would have seen it. I don’t believe FUNCOM likes thralks to be dumb. They just can’t make them smarter by reasons I won’t pretend to know.
Now, why do I make super yhralls on Single Player? Because it’s a way to pretend training actually exists in game. But then I don’t use them for combat when I want to fight. I send them on missions. Like, kill that boss or ckear that camp. And the thrall does what a super soldier would do, his attack range set to the max, raised by also having a bow. No, I do like beautiful super female soldiers, but that’s because the designers nailed it when it cones to women (but not men) and sonetimes I also RP with gifted female fighters, blessed by Ymir, with buildings, sircerirs, notes with a backstory and so on. No, it’s not a bondage dominatrix fueled sexual fantasy, much less would that be the reason for me to want better thralls on official, like was shamelessly affirmed by someone I won’t answer for a while. I leave all that shit to single player. Online, my RP is little more than trying to get the better looking thralls for a pleasant aesthetic in tge base. That’s it. Nothing more.
So, if you read all this and endured all the typos, I hope you understand me a little better. I didn’t say much I haven’t said before, but I can’t see any other reason than selfishness for not having better thralls when so many people ask for them. No bs theory that tells me others know better than me how I should have fun changes that.
Edit: sorry for tge typos mate. I’m on my smartphone and although I got a few, many will likely be there. I tried to correct those I caught at a glance. No disrespect intended. Now I have to go.
No I would say they need to quit using multiplier adjustments to make thralls viable and put it as an extension of Authority. The thrall races should work at the # of points they earn each level. This way you can have an exile thrall viable against a cimmerian based on your assignment in authority. For each level, you get a 10% increase of the multiplier increase. This means at authority 20 would give your thrall 3x damage.