I really like how You - Funcom - changed plain stat points to statpoints with perks.
And while each player has to decide for himself when to choose which perks to fit her/his playstyle, I feel like a static bonus on hitting a treshhold of stat x should not be the end. (Too much potential. )
I know that it might be rude of me, but I really think it would add to the game.
Both pve and pvp.
My idea is supposed to result in a lot of different and specialized fighting styles.
It would allow for players to take the role of some berserk, tank, assassin or some else role.
As it would result in players choosing a certain way of fighting it should result in weapons generally getting nerfed by 50%, while if choosing i.e. two handed weapons, all two handed weapons should be buffed by 100% or similar. (Same applies to defensive build with one handed weapons+shields or archery build with bows.)
To have players choose their main weapon instead of having everyone use everything. Due to respec potions being that cheap, it shouldnt be a problem at all.
To me freedom (in a game) means setting my own limits, while I become powerful in the one way I chose.
Please keep it mind that I only mean it as a suggestion, and all of those are only examples:
PS: I love paint.
Oh, and if I forgot that I already posted this… Sorry, please delete.