Ideal PVP map… what does it contain?

General question with no judgement… just looking for what people think the ideal PVP map looks like cough. Just to lead any discussion… are the Acheron buildings a good thing or bad thing (or terrain choke points in general)? Should resources be easily available? Should things like oil/khari steel/etc just be straight harvestable? Should thralls/pets level quickly? Should they be easy to get/hard to get? Is getting back in the fight of paramount importance after your base has been lost such that progression is just an annoyance?

Anything goes.

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Not another arena, I hope. I mean I like that it takes skills and not just playing parkour.

Who would make the map? By a community effort?

Fighting pits like in the 1982 Conan the Barbarian movie. One in each biome. Possibly with the ability to bet gold or silver on a given match

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I just want to hear what people think it should look like… just let the juices flow

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This is an interesting question and one probably answered by studying what meta is for PVP.

You have 3 considerations: raiding, combat and PVE.

Exiled Lands is rich in real estate and 2 things are pretty integral to it’s success for PVP: hidden locations and “meta” locations.

While it can be argued that there are no longer any hidden spots on EL since it is the oldest and most trodden map, not everyone knows every spot, so it can still be fresh. This would be an important feature for tactics, especially in retaining loot for smaller clans.

Meta spots in EL include mostly: keyhole, crevice, south aqueduct, gutter, watcher, docks, heliograph, various smaller caves and perma structures. The common denominator being protection of terrain or permanent buildings.

My thoughts on this are that if a clan has it, you have to be smart about removing them. Is the ability to build in these places a negative or a positive though?

So that brings me to Siptah. While yes there are protected locations, there are less. I can see where Funcom was trying to go with it: let people build with less protection. Quicker and easier raiding addressing many concerns about raiding over the years.

But I would argue that PVP on Siptah has not been as successful for that reason, not wholly as well.

So that now leads me into transportation. PVP is often thought of as quick and brutal. PVPing and raiding on Siptah has been painful. Everything hinges on time and resources. You have to have a horse, there are no maprooms/obelisks.

With the addition of sorcery we now have transportory stones and summoning circles. But, transportory stones have many caveats including the ability for opponents to activate and use them, so are carefully placed or not used at all.

Many prefer EL because of the ease of transport.

Now for combat. I wouldn’t really be concerned so much about space or design for combat as it ties so closely to raiding. Opposing clans will engage outside of raid hours, during while raiding or even 1 v 1 in their own fabricated arenas if they choose. It really depends on the social commonalities of any given server.

For gathering, I would treat it as PVE entirely because that is what it is. Think about what any player would want in terms of ease or trial of access to resources.

I’m one of those people that want all PVP servers to go back to x1 gathering and XP because I believe that one of the most successful aspects of PVP was the anticipation and planning required. Making things too easy can retain players with short attention spans but has broken much of what PVP was and not in a good way.

Tied in with pets, if you wanted a sabertooth you either had to brave the cold in Icespire or risk running into other players in Midnight grove. The bigger the prize, the harder it should be to acquire it.

One that wipes. All other aspects is gains and losses but without an equalizer that resets everyone, it’s just who has the most time to hold their location. The true meta is number of the clan and time on server.

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Just my two cents.
A flat plane without obstacles, broad daylight, face to face. No retreat. Total butchery.
Last human standing.

An ideal PVP map is one that encourages PVP encounters. One of the issues I have with many of the maps in Conan (both official maps and custom ones) is they inadvertently encourage hermiting. You can effectively setup close enough to what you need or use teleports and fast travel to reach areas with materials without ever having to run into other players.

So ideally for me a good PVP map would have systems and layouts that funnel players looking for needed specific materials like Iron, Brimstone, Gold, Silver, Crystal, Demon Blood, Star Metal, Eldarium, etc. into running into one another. You’d have to travel across the map to get ‘everything’. You wouldn’t be able to set up near a trove of everything you need nor have easy at your fingertip access to stuff that you aren’t built near.

Meaning when you are out gathering, and another player is out, you’re going to cross paths. You can thus decide to fight, run, ignore each other, or barter. But the point is, you will invariably run into each other and thus will have a player to player interaction.

Common materials (wood, stone, and fiber) should be the only at hand materials people should be able to readily access. But outside of that, there should be player to player interaction. Care should also be taken so that with one base one group can’t dominate several material types. Maybe one, but if they do so and cut others off from the main source, they may find themselves cut off from large sources of other materials they need.

Meaning Brimstone shouldn’t be with Iron or Crystal or Demon Blood. Or Star Metal near Black Ice. And so forth. Those all should be spread out. Large deposits (like the springs in Exiled Lands with brimstone) should be on opposite sides of the map of other materials used with them. You can have smaller deposits sprinkled around so it isn’t really possible for one clan to cover everything, but could have an advantage for as long as they can maintain it (putting a target on them).

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Personally, I wouldn’t be against a completely new game mode.
Be it arcadey 1x1 groupxgroup arena or even BR.
I think the majority of PVP players will greatly enjoy instant pvp with no possible Tos violations over buildings, 24/7 need to stay online, and reports.

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