I think Funcom could implement some way for players (who will have their bases banned) to be able to copy their bases to single player mode. But I confess that it is not something that is so simple to implement (the building and item system in Conan Exiles is quite complex).
I am also not against Funcom creating a building block limit on the online server. It could be a setting that is enabled or disabled in the Administrator menu: if enabled, players will have to build without exceeding the building block limit within an area. In other words, letās say the limit is 300 building pieces. Then I can have two bases that use 300 building pieces, but they must be a certain distance from each other.
In addition, I believe that other strategies can be thought of in the future. One of the ideas that I find interesting is to increase the distance between bases (both those of the same player and those of different players) according to the size of the buildings.
To explain this in a simple way, I will give an example that is just hypothetical (I donāt know what values āāwould be ideal, or if it would be better to let this be configured in the admin panel and ā ā ā ā ā ā choose a configuration that brings performance to the official servers).
Example in meters (but we can think of foundation blocks used in the game):
Letās define the relative size of the base as the amount of foundation blocks used (foundation blocks, foundation walls and pillars) and the actual size of the base as the total amount of building blocks used.
Therefore, we will define that the claimed area around the base grows according to the amount of blocks used and this growth uses a numerical multiplier as a criterion. Letās use the value 5 in our example.
Therefore, imagine that I placed a foundation block on the ground, floors around it, forming a platform of 3 squares by 3 squares and then I closed this space with walls and a roof: a very simple little house, at the beginning of the game, to survive a sandstorm if there is no shelter nearby. Since I used a foundation block, I create a restricted area of āā5 squares in all directions around this small house.
If I create a base that uses 10 foundation blocks, then the distance around my base that will prevent other players from building within that area will be 50 squares in all directions (10 * 5 = 50).
If I use 50 foundation blocks, then I create an area of āā250 squares in all directions.
This does not mean that I will be able to build on the entire area I have claimed, just that no one will be able to build near my base within that distance that increases as my base grows. Also, I have a limit on the number of building blocks I can use, which means I need to plan better how I will use the space I have available to build.
The problem with this method is that one building will prevent another from growing. Suppose today I have a small house with one foundation block, and after 10 squares, someone builds another small house with a single foundation block. This will work because both buildings have the same radius of 5 squares and therefore do not collide with each other. But what if the next day, one of the builders decides to add a building block to his own little house?
This will increase the distance from the other bases to 10 squares and this will cause the placement of the second block to either throw an error or be impossible, due to the fact that there is already a building within the 10 square distance area. In other words, the buildings would limit each otherās growth if they were too close together.
On the other hand, this would cause players to try to move as far away from other players as possible to build, avoiding areas of the map that are overcrowded and experiencing FPS drops. This would make the bases more spread out on the map and also smaller and more manageable (for both players and server admins).
At the same time, on a private server or in single player mode, it would be simple to increase the number of building blocks and decrease or increase the distance between buildings. So this does not prevent PVP between players and between the bases of two players or groups of players (we can say that for two bases to face each other, they need to be closer to each other than the distance I gave in the example, but this is manageable by the distance parameter itself).
In any case, I believe that there are ways to improve this problem of unbridled construction on official online servers without compromising the freedom that the game mechanics already provide, since it would be enough to define the limits in the administration panel.
Of course, we always think that our solutions are simple, but the truth is that programmers know how complex or simple it is to implement these changes in the software.