Ifram during dodge

Please add an invincibility during the dodge. Even with perfect timing if you are hit by an attack during the dodge animation, you suffer the damage anyway.
Typically when one faces an elephant, a rhino, or a boss, the dodge is useless because the attacks of their hitbox have a greater range than the model.
Even with perfect timing we get hit during the roll and we lose a lot of stamina for nothing. Not to mention that we risk getting stuck in the heads of monsters while trying. So that does not encourage the player to dodge.
The only way to fight his creatures safely is to sprint around like bewildered and attack with daggers while they hit the void and let the bleeding do the work.
Really uninteresting.