Rubber banding while dodging has to go

5/8 of my dodge attempts on an 80ms Official server vs NPCs results in my char just losing a dodge unit of stamina, doing the dodge animation, then teleporting back to my initial position and eating the attack I tried to dodge. This is absolutely horrid and makes for a terrible gameplay experience.


yea it is frustrating but it teleports you based on the camera direction, and you’re probably usually trying to look at the enemy so that’s where you end up. so for now just make sure the camera is pointed in the same direction you are running and you shouldn’t get teleported, but they do need to fix this soon.

Oh is that what happens? Seemed like I had more success with dagger dodge or dodging into the enemy, guess this explains why.