And it’s not even out yet!
So, i finally had some time to watch the Monday’s livestream and here’s what i have to say:
By the design mostly humans are the subject of stunlock and they are (with some exception) are not damage sponges already. If you want to give them a chance to attack then why reduce their health?
So the whole “let’s increase weapon stamina cost but reduce enemy health” thing is pointless.
Not sure what overall enemy damage increase is gonna do. Do you want NPCs to be able to kill players in two-three strikes or even one-shot players? Human enemies with star metal or obsidian weapons are already deadly and you wouldn’t really want to get hit by them already, especially while wearing light armor. I’m not talking about some wildlife like Sabretooth cats or Yakiths - give them a buff and pounce gonna be one hit KO on light armor straight away.
Increased stamina cost for weapons - thanks a lot for that (not really).
Stamina consumption of two-handed hammers and axes is already so high right now i’m not using those two classes at all, and yeah, i do have 10 points in Grit, that’s not enough. With what i’ve seen in the livestream - not being able to pull off at least one full combo, i’m not even gonna touch those… maybe some of them gonna be wall-hangers or something.
Balanced weapon fitting is already my best friend but looks like it won’t help me in the future.
I really wish you’d drop that whole “nothing is forever” rule. As if demons and zombies wasn’t enough, now you set you sight at legendary items. After farming for Dragonhide Helmet for a week and spending three days doing nothing but killing bosses and opening chests just to get a single copy of Mistmourn shield the last thing i want to do is to spend two more weeks farming for those and other items again.
Is it really your goal to drown your players in chores so they don’t have time to ask for new content?
New purges sound like fun, except high level enemies are already effective in tearing down defenses with just structure damage multipliers and buffed Demon Fire Orbs, the last thing i would want is to have siege weapons and explosive jars to top it off. I guess i’ll have to have no treasure room then?
Whenever there was a talk somewhere about night time in games i would always bring up Conan Exiles for the pitch black nights! Really makes challenging and scary even! From what i’ve seen in the livestream now you won’t need torches anymore because it’s too bright, period. Really sad!
No proper battlepass overview but again, new outfits look like more of the same: some weathered raggy, baggy, shapeless full body wrap. Can we have something fitted, stylish and fresh for a change?
Wasn’t sure what to expect from the new age but not this, not this at all!