I'm becoming tired of the state of the game when it comes to temperature

Temperature in this game is annoying and IMO currently adds nothing to the overall experience other than frustration. I can understand why its in the game, and despite saying the above, i welcome areas that have harsh weather (particularly events like sandstorms). But there seems little to no logic in the way its integrated into the game, and in a lot of cases it punishes you for trying to work with it.

An example:

I spent most of my time wearing non-epic flawless armour because wearing epic is too punishing in regards to temperature. If i wear the epic heavy Yamatai armour (ie the samurai looking set) down into the jungle (to the old harbour)- if i swim in the water I start taking damage because I’m so cold! Seriously WTF?

By wearing this armour I cant go into the colder regions of the map because it has so much cold resist that it’s effectively isnta frostbite - but even in the warmer areas such as the jungle I’m also hitting Extremely Cold and taking damage.

If i’m inside a base down there, my breath is visible. It’s just ridiculous.

I roam all over the map and as a medium armour wearer who likes to PvP - my set of choice is Khitan Captain for the Strength, but if i wear that I cant go anywhere near the desert (particularly the Den region), and have to swap to something like Aquillonian medium for the heat resist, but forced to use +vitality.

With things like the new Riddle of Steel DLC, i’m immediately interested in the helmets, particularly as they’re taken from the movie, but then the random allotment of heat/cold resist and almost the same with stats - it’s just continual frustration.

I beg you to give us some way of adjusting our armour for climate, and pulling back on the epic armours heat tolerance. Or at the least - if i’m wearing heat resistant armour in the jungle, make my temperature even (ie give it a threshold) rather than pushing me right the way down to arctic levels.

I think forbidding temperature is great - it’s something that can and does add to the survival experience in the harsher areas, but the what feels like random allotments of temperature stats to buildings and armours is just plain annoying. I want to be able to choose my armour based on various things - the stats, the appearance etc - but i cant - unless I want to continually strip pieces off while i’m in the field to go below this ridiculous threshold.

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I think armor should warm you or cool you to neutral, and that’s it. Heat protect shouldn’t make you cold, and cold protect shouldn’t make you hot. Just doesn’t make sense.

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I have not bought any of the dlcs bc I think they’re ugly. I do however, collect the armor and weapons from daily raids.

But… I typically wear darfari armor running around. I don’t spend time in the frozen area, typically mounds, volcano or south. Is the temp system really that bad? More or less, I don’t feel like I experiance it that often.

The real problem is the fact that 60-70% of the armor is cold resist when 80-90% of the map you need heat resist. This makes absolutely no sense. It annoys the fck out of me that there isn’t a single medium or light piece of armor with grit and heat resist

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you Forgot to say that there is no logic with the dlc gear PICTE that protect against hot (?: they live in the north ! No?) and Turanian gears protect against Cold (WoOh ! Seriously , they live in desert , no !?)
Please …

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Cold and heat resist should be consolidated/streamlined into temperature resistance.
Stats should be jewelery & warpaint augmented.
Armor continues to host damage mitigation, depending on armor class and quality.

This is the best compromise between the current system and not implementing vanity slots.

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Also finna rant about how they keep coming out with survival armor. NOBODY WEARS SURVIVAL ARMOR, SO WHY IS THE NEW SKELOS ARMOR SURVIVAL???

Aye. This problem isn’t gonna get any better, the more things get released.

Official server costs rely on DLC income. The armor system could use a rework for better synergy with these DLC’s.

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That is false. it is actually, afrter removing religous armors, 50/50. and most religous and specialty armor parts are heat resistant if anything. Now remvoing the DLC,then it is 9 cold and 6 Heat. In that case yes. the DLC’s are to help balance them out a bit. And there are only a few spots in the south where heat matters, the Volcano is the main place where heat resistance is needed. The frostbite area is far larger than the volcano. Hence, most armors work between noob area and the snow lines.

STYLE TEMP TYPE DLC
Cimmerian Fur COLD medium N
Cimmerian Steel COLD heavy N
Hyena Fur COLD medium N
Hyrkanian Raider COLD heavy N
Kambujan Shaman COLD medium N
Khitan Captain COLD medium Y
Khitan Imperial COLD heavy Y
Khitan Mercenary COLD light Y
Lemurian Royal COLD light N
Lemurian Warrior COLD medium N
Reptilian COLD medium N
Turanian Mercernary COLD medium Y
Turanian Phalanx COLD heavy Y
Turanian Scout COLD light Y
Vanir Fur COLD medium N
Vanir Heavy COLD heavy N
Vanir Settler COLD light N
Zamorian Thief COLD light N
Zingaran Freebooter COLD light N
Aquilonian Scout HEAT light Y
Darfari Skin HEAT light N
Light HEAT light N
Pictish Wizard HEAT light Y
Relic Hunter HEAT light N
Shemite HEAT light N
Yamatai Footsoldier HEAT light Y
Aquilonian HEAT medium N
Aquilonian Infantry HEAT medium Y
Medium HEAT medium N
Pictish Brave HEAT medium Y
Stygian Raider HEAT medium N
Yamatai Demon HEAT medium Y
Black Dragon HEAT heavy Y
Heavy HEAT heavy N
Hyperborean Slaver HEAT heavy N
Pictish Warchief HEAT heavy Y
Stygian Soldier HEAT heavy N
Yamatai Warlord HEAT heavy Y
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Aye… stats distribution seems to be spreadsheet based, not armor appearance based…

That needs to change, if the game wants to maintain it’s integrity of not challenging one’s suspension of disbelief.

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I think they are trying to balance choice in choosing armor to go along with the survival aspect. Could we argue that they can mix up and have more choices, yes. But if we go to a armor is just a skin, it would remove one of the few things that really feels organic, and that is grinding for certain thralls to make it. I know DLC “nerfed” that a bit, and i would be all for making the DLC armor tied to only certain thralls as well. Maybe add to current thralls, so lets say Yamatia DLC can only be made by Grrr legbiter, along with his current recipe of Hyperborean. So even if i have the DLC, to make epic flawless, i still need to collect a specific thrall. It is no different than opening hyperborean recipe, and not having Grrr to make the flawless versions.

It’s a slippery slope it seems.

If one only requires one T4 armorer to craft all the stats armor of all other T4 armorers, at what point are these armors still “cosmetic only”, especially if Khitain Heavy Imperial is the only heavy encumbrance armor vs cold?

The problem is going to exacerbate itself as more stats are thrown into the mix.

At this point, one might as well go full “skin”. The T4 armorers individuality is already being trivialized save for appearance.

May I trouble you for a link to their statement on temp resist not factoring in lore?
(My sentiment here is not to challenge you on that claim, but more that I am shocked and stupified to such an extent that I need to see it with my own eyes lol)

It’s in the latest Dev Stream summary thread… was quite a shock to read that.

gkjFAVP

:weary: Well… I guess there’s nothing that argues against vanity slots then.

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Keep the stats as they are for armor. That way in PVP you can tell of a person is maxing a stat type.

The smart idea is to allow the linings we use to create the armor be tailored to meet the climates we prefer to live in or experience. It would also allow us to balance and create more set variables.

For example adding 4 heat resist pieces and then padding 1 piece with cold would give some protection.

If the Chest and Legs portion should have the highest value of one type of protection.

Example:
I put heat linings in my chest and legs and put cold the rest in my gloves, boots. And helm it would create a balanced neutral effect. Unless in severe areas it would mean I was balanced.

In the desert the volcano and the really cole regions of the north I could just add pieces of the same armor tailored to the weather.

Its much more flexible but still requires thought, resources and planning. Anf you can still wear what you like where you like it.

The Stats would stay static. So effectively its only the lining that would alter the armor.

Or this.

Mods to counter or adjust a temperature would also work.

Linings or Mods

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I was happy to see they’ve added Reinforced Skelos Cultist gear to the game. It gives +2 heat resistance per piece, is Legendary Medium Armor and has 389 armor points. IOW there are armor variants with +2 temp ticks without having to buy DLC. That’s going in the right direction. Plus it looks cool.

Don’t have a link, but did hear it in yesterdays Dev Stream (5-9-2019) during conversations.

Another factor, is mixing and matching to get a neutral temp. If going 4 str, 4 vit, then i go khitan boots, khitan leggings, aqualomian gloves, helmet, and chest peice. It is actually more efficient att wise, as i only have to spend 33 on Str, and 35 on Vit. With a str tattoo, grit elixir (gold and crimson powder easy to get) you get perks at:
4 str
1 agi
4 vit
0 acc
3 grit
1 enc
0 surv
Any other pots are cherries on top.