I'm sure this has been asked but

I’m fairly new to the game, playing PvE Conflict. Everywhere we try to build a single tribe ends up walling off the area. The village in the North has foundations all the way around so you can transport a thrall out. The town with Conan in it has the same thing. All the same tribe. Is there anything that is done about this or does a person just quit playing? How does a gaming company let things like this ruin their games?

The near-limitless freedom players have in Conan Exiles unfortunately leaves jerks the freedom to be jerks, too. Building blocks just give them an easy tool to make other people’s lives hell.

As to why: because at this point it’s too difficult to stop. Adding no-build zones around NPC camps and cities would just mean the jerks built their walls farther away. Hiring people to police 1000+ official servers would be impossible with Funcom’s resources. Giving admin powers to volunteers would leave the servers open to a whole new sort of abuse. And saying “please stop acting like jerks” has never stopped jerks before.

Funcom isn’t ignoring the problem. They’ve very aware of this issue because it’s a massive ongoing topic of discussion on these forums. There just isn’t an easy way to fix something that is essentially a creative, if unpleasant, use of an intended in-game feature.

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One solution is to play on a full pvp server where you can destroy said buildings that wall off stuff.

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You’d better look for some decent private server with Admin. There are some such servers where admins stop and ban griefers and exploiters. Of course a private server can disappear into the thin air one day… so you have to evaluate risks and maybe take several tries.

To be honest you should consider joining another server. There is little chance you will get help on offical side on this. Befor you get mad about it better get to another server. Unfortunately there are players on PvE server that think and act like bad PvP players. Try to inverted the favour and join a PvP server. There, nobody can wall you off of cities. If you are looking for a peacfull server in the EU I can suggest you offical PvP-Server #1104. Still with lots of space to build, too.

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Honestly I think any structure over a certain size should attract more frequent purges… (By size I’d go with “Footprint”… If it’s big enough to surround one of the NPC cities or crosses multiple biomes it should be purged on the daily ensuring that it would take a large and very active alpha clan to maintain such a thing…)

Edit: I think at the very least it should require more than a lone player loging in for five minutes once a week to maintain a massive structure around a city which is why I suggested that purges should hit larger structures more often.(With regular decay handling the trolls that pepper the map with many smaller structures.)

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On first sight this looks like a great idea. But I can think of at least one way to evade this plus you could punish other players with build complex base structures which are not abusive.

Care to elaborate? (By footprint I wasn’t talking complexity, but rather overall spread of a single structure… )

I dont want to give people ideas how to exploit certain things. If you want to write a code evaluating a base for you have to look at all objects belonging to a “base” but a player can build vast structures without holes and wich the game currently wont see as one structur.

I know you are talking about the spanning area a base/structure leaves as an footprint one the map as an indicatio for misuse. When I wrote complex bases I meant bases with far ends, not necessarily encircling something, but spreading vast and by evaluating such a structur by an algorithm, a geometric plane could be large too, even if its purpose is not abusive.

What if it ran on a system of invisible lay lines extending out from points of intrest and continuing off the map? (So if a single structure intersects all lines belonging to the trigger then it gets hit with purges more often?)

(As for the exploit you mentioned perhaps that should be closed off)

You mean like this?

Brown areas are natural obstacles, while pink lines follow the supposed tracks to the POI.

If some ones structurs crossing all lines he is guilty of a daily purge? But you need to define this for every thinkable important spot on the map.

For an example, this guy has a huge beautiful black ice base built under the broken bridge east of the Normhiemer Village. From there he has foundations connected that span all the way out and around the village, going south thru the Savannah, they continue on heading west as far as you can go zig zagging back and forth thru the map. At the town where Conan is he currently has that 3/4 surrounded with foundations. All high enough where you drop a thrall when trying to return home with it. I have noticed also that all these spans of connected foundations lead back to only a handfull of houses. Does this game consider all those connected foundations as one structure? He only has to jump in that house to reset timers for everything? This guy has houses built right on spawn point for world bosses from what our research into them shows. I honestly can’t belive that an administrator or someone hasn’t inspected something like this. Just blows my mind. Also, thanks for the feedback everyone!

If the player has built so that have all snapped together … then yes he can renew all by going close to any part of it.

There are no Admins on official servers. Funcom only takes action of what they describe as extreme cases occur. And then it’s usually to ban the accounts from accessing any official server. What does Funcom consider extreme … well pretty much only completely blocking access to bosses who drop parts of the keystone you need to end the game or blocking access from the start spawns points into the game.
Players have to report with proof to a funcom team member or exploit hunters email privately. From what I’ve read it takes a lot of proof to get players banned.
(So making a massive network of interconnected bases across the server and encircling areas like obelisks and thrall taking areas are not considered extreme enough. But if they prevent players from getting to a boss that drops a keystone fragment then it is a bannable offence.)

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Can you destroy these foundations? sry for the dumb question but I’m playing single player for now.

This happened last night. We have had that animal pen down for days. The foundations to the left this guys put up when we logged off. He is constantly doing this all around the map. Stopping people from building this way. You can’t get nowhere near his stuff yet he can stop us from building inside our houses. This is 100% crap.

Simple fix is redoing how land claim works. plugs land claims flags idea

Part of issue is just how you can leave stuff anywhere to connect everything via spiderweb design or umbilical cords. We really just need to set land claim to a object, that can not over lap or connect to another. This way every one is stuck to there bubbles, and no one can 100% block something off. Anything outside bubble would decay quickly.

Long as land claim markers/flags are a-plently. You can build alot of stuff, but at same time, not control everything.

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