Its happening on our server Official 1008 PVE for some time now, a clan is abusing chained foundations, claming almost half of the entire map and ruined important resorces nodes spawns.
Lots of veterans of the server including my clan tried in vain to talk politicaly and peacefuly with these ppl, but they continue on what they are doin ignoring like all the complain of all the players on the server.
Result: New players abandoning the server and Veterans too.
no spawning materials and resorces.
roads are all connected soo decay system is useless
claimed lands are too much soo you cant build where you like.
i hope some devs or staff FUNCOM do something about this.
here are some screen of only FEW of their roads. and chaining foundations
That sucks. Shame you can’t just blow em up. And seeing as how hey have such a far reach, fighting fire with fire and blocking off resources of your own wouldn’t work to force them into a corner too.
Yeah as that is from what I heard from around on here and on Steam forms from some people about dragons as well as world bosses doing damage to foundations as even npc`s with bows can do damage to foundations from my experience as I did learn a lot from spawning in that crossbow guy while trying to farm bolts to test the crossbow.
Anything to deal with stupid long â– â– â– foundation claim lines.
They already fixed the unlinked foundation spam by giving them very low timers, but when people line them up from the same foundation the time is high. There should be either some sort of upkeep which is a bad solution or tools for players to deal with this type of grief.
I thought the purges would deal with this sort of thing before.
Maybe they should make purges more frequent and have multiple purges, that should force few players having more land than they can handle to deal with it. The more bases you have, or in this case, claims everywhere, the higher the chances for purges should happen and multiple ones at that so they all have to split or get thralls hence actually play the damn game instead of ruining the fun for the others. Purge critters are good base killers, it should tax the griefers by redoing this boring task over and over until they give up. The system should beat this sort of grief it should not be up to players to deal with this.
I see what you mean as that way it would make clans and players think strategically about how many bases they should have that they think they will have enough resources to be able to keep together and protect as with all of those chain foundations I know someone won`t be able to protect them all.
I get it, it is not fun for solo players with many bases. I have played solo easily 300h out of the ever rising 1.2k+ h i got in the game and let me tell you that having more than one base was very required. But really it is a necessary evil to combat grief and abandoned, lag inducing structures that are not used anymore yet not decaying because the players still play or pass through empty husk bases…
I wouldn’t mind it as so far I only have the one base in the highlands and which is small as I only got my character`s house and building my smithy and only have a small defense force.
well if its pvp meta i can understand that, and you can counter it by destroying those foundations if your in pvp (but i knw that its still unreasonable). but we are talkin on pve here soo ppl doin this is mentaly not normal
i think that the solution is simple… fix the decay system and make a single line or 2 foundation dont have the same time decay a huge castle or base have. or yes make the purge more often and concentrate a small purge on those roads
I suggested that decay refresh should be triggered on rendering (loading in structures from server) and NOT refresh the whole stack.
It’s like when a tile get’s added to another tile, all the tiles become “children” of that tile group, which shares a single timer. It’s very optimal i guess…
ARK on the other hand has all the tiles have their individual timers, only refreshable by being seen by the player.
That’s a good system cuz it makes players have to run miles just to refresh everything if he owns half the damn map.
Normal people use public maprooms to refresh bases… but these guys. OMG.
It doesn’t make sense to call them lazy either, cuz the amount of effort they put into construction would have been enough to upkeep base and outposts instead.
Well… I once said “The whole point of progressing in life is so you DON’T have to do something.”
These guys take that to a whole new level… they want to save themselves the trouble of running around refreshing the entire map, ■■■■■■■■everyone else in the process.
It’s not like anything can be done against them.
Too bad the Purge doesn’t scale by Foundations in use. Small bases would get a small Purge. Large Bases would get a large Purge. And ridiculous land claims like this would get a ridiculous Purge simultaneously across the entire map (and reduce their land claim to nothing… or close to it… hopefully).
This is just off the top of my head, but maybe the game should simply limit how big one given structure can get. Something like 200 foundations diameter should still be more than enough for any given base.
I have a feeling this would not be all that easy from a technical POV, even though it superficially sounds like it should be.
I also don’t like limits, but what we’re seeing here seems extremely antisocial.
calling it antisocial is way too soft to discribe the damage they made. the worst part is that a lot of players tried to talk to this clan and we recive only sarcastics answers. We are currently fighting fire with fire. to save the highlands and vulcano, makin walls to prevent them to spread further.