I’m definitely talking about online multiplayer experience. Since the game was released in 2018, I haven’t used single-player for anything other than designing my bases.
I’ve been playing on several official PVE-C servers and private PVE servers all this time, and I’ve seen some wonderful communities on them. There’s nothing “antisocial” in relying on your own skills and resources, and it doesn’t preclude the formation of a community. That’s your own narrative and speaks more about you than the game itself.
Interacting with other people isn’t real social interaction? Are you even aware of your own bias and how you’re asking for a change in the game mechanics in order to force your own values on everyone else?
PVE stands for “player versus environment”, not “a group of players forced into codependency by the game mechanics versus environment”. Same for PVP.
“Sandbox” doesn’t mean “forced codependency” either.
Again, just because you seem to play on servers where there’s no community where people help each other and do fun things together, doesn’t mean the rest of us have had the same experience. Here’s a novel thought: maybe you don’t need new game mechanics to improve your own situation.
Did you play games before the Internet? Because I did, and I still remember very fondly playing with other people. We would throw LAN parties or connect head-to-head via modem. Hell, even the old BBS servers – that’s some pre-internet “ancient history” right there – had multiplayer games like TradeWars 2002.
No, it doesn’t. Many players don’t even understand how their builds affect the server performance. And then there are those who do, but refuse to change anything. Those people are what I call “bad neighbors” when I’m in a good mood, or “selfish jerks” when I’m not.
What I don’t understand is how you don’t see something that seems very obvious: introducing a class system will not change those people.
Nah, mate. That’s how you want to frame it, but it doesn’t hold water.