This is one of the first posts on the subject post 3.0 release to testlive, and you can see the solution was liked by funcom staff and marked as the solution.
Sorry but Jimbo is not reliable source of information for me as thereâs no source (how he knows that?), what if some PvPers discovered a way to enable it by adding value into input.ini settings? If its possible i want to use it as well, if its not possible then its fine too.
Like Darth said, it was listed as the thread solution by Funcom.
As for the source, it was a discussion in Beta. Using Tab for that function was an unintended function of Tab (a bug actually), and was wiped out when they redid the hotkey functions when Tab was set to default to inventory.
Its not likely coming back because it was a bug to begin with and would take a bit more effort to bring it back than taking it out. Thereâs no .ini function for this. But the devkit is an open download to anyone if you want to use that to take a look. Hot Keys and their hooks arenât hidden from there to my knowledge. Wish you luck if you go that route.
If that were possible, when its intended to be disabled, that would fall into exploit territory and anyone mentioning it in the forum would be in violation of the terms.
Iâm curious: how do you know? The âaccepted solutionâ mark can be set either by the original topic poster or someone with sufficient privileges, like a community manager.
As for the original question: I havenât been able to find any string in the binaries that could be bound as an action in Input.ini. Iâve looked quite thoroughly, but itâs always possible I missed something. My bet is that itâs gone for good.
During our beta testing for 3.0 we inquired about the Tab function since Tab was selected to be the default for inventory (an idea I didnât agree with, gave my piece on, but was not related to this issue). When others asked about seeing the HP of a building with it, it was stated that the functionality was intended to be on the repair hammer. When asked if it could be moved to another key and kept in, they said they had already removed it with the changing of Inventory to Tab and that it wasnât going to return.
Jimbo was apart of that conversation. So what he said in the linked thread is correct, if a bit succinct.
To be honest, I donât miss it, and I mean that in the most sincere way. I didnât know the âfeatureâ if we can call it that, existed. So I never really got to use it before its removal. I always used a repair hammer and never saw it as a mappable function in keybindings (cause well⊠it wasnât).
So it seems like it was a deprecated feature or debugging thing that somehow got left in and then five years went by before they got around to âfixingâ.
You do have the option of using a mod (Lessing Building Placement Restrictions has it) if its that important for you. But as of now Funcom wants those playing the unmodded game to rely on the repair hammer to get said information. You can ask for it back, just do so knowing its been tried. Wish you luck if you go that route.
So itâs what I thought. Like renaming Events and Testlive, they are trying to be more like a ânormalâ dev team, wherein itâs currently the thing to have Tab work as the Inventory key. IOW it was removed without thought of any repercussion or effect.
Dear Funcom, Iâd like to have Building Details back as a mappable key. Thank you.
Likewise. It seems inefficient to need to carry and wield yet another item to inspect my wall. Does the repair hammer have a magnifying lens or something to help me see the details in the wallâs structural integrity, as well as the ownerâs stamp?