i think we all just go to sinner refuge and forget about any other crafters…
whats the point of thrall hunting now?
get ready to see a lot of abandoned settlements (as they will have no thralls on it) we can get , wheel of pains but they will have to function without taskmasters. because you will not have the room for more than the one you use in your main base LOL/
they wanted to see settlements alive this update will likely kill the concept, except for the main build…
funcom should limit players to only have 1 base, since the others will be most likely be totally empty.
dungeons they all got old , we barely need to go visit them anymore.
build system will get old as we can build but the builds will be deserted with no thralls anywhere.
they added 2 companions, you will be amazed how fast they will become old, and in a few months if not early people will stop caring as most people out there will be sporting an army of liu fengs and freyas, same with the purge where people how now ammsed tons of cormag beastblood, and sonya striders
whats the point of having thralls in cages? if you will most likely have no room to hire them? once you reach that limit, (which by practical means, the limit for fighters and archers got lowered)
so how is this system is going to work long term? when veteran players has no room to hire any new thralls? what will be the point of cages?
just thinking, i believe this will be a good time to make all t4 crafters 100% spawn rate. they are irrelevant to hunt, and just remove t1 to t3 trahlls entirely from the game., whats the point of having t1 to t4? when only t4 are useful?
it goes in line with the policy of making evertying in the game a low hanging fruit., so why stop where we are and make everything easy ?
If they did that, I would want them to randomize it so these set characters are no longer part of the game but new characters that may never been seen in any other game again. Making each server unique.
And as far as vets and thrall hunting. There isn’t a point to it afterwards. Once you are established and you castle workers obtained, you don’t go out and get new ones until the old ones die. That is why they have created these companions so that the vets do have something to do with the idea of collecting more thralls. What you are pining for is the newness of the game and that can only be partially obtained if you start over. Established gameplay is boring to a certain extent. Even if you PVP…it gets old and routine. It’s the main reason I constantly switch servers around to try to start fresh again.
Well, perhaps you prove a benevolent master and eventually set your slaves free.
You still need a slave to do the task, but perhaps you break the bonds and let one who has served long enough find their own path in life?
As far as solid in game reasons…
Once you have one of each type, no, there is no longer a benefit to go raid for more slaves.
What’s the point of playing slot machines? Because that’s what “thrall hunting” really boils down to.
Thrall hunting doesn’t reward overcoming a challenge, it rewards mindlessly repeating the same action over and over again. Is my desired thrall in this camp? No? Kill the NPCs, come back later when they respawn, do it all over again. Combine that with a ludicrously low probability to spawn some thralls have, and you’ve invented a new, special kind of boredom.
Ideally, they should make thrall hunting into something more meaningful, but that’s hard to do right. I still remember when “cultural armorers” were a thing, and you had to keep hunting for Grrr Legbiter if you wanted to craft “flawless” Hyperborean slaver armor. The spawn chance was ridiculously low and there was nothing you could “do better”. No progress, no learning, no strategy, no challenge, just mindless repetition.
So whenever I hear “what’s the point of thrall hunting now”, my reply is “what was the point of thrall hunting ever”. For anyone who can’t enjoy a video game without slot-machine gameplay, there’s a magical place called Las Vegas where they can scratch that particular itch
The rest of us are happy Funcom moved away from the slot machines. If they can come up with a way to make thrall hunting actually meaningful, rather than just grindy, that would be great. If not, I’m also fine with “the meaning of thrall hunting” being “whatever meaning you attach to it, because you’re playing a sandbox game”.
No, thanks. Funcom should most definitely not limit a feature just because there are certain players who can’t find a way to play with it.
Eventually, every gameplay mechanic gets old on its own. There are two ways to keep a game fresh. One is to keep adding and changing things. Another is to give players more agency, so they can keep the game fresh.
Funcom has been focusing almost exclusively on the former. They keep adding, revamping, and rebalancing. In fact, sometimes it seems like they don’t care as much about the game design being coherent and consistent, as long as the players keep engaging with the changes. Sort of like a “it doesn’t matter if they complain, as long as they’re playing the game” mentality.
They have been extremely deficient when it comes to giving players agency. Basically, they gave us the PVE, PVE-C, and PVP modes, and they seem to have decided that this is good enough. “Chat with other players, run dungeons with other players, and fight other players. There you go, what else do you need?”
In fact, they could give us a lot more than that, but I get the feeling the question is “How do we sell it?”
Am I “happy” that things are too easy? No. But I am happier than I was in the days of mind-numbingly grindy thrall hunting.
There’s never been any challenge in thrall hunting. Going around camps and killing every NPC just so you might luck out and get your desired thrall is not a challenge at all.
I would welcome having some actual challenges, but just grinding the RNG is not a challenge.
That’s your opinion based on the way you think you will play. Maybe you’ll find a way to adapt, or maybe you won’t and you’ll end up with lots of deserted settlements and outposts. Even if you do end up like that, it doesn’t mean the majority of players will end up the same.
There are definite advantages to the new system and there are definite disadvantages. As long as your mentality is “I don’t want to change a single thing about how I play”, you won’t be reaping any advantages.
And that’s okay. It’s your choice and you’re free to voice your concerns. What I’m objecting to is the suggestion to limit other players because of your choices.
i was talking about the game in general, everything is easy, no challenge means we get bored and thigns get old faster (at least it is what i think)
not just an opinion , it is supported by numbers. if you are a single player you got 65 slolts you need around 18 thralls for a main base, and about 6 for outposts, lets call a person has 2 outposts, which i think it is quite normal to see , that is 30 thralls there, you still got 35 for fighters and archers and bearer, and golems, and whatever.
now lets say 5 people are in clan , there is at least 4 full bases and 1 live within one of the bases… (most people in clans do have their own build, as i think it is fair to say that everyone gets to enjoy the build system in the game., and most people like to live in their creations)
so it is 65+60 you get 125 thrall spots, 4 full bases needs 4x16 : 64 crafters, lets say there is at least 3 small outposts with 6 thralls per outpost, that is 18 crafters, 64+18 : 82 crafters. now lets say you need one dancer per teleport (corruption) that is 6 more dancers, one per teleporter. 82 + 6 dancers, that is 88. you and your clan are left for 37 thralss slot divided in 5 that is 7 thralls left per person available in the clan ( that is for fighters archers and beasrers and golems,
now please tell me with such a force remaining how exactly will you deal with a level 10 purge? Good luck.
Botton liner this update might be good for single players, and for very tiny clans, but absolutely devastating for large clans, imagine the maths if we deal with a 10 man clan with 7 or 8 bases + outposts, from its members, (in most cases each member has its build at official servers)
I’d say remove all dice rolls from the game. Dice rolls exist for table top game systems with weak roleplaying elements (just calling a spade a spade here).
Allow T1 thralls to be easy to get, T2 slightly harder, T3 a bit harder, and T4 the hardest. That can be accomplished through adjusting difficulties of camps, or have them as rewards from quests with appropriate difficulties.
Right now T4 thralls have a 1% chance per spawn point of being up. The ‘challenge’ is happening across them when they roll a 1 out of dice roll of 100. So if you kill the same crafter over and over, after 100 kills you likely will have what you are looking for on average.
If you can do that once, you can do it twice, if twice you can do it thrice. Or 5 times, or 10, or 50, or 100, or 1000. There’s no challenge, there’s only time spent. Spending 1 hour, 2 hours, 3 hours, 5 hours, 10 hours, or however long isn’t harder or easier.
I was playing in the update solo just an hour ago and I was able to have way more than 65 followers. Effectively had no limit. The update doesn’t have a hard coded limit to how many thralls you can have. That’s a limit handled by your server owner/admin. Either talk to them by their preferred method to get it increased if you need or want it, find a server with the settings you like, or start your own.
Don’t be poopooing on changes the rest of us are really looking forward to just because you can’t find a server that fits how you want to play.
i play on officials servers, so yes, it is not allowed to play over that limits , 200 is the max we can get in a 10 man clan,
i am talking about limits on offiical servers, which remains the same, i have no idea why you bring a single player game where you can have millions oif thralls if you want to. we are talking about the official limits we see on officials, and as it stand right now, it is NOT enough for large clans is a disaster really.
as mentioned this miught work for solo players, or for very small clans.
instead of just trolling, please bring arguments on what are the options for large clans , that has more than 6 bases built by their members.
at current limits this update sucks horribly for large clans. unless you ahve arguments to counter t he ones i placed there in numbers, please do STFU.
And I want to have a settlement of a few hundred thralls, but I doubt that would be feasible on their hardware. We don’t always get exactly what we want unless we’re willing to open our expectations a bit.
all i am saying is for large clans the current limit is not enough, and i provided numbers to show why it is not enough. i am not asking for unlimited numbers of thralls, but to be able to reasonably have the limits to not affect how a bunch of people are playing the game,
the same hardware they used in 2018? i mean the game runs like crap on official when more than 15 people is online at the same time , even before this update, and this update i think will make things worse) (ai freezes, game crashes) and yet they claim the servers support 40, (not in reality) … this is one of the things that has been aked since at least 2 years ago, to please upgrade servers, because the ones gportal gives funcom are absolute crap.
You should get your friends (assuming you have the clan of 10) and play on the servers provided to see how it is. Those of us playing in the update, even on the FC servers are enjoying it. You should try it.
read my post again about numbers, can you? limits are set in stone (on testlive) and it is not enough…
done with this chat with you. . please stop it, i dont want to derail my own thread more, feel free to open your post , and praise how much fun you are having at testlive, but lets try to keep this one as it was intended.
Just try playing on public beta dude. Its not that bad. The FC servers on test are set to the same settings as live. You can literally see if its going to be a problem or not.
If you want numbers, you can have 10 bases on test with 10 people in you clan and its fine. Get on there and see if it isn’t.
Getting back to base with all that loot tends to be
Halga the cimmerian entertainer, sword swallowed extraordinaire appearing nightly at what ever that bar Conan is in. Ya try to bludgeon her and have half the bar to contend with before the guards out side step in.
Ya I know, my favorite, ruffy balls But ya, have some named thralls that are hard to get.
“maximum effort”.
Just got a cold chill logging in to the beta server, server max has been set to 60 I’m hoping it’s just for the beta and they wont be merging servers
I think your base will be as lively as you want to make it. Now I know it might not be possible but I’d like to see the thralls sync with the time of day. Maybe in the future we could set them to a shift.
Now let me pull some numbers out my a… hat.
I got a pony in my pocket.
NO. RNG is about the only challenge left in the game.