Isle of Siptah weapons after 3.0

Hey! I’m guessing that someone typed post like mine before, but couldn’t find it so it would be great to refresh the thing.

Currently most of the weapons/armors from delving bench are useless. 3.0 update changed the way how weapons and attributes works so updating also weapons would be great.

Maybe instead of giving pure attributes (what is not happening now obviously) just change them to give working bonuses? For example if sword was giving vitality, now it can give 40 health. Same with strength/agility - just give for example 5% agility/strength damage.

Of course there are more interesting ways of doing it like (1st thing in mind) for every x hits damage output is multiplied x1.5 or every few seconds your 1st attack is charged with nice bonus (for example 1st attack every 15 seconds have 100% armor pen). It will be just harder to implement. There is a lot to talk about so reply from you Exiles + Devs would be really great.

Best wishes guys :slight_smile:

Pretty much EVERY legendary weapon needs an overhaul. We’ve been saying this for some time now since the changes to all of them, plus the power creep over time. I suspect Funcom will be investigating and testing ideas at some point, if they haven’t already, since we’ve been pretty vocal about this.

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