greetings!
i am a long time player of this game. i have over 2000 hours logged and it is definitely among my favorites of all time. i am also not a mindless hater like some other critics of this game. i am patient and more than reasonable. however, i need to take this time to address some issues.
i did a level 9 purge for the first time today and there were several issues that i never experienced on lower level purges. they hardly sent any battering rams to attack my gates, and when i say hardly, i mean only 1. this purge went on for over 40 minutes. we were killing and killing and killing and killing and killing and there was just absolutely no end to it. i cannot help but think this is some kind of bug where the commander just wouldnt spawn, and i was caught in a never ending loop of endlessly fighting a never ending stream of enemies.
the real problems with combat arose when they finally broke into my base. i play on my own gportal server where its just me and 2 friends, so i built a rather gigantic castle/city and theres a part behind the walls where theres a lot of room to run around. i aggroed about 15 enemies and it was utterly impossible to fight them with melee, as i will explain:
the new changes to combat in chapter 2 have been absolutely crippling. i have noticed that while attacking, if you get hit AT ALL in ANY point of your attack or combo, you get instantly interrupted, staggered, and then the enemies go to town on you. it makes fighting large groups of enemies impossible. one of them will hit you, especially considering that once an enemy starts attacking, you cannot interrupt or stagger him. he will keep swinging, and you will eat all the damage unless you roll away. combat has essentially turned into dodge roll simulator, and as i stated, fighting large groups of enemies in melee cant be done.
so far the only weapon that has some interrupt immunity is the 1 handed mace, the beginning of the combo and the second half of the combo you can eat some hits while swinging, but other than that, using any other melee weapon against groups of enemies is just swing, roll roll roll roll, swing, roll roll roll roll. i hate dark souls games and am not trying to replicate that experience.
you used to always be able to be interrupted while attacking, and i think you should be able to be interrupted. im not suggesting that you shouldnt be able to. however the way it used to work, before chapter 2, was far better, and actually allowed you to get some attacks in. now its just fighting unstoppable enemies who cant be phased as all their attacks stop your attacks dead in their tracks and prevent you from doing anything.
another problem is when you die and respawn, objects, and doors especially, take an ETERNITY to render in. closed doors become invisible. you cant open them. you cant run through them. i got stuck between 2 gates. the one behind me wouldnt render so i couldnt open it. the one in front of me had 30 enemies trying to smash it down. my options were to sit there and wait or open the door, get body blocked, overrun and killed. some of the doors finally rendered in, however 15 minutes after respawning, some doors around my base STILL did not render in and couldnt be used! ive been playing this game for years and i never remember this being an issue to this degree. the rubber banding has also gotten much, much worse. sometimes when you first log in it feels as if you are chained to the floor.
since i have my own gportal server, i was able to reset the server and force end the purge that way. i didnt want to do it, but as i said, me and my friend were mindlessly killing hundreds of enemies for over 40 minutes. the commander just would not spawn. it got to the point where so many enemies were flooding my base that they were lagging and turning invisible. getting chain hit from all directions and staggered by enemies you can hardly see or hit back. i was not going to lose thralls to this cheese.
i love this game. on paper, this purge is a really good idea. in practice, its just not working. this needs a serious revamp. the AI needs a complete overhaul. there needs to be some changes to how being interrupted/staggered works when you take a hit, especially considering that once the AI starts attacking, you cant try to hit them first and interrupt them. they will keep attacking unphased. the way it used to be was far better.