It's time to add new crafts: gold prospector, jeweler, weaver, etc

Why not develop craft jobs and add new ones ? (I know that there are mods but I think above all of the official servers and also the game consoles).

It would be great to be able to interact with new resources, for example by adding the profession of gold panning (prospector) : we would make iron sieves that we would put along rivers (like fish traps) and after a while we recover gravel. Then in a new work station (a goldsmith workshop to also manufacture), we could transform the gravel into gold flakes which in turn become gold bars by placing them in the furnace (with a low production rate to force high level players to continue mining at the volcano).
The gravel could also be used to find, exceptionally, gem which could be used to make new jewelry from new recipes (because a blacksmith who makes jewelry and clothing in gold or silver … it’s weird) . The goldsmith’s workshop could also manufacture improvements for weapons and armor, for example: force runes in gold and silver to be placed on weapons.

Likewise, a weaver’s workshop which could make new fabrics with vegetable fibers and silk and which would have new recipes for clothing and light armor. Perhaps also introduce wool as a new component (with the addition of new animals to farm: angora rabbit, alpaca, sheep). The weaver could also make improvements to the armor, for example: woolen linings for the armor to increase resistance to cold, etc.

We could also find copper by mining stone and making copper weapons and armor (before having the level for iron weapons).

we could also make merchant stalls to sell materials and objects to other players (the stalls could be attacked in PVP mode to loot them and thus recover materials and change).

I think there are still many other possibilities, this game is great and has great potential ! :grinning:

Bye

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Can be a solution for customizing armor bonuses for attributes.

I support the idea.

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used horse salesman, star metal futures trader and thrall haircut stylist could be also great addition in game )

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I agree for the haircut (it would be nice). And yes, the game needs to renew itself with new trades, new manufacturing workbenches and new types of slaves such as musicians, merchants, goldsmiths, for example.
@Funcom, surprise us !! :wink:

[quote=“Akomo, post:2, topic:117085, full:true”]
Can be a solution for customizing armor bonuses for attributes.

Yes, it would be great to have new workshops that could make improvements for weapons and armor: protection against cold, protection against heat, runes or gems on weapons for strength or vitality bonuses (temporary bonuses for force to farm).

It would be cool too to have new materials to farm like wool, etc.

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This is something in particular i like.

Great ideas but sadly there is little use to even those we already have, like gardening, beekeping and cooking - I find those useless and in need of improvement. Would also be nice if we could tame some beasts and grow them for certain things like eggs/milk etc and then harvest them for meat and pelts. Also new NPCs would be nice every now and then, be it thralls or vendors. (I think I got over 1000 gold coins sitting in vault with nothing to use on)

We could maybe use some 4-5 ingredients based foods that maybe give thralls special buffs or increase their XP gain ratio, or something like that to give us something to farm other than bricks for DLCs and also would give ingredients more meaning.

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